Monday, December 31, 2012

Farewell 2012

Is it just me or did 2012 fly by?  I guess that's what happens as you get older.  New Years night will likely consist of going to bed around the same time as normal in the Werit household.  Staying up until 12 is quite the challenge for me these days.

Looking back at this past year, not much has changed when it comes to MMO's.  I'm still playing WAR and SWTOR, just like I was this time last year.  I don't really expect that to change in 2013 either.  Sure new MMO's will come and go, but when I write this post one year from now, I think I'll be saying the same thing.

I did introduce a new project this year: Dev Spy.  I use it everyday to keep up with the plethora of MMO's and their news.

Last year I mentioned that I wanted to release a game, sadly I failed at that goal.  Between work, play and other small projects it just didn't happen.  I wish I could say that this year will be different,  but it probably won't.  It's still a goal of mine though.

I hope everyone has a happy and safe New Year.

Friday, December 28, 2012

Far Cry 3 Impressions

One of the gifts I received for Christmas was Far Cry 3.  I had never played either of the first two, but it doesn't seem to be any kind of essential story aspects I am missing.  Basically, it seems like far Cry 3 is a GTA type game, but in the jungle.

First, let me get some hate out of the way.  I don't know whose idea it was to have the start menu connect to the Internet, but arrgggghhhh!  Nothing like a minute delay while it tries to connect to some servers and fails, just by hitting the start button.  It's a terrible idea which will hopefully never be repeated.

The game received some pretty high praise (nominations, awards) from the media leading up to release, so I had high expectations for the title.  I'm about 5 hours in and I just don't see it.  It's a decent game, but so far nothing stands out as excellent to me.

It kind of reminds me of the Mercenaries games, by the now defunct Pandemic Studios.  I run around killing the bad guys and a lot of animals while unlocking new parts of the island.  It all gets you experience which you use to unlock skills.  It even has 3 skill trees, like MMO's are so fond of doing.

Then there is crafting.  I actually find it kind of annoying.  For example, I had to find special animal skin so I could craft a bigger wallet.  Otherwise I could not collect any more cash.  I also have to get certain animal skins to craft a larger bag.   The same goes for ammo and the syringes/potions.  The limitations are frustrating.

I'll continue to play some more and hope it gets more entertaining.

Thursday, December 27, 2012

A New Addition

I am happy to announce a new addition to the Werit family, a new gaming system!  My old system, which I had since before WAR and my first daughter was starting to show its age.  It was a good machine, but it was time to make a move.  It just so happen to by around the time of Cyber Monday, so I was able to get some decent deals.

In the past, I have often gone to Dell for my computer needs.  I never had a problem with them and their systems were decent.  This time I switched things up a bit and went with CyberPowerPC instead.  They had some good reviews and some nice deals.

The details:

Intel i7 6 core @ 3.6ghz
16 gig of RAM
2TB hard Drive
GTX680

I figure this bad boy should last me at least another 5 years.  It's got a big power supply (900 watt I think) so upgrading the graphics card in a few years should be a non-issue.

So far, it has been handling everything great.  WAR and SWTOR have performed great on their high settings, as have other games I've tried.  Hearts of Iron 3 loads very quickly compared to my old system, which was a nice surprise.

I'm really looking forward to see how it does rendering videos.  I'll be able to try it out soon, as I have the next WeritCast ready to go.



Tuesday, December 25, 2012

Merry Christmas

I'd like to wish all of you a Merry Christmas and Happy Holidays from the staff (me) at Werit's Blog!  I hope Santa was good to you all, as he was to me.  I guess it is actually a White Christmas here, as it snowed last night.  But it stopped before midnight, so maybe not really.  Anyway, have a fun and safe holiday.

Mmmm, Star Trek Pez.



Friday, December 21, 2012

Age of Wushu Deluxe Edition Giveaway

Age of Wushu, a new Martial Arts based MMO is currently conducting an open beta test. Anyone can participate (with some limitations), just head over to their site and download the client.  The great things is it leverages Yahoo, Facebook and Google so you don't need a special account.

