Wednesday, August 19, 2009

Champions Online: Neither here nor there

This is a tough post to write. I have been in the Champions beta for a few months now, but have only played the game for a small amount of time. My opinion on CO is not as negative as Keens, but it also is not very positive. If it were one or the other this post would be easy to write.

As others have said, the character creator is very nice. There will be no shortage of options. I also like how you can mix and match power sets. The action RPG feel generally works for me and you have to love the variety of travel powers. I also like the fact they went with a 'serverless' architecture. No more worrying about creating your guys on the same server as friends.

On the downside, the cell shading art style really doesn't do much for me. It isn't bad, but it isn't that good either. The thing that really bugs me is that there just doesn't feel like there is a lot of content. There are a few zones with missions, rotating daily missions (UNITY) and the nemesis system. PvP is a small part of the game, as is crafting. Both of which feel like they were just added because they are on the MMO checklist.

My gut feeling is that CO will be a fine game in 6 months, after 1 or 2 content updates. I still may pre-order as there are fun elements to the game. I'm just not sure I'm ready to get a 6 month subscription... no matter how bad I want to see STO.


I hadn't read Keen's post, but now that I have, he's just plain wrong about zone sizes. Maybe things have changed? He talks about small zone sizes and says Canada and the Desert are so small he doubts they can hold 100 people.

That's, with no opinion factor, just plain wrong. Once you get out of the 'uber-tutorial' versions of these zones, they're pretty darn huge.

My point being, if you can take a peek, you might find some aspects of the game have changed?

I turned off the thick black outlines and think the game looks a lot better that way.

Not really trying to convince you -- just point out that it seems like the game has changed a lot since early beta testers gave up on it.

Things are more polished now in Open Beta than 2 or 3 weeks ago in CB, but still, I think it should have a couple more months on polishing only.

I don't really get Keen's post either. He doesn't seem like the type of guy that would dismiss a MMO like that when it's clear that he didn't even finish the tutorial zones. The game is much better after that and that takes what? A few hours to complete?

I've had a lot of fun playing in CB and last night I played with 4 friends of mine and we all started new characters together. The tutorial zones are way too easy with a team, but I guess that's how the start of the game should be. We finished the Desert Crisis Zone and I think the game gets so much better after that point. Zones are huge, you have more powers to play with, you see a lot more people around doing their thing and mobs get more difficult to beat too.

I will be playing this game, but at least 2 months from now. I'll let the whole mess of release month to pass and get to the game in a better state.

I wish my client would work, I'll mess around again tonight.

The great thing about this game, and Star Trek...NO DWARVES!

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