I also happen to have a key to giveaway which grants you the Deluxe Edition of the game (a $20 value)!

For a chance a the prize, all you have to do is create and submit a video of the game then use the resulting points to buy raffle tickets.  You can also earn points by sharing the videos other players have submitted.  There will also be some other missions you can do for points.

To get started, click on the Sites with Benefits tab on the right hand side of the screen.

Good luck and let me know if you have any questions!

NOTE:  Videos are approved manually, so there will be some delay before points are rewarded.  Once they are approved, buy as many tickets as you can :)

Age of Wushu Tips

Age of Wushu is a different sort of game.  This post will serve as a living lists of tips and tricks as I soprt out what I am doing in this world.   Feel free to add more tips in the comments.

1)  Confusing controls?  Escape -> Interface Options -> Traditional 3D Mode tab.  This made me much more comfortable moving around the world.

2)  Autopathing.  You can click on names in your quest tracker and it will autopath you there.  Nice if you are lazy like myself, but you don't get to use your cool movement methods.  NOTE:  This may take you by dangerous mobs and draw aggro.

3) Logins.  You can login with a yahoo, Facebook, or Google Account!  No need to create yet another one.

4)  Mount.  You get one to start off with, it looks like a whistle.  You can autopath on it too.

5)  Gift Treasure Box.  I found a big gold trasure box laying around Yanjing.  It gave me some pants that let me jump farther, a hard accessory that lets me get stunned less and some close that increase parry.

6) Mining.  Nodes are similar to most other MMO's, except that you will get largley useless materials when you are on the low side of the skill.  For example, mining Gold Ore got me Stone... no Gold :(

One Year of SWTOR

Has it been a year already?  Star Wars: The Old Republic turned one yesterday.  It feels like it just launched to me.  It has been a year of highs and lows for the game.  You can check out a neat infographic of the years events over at TORWars.

I am still a big fan of SWTOR, as it holds the second of my two subscription slots, even though it is free to play.  That doesn't mean it has lived up to all of my expectations though.  There are definitely some weak spots.

The biggest one for me is the side quests.  You can slap a voice over on them, but that doesn't have them fun.  I had hoped for more quality quest chains instead of numerous one step quests that just served to get you XP and move you to the next hub.

The game really shines when it comes to the Class Stories and World Quest Arcs.  Those are where BioWare comes through and keep me hooked on the world they created.  So far, I have only really seen 7 Chapters out of 32 ( 8 classes x 4 chapters including prologue ), so there is plenty of game left for me.

The upcoming year is shaping up to be a good one too with the release of their first expansion: Makeb.  I was disappointed to hear that our individual class stories will not be continuing.  Instead we'll get Faction specific world arcs.  Those can be very interesting too, so I'm not that disappointed really.  As long as it is quality storytelling, I'll be happy.

Happy Birthday SWTOR!

Thursday, December 20, 2012

Save Some Space

One of the problems of the Sites with Benefits was that it took up a good amount of valuable page real estate.  The widget isn't the smallest thing in the world, so solving this problem was a priority.  I'm happy to say SwB now supports the option to exist as a slide out tab.

You can see it in action on this site, just click on the Sites with Benefits tab on the right side on the screen.  To make it go away, click it again.  The tab option should make the widget much less obtrusive.

Enabling the tab mode is simple, at siteswithbenefits.com click on Add Site (or Edit Site if you already have one) and choose it in the Type dropdown box.  You can have the tab on the left or right side of the screen.  Save the changes and you are all set!

Wednesday, December 19, 2012

WAR Combines the Tiers

Yesterday, the WAR team changed up the scenario lineup, as they do every so often.  This time they made a  special change.  The Play as Monster scenario, Grovod Caverns, was added to all three tiers.  This alone isn't something special, but this time it is tier independent.

Since you play a Skaven character in Grovod Caverns, your level and gear make no difference.  So when they added it to the lineup they basically allowed everyone to queue together.  That means players from Tier one can play with the folks in the other tiers.

A game-wide scenario should defiantly increase scenario pops.  If you do not enjoy Grovod Caverns, you can always opt out of it.  I happen to enjoy the scenario as it is basically Team Deathmatch.  I'm not sure I've ever actually seen someone deliver the thing to the place.

The rest of the scenarios in the lineup are Tier locked since they use the players actual character.  Having one that is not is pretty fun so far.  Part of me wishes they would bolster everyone to 45 and let everyone play in the same tier for scenarios.  Gear levels would certainly become an issue though.



Tuesday, December 18, 2012

Rise of the Hutt Cartel

Today, BioWare officially announced their first expansion pack:  Rise of the Hutt Cartel!  It will include a brand new planet, Makeb, full of cinematic story content and five more levels for players to gain.  And what are new levels without new abilities, so we're getting those too.

The launch date is this Spring, but pre-ordering end January 7th.  You get a 5 day head start by pre-ordering.  It's probably a good idea, as it will spread out the load.  I, of course, pre-ordered.  Since I subscribe, it only cost $9.99.  For F2P players it will cost $19.99.

I am perfectly ok with spending money on quality content even as a subscriber.  The more money BioWare gets, the more likely it is we'll get more of the same as time goes on!  I'd much rather give them money for expansion content rather than stuff in the store.



The World Is Yours

I must say I was very pleased and surprised when Funcom announced that the Secret World was going to be dropping it's subscription.  It has always bothered me that they had both a subscription and a a full fledged cash shop.  Usually games pick one and go with it.

Now that they have dropped the subscription, TSW is going back on my To-Play list.  I have not checked out any of the new Issues that have been released since launch, so there is plenty for me to do.  I definitely want to check out that rocket launcher, think it would look great on my guy in a suit.

Free2Play, or Buy2Play as people have been calling this, is just the way of the world now.  I still hold 2 subscriptions though:  Warhammer Online and SWTOR.  Sometimes I'll have a 3rd tacked on, like I do for Rift at the moment.  It'll be interesting to see if they can withstand the F2P shift.


Sadly, I could not find a picture from the original Scarface

Monday, December 17, 2012

WeritCast: First!

Over the weekend I decided to try something new.  I play a lot of different games, which I don't really get a chance to talk about on the blog.  So, I figured I'd take some video than add some commentary.  The result is WeritCast, a short video with me talking over it.

This week I discuss and show a bit of Warhammer Online.  This is still in the experimental stages, so feedback is appreciated, thanks!


Friday, December 14, 2012

One Shot, One Kill

With SWTOR's latest patch came a new Cartel Store Pack, the Blockade Runner.  In it, among other things, were new custom weapon models. While I didn't get any in the packs I bought, one immediately caught my eye: the Tac-HUD Heavy Sniper Rifle.

Luckily, everything bought in the Cartel Store can be put up on the GTN (AH) and sold.  Yesterday, I went on and checked to see if it was there.  The cheapest one to be found ran 150,000 credits.  A hefty price tag for sure, but I bought it anyway.





Since it is a custom weapon, it arrived without any modules. I hopped on my Trooper (Armstech) and my Jedi Knight (Cybertech) and crafted some blue quality components for the new weapon.  I spent some old Coruscant commendations on an Enhancement and shipped it all over to my Imperial Agent.





I think it is a very nice looking weapon and well worth the credit cost.  The Tactical HUD is pretty neat, especially as it has some depth to it.  I'm tempted to pickup the Covert Flight Suit for my Agent as well, but that would eat up the rest of my Cartel Coins.




Thursday, December 13, 2012

Screenie

As I mentioned yesterday, I am working on my Stellar Fortune project is some of my spare time.  It's a space based trading game for browsers which uses both Unity and HTML.  Unity is used to show off ship and planet models while HTML is used to display information and do commands.




You can pan around the ship and zoom in and out.  Cool ships would be a core part of the game, so I figured there should be a neat way to see them, even if you don't control them directly.  In this case, you would give it to an Agent, who will use it to carry out your orders.

Scenario Feedback

WAR developer Kevin, not to be confused with Keaven, has taken to the forum looking for some feedback about the scenario rotation and weekend warfronts.  He asked the community the following three questions.


1. Currently Weekend Warfronts run only on weekends during which there are no Live Events. 

A. Keep it as it is.
B. Run Weekend Warfronts on ALL THE WEEKENDS.
C. Run Weekend Warfronts on all weekends except when a running Live Event has a Scenario with it. IE Keg's End.
D. Make them WeekLONG Warfronts. The Weekend Warfronts would just be extended in time, no new ones made. (sorry)


2. Current Brackets are:

Bracket 1: Career Rank 1-15
Bracket 2: Career Rank > 15 and Renown Rank 0-69
Bracket 3: Renown Rank 70-100

A. Keep it as it is.

B. Change it to:
Bracket 1: Career Rank 1-39
Bracket 2: Career Rank 40

C. Change it to:
Bracket 1: Renown Rank 0-69
Bracket 2: Renown Rank 70-100

D. Change it to (approximately):
Bracket 1: Renown Rank 0-30
Bracket 2: Renown Rank 31-69
Bracket 3: Renown Rank 70-100


3. Imma let you finish but list your 3 favorite Scenarios -- OF ALL TIME

--------------------------

My answers were:

1) C - like the short windows that we get a 'new' scenario, it makes them feel special.

2) C - The less brackets, the more scenario pops.  Sure there might be some gear disparity, but I don't mind. I wouldn't mind bolstering everyone to max level and just having a single bracket.  That might be a bit much for the Tier 1 folks though... but think of the pops :)

3)  Serpents Passage, Battle for Praag, Doomfist Crater

Be sure to go give your feedback!


Wednesday, December 12, 2012

Crowd Funding as a Game Mechanic

Some of you may read my posts about Stellar Fortune before.  For those that haven't, it is basically my ever evolving game project where I try new ideas.  I've been working on it a bit over the past few weeks.  In its simplest form it is a web-based space trading game.

I'm not super interested in making a violent game at this point, so I've been focused on making it more economic.  There are plenty of games where you just kill stuff, so I wanted to do something a little different.  That's not to say there won't be combat, it would just be abstracted.

Anyway, back to the subject.  Kickstarter and other similar sites have really taken the gaming world by storm.  So I thought it might work out as an actual part of my game.

In Stellar Fortune, the galaxy is a blank slate, except for the beginning worlds.  It would be up to the players to build the infrastructure to exploit the rest of the galaxy.  These are pretty big endeavors, so I want players to cooperate (and compete) to get the job done.

That's where Crowd Funding comes in, or in this case, Public Projects.  They are issued by the 'Game Master' (me).Here's an example...

Project: Mining Operations.  A search of the CoreDB revealed plans for an automated mineral extractor.  This would be a major improvement over our current surface collection methods.  In order produce the first prototype, we need resources.

Iron: 5,000 units
Copper: 100 units

Unlocks: Small Mineral Extractor Schematic

There would be market Buy Orders setup for the Iron and Copper, which when filled will complete the Project.  The new schematic would be available for everyone to buy and free to those who contributed.   There could be different levels of contribution and rewards too.

Other examples would be to construct a Jump Gate, or Space Port although I have not really figured out how to properly reward players for those.

New projects would become available, introducing new aspects to the game.  The players, game and game world would all grow together.

Ancient Hypergate

Yesterday, SWTOR introduced their latest warzone (scenario): the Ancient Hypergate.  It draws inspiration from Warhammer Online's Khaine's Embrace, but it a bit different.  There are two capture points and big explosions, but Hypergate adds some twists to the formula.  It is still very satisfying to trap your enemy in the path of the explosion.

The scenario itself looks very cool, and the effects are also well done.  At the end, the winning sides forces come barreling through and bomb you, which was a nice touch. Overall, I enjoyed the new warzone.  Here is a video I made from my time in it yesterday.


Tuesday, December 11, 2012

Unique Weapons

There is an interesting thread over on the WAR forums called 'Rare and Unique.'  The basic idea behind this thread is to have weapons, which only one player can have at a time.  On death (or a certain amount of deaths) they lose their prized weapon.  Sure, this would make them stronger, but it would also put a big target on their back.

The developers seem quite fond of the idea and have been thinking about it themselves for a while too.

Keaven really wants to do something like this and we've been discussing this idea for almost a year now. However, we have several limitations that make it very difficult to implement correctly without becoming bugged, lost, or stuck.

One of the biggest hurdles is how to handle a person trying to horde the weapon rather than getting out and using it in a fight.  Luckily, WAR does have a decay system which may be able to help handle this problem.

1. Die X times - it goes away and respawns back at Y place
2. Wait X hours/minutes/whatever - it goes away and respawns back at Y place 

Interesting that Kevin says it will respawn at Y place.  Wonder where these bad boys could be found?  He also mentions the fact that there may be negative aspects to wielding one of these powerful items.

I imagine these weapons like the Sword in the Stone.  It could add an interesting aspect to fights when you see a player with one on the battlefield.  The fact that Kevin is discussing the possibility with players gives me hope that we might see these in-game sometime in the future.

So what do you think?  I'm not sure another game has tried implementing these type of weapons before.

Monday, December 10, 2012

Test Your Might

A couple of my guildies on Badlands put together a RvR video of them duoing.  You can hardly go wrong with some of the Mortal Kombat soundtrack.  I did find the video lacking in the Dwarf Engineer department.  I'll have to get that rectified.


How To Run a Contest or Giveaway

Ever have something that you wanted to giveaway using your webpage?  Sites with Benefits offers a quick, easy, and free way to host giveaways/contests/raffles on your website.  With 14 missions, there are plenty of ways you can interact and engage with your users.

I made a quick video about how to setup a simple giveaway.





This is a followup to setting up Sites with Benefits.  Getting started is easy, just log into Sites with Benefits using Facebook, Twitter, Google (and more) and check out the Publisher tab.

Friday, December 7, 2012

Meatbag or Bust

Yesterday, I officially started on the quest to get my very own HK-51 Assassin Droid in SWTOR.  Don't worry, there won't be any spoilers here.  The HK-51 quest chain starts in the newly released Section X area, which can be found on Belsavis. I believe free to play players can purchase access to this area.

The quests are labeled Heroic 2+, but so far I've been able to complete them solo with the help of my personal tank, M1-4X.  I'm a Medic specced Commando as well, which helps.  I died a few times during the first part of the quest, but eventually finished it.  I love the 60 second stun :)

The second quest in the chain is where things got really interesting.  Investigating the spooky ship was a lot of fun.  I really liked how they took the BioShock approach and had recordings from the crew about what happened.

The boss at the end of this fight was not really challenging, it just ended up taking a while as he had a ton of hitpoints.  What I didn't know at the time was that there is a way to weaken him.  I won't tell you how, but if you are having trouble just know that there is.

That's as far as I got yesterday.  Next up is the scavenger hunt portion of the chain.  Luckily, I have my Imperial Agent all ready on Dromund Kaas to help me complete the search.

Overall, I enjoyed the experience.  If this is an indication of future content releases I'll be pretty happy.  On the other hand, this may have been in the works prior to the layoffs and just not doable in their 6 week cycle.  I guess we will see.


Wednesday, December 5, 2012

Age of Wushu PvP Q&A

A couple of weeks ago, I saw some chatter and a Massively live stream about an upcoming game called Age of Wushu.  A number of things about this MMO interested me:  the Ming Dynasty setting, the attention to realism (not anime) and the focus on PvP.

Tyler, the content lead for Snail Games, was kind enough to answer some questions about this upcoming title.  I was most interested in the PvP aspects, so the Q&A revolves around that.  Enjoy!


1) Age of Wushu, what separates this new MMO from the current crop?

A lot! First off, we don’t have Classes or Levels in the traditional sense. Players start the game and will go through a tutorial of sorts There are 8 schools of Kung Fu in the game. They have basic skills that are unique to them and their martial arts style. So in a sense, this is like a class, but you are not confined to those skills. While you cannot leave a school after joining, you can learn the skills of other schools through events and rewards in instances. If I joined Shaolin and really liked one of the blade techniques that a Royal Guard or Tangmen have, I can try and pick up that skill so I can incorporate it with my staff or Shaolin Barehanded techniques. There are a lot of skills that can be interchanged with one another.

Leveling is also different. You don’t level yourself up, but rather the skills you choose to level up. I love this Parry(blocking) skill or my schools internal skill. I can choose to level those skills up, depending on my play style. So, since you don’t level yourself up, the experience you gain is nearly infinite as you can put that into cultivating any skill you choose.

Other big differences are the Combat; a rock-paper-scissor style that relies heavily on players watching and knowing what the other player uses so that they can react in time and counter, The
Economy; Professions and items created are used interchangeably in the betterment of players and even the creation of higher-end equipment. We have created a society and culture in the game that requires players to rely and work with each other. You cannot get a great weapon or armor without having to work with another player to make it.

The world has a life system that rewards players like achievements with new fashion sets or titles. When I become the best blacksmith I will have something to show other players my stature. This same life system occurs within your school and in general player interaction. So I can show my growth within my school with a special robe only the leaders wear, then I can also have a title present from all the murdering of other players that I have done…or prevented kidnappings (if that’s your thing).


2)  I recently watched a video about the game and it was mentioned the game has basically an open PvP ruleset, so it can happen anytime and anywhere.  Is that the case?  If so, will you offer different servers with different rulesets?

All servers will have open PvP. This Wild West world is important to players. It adds to that world where interactions and choices are important. A lot of the late-game interactions rely heavily on player interaction and activity with each other. We wanted this world to be ever living so removing those realistic encounters and the threats they present, take away from that.


3)  What mechanics are available to prevent PvP griefing? 

You cannot take part of PvP until your Main internal skill or your School’s internal skill has reached a certain level. This is a special trait only your School can learn and can never be learned elsewhere. This means you have to become experienced and knowledgeable before being thrust into the insanity. So you won’t see a fresh character getting kidnapped or slaughtered as soon as they are created.

We have a bounty system for those that are frequently taking lives of others or kidnapping other players. Once a bounty has been placed, the player will have an icon over their head in that region that will recognize them as the criminal. The player will be killed and simply respawn with minor debuffs if they weren’t too infamous. On the other end of the spectrum are beheadings that are publicly held and those players will be punished gameplay wise with significant loses in strength.

Other players can strive to be heroes to others too. They can see evil deeds occurring and prevent them. This adds to the life system I mentioned early, unlocking Titles, Outfits, and New Tasks.

4)  Is there any instanced PvP (scenarios, battlegrounds etc) in the game?  

There is a Team v Team battlefield option, but it currently is not available. We also don’t have a timetable to announce when it will be unlocked. The jist of that will be allowing the player to select a team and battle type to join, then they will be taken to that “Arena” situation. There will be rewards based on team and individual performance and a debuff placed on “deserters” that leave mid battle.


5)  What other types of PvP can occur? 

A few types of PvP that are to note are School Spying events. This is where you need to sneak through another schools main location and collect information from offline disciples in the school while evading detection.  On the flip side, you can participate in Patrols at your school and try to catch the spies learning information.

School Book Stealing is similar in the sneaking into the other schools grounds, but it’s a lot faster paced. You aren't hiding and relying on stealth, so it’s easier for others to see you and catch you. Plus you know if your school is a target that day which adds for fun when the schools create a defensive perimeter to keep you from stealing their skill books.

School Wars are server events that are declared in advanced. The school’s headmaster has to declare a war on another school. The system can also declare a war if a school has a hatred value over a certain number. Hatred value is calculated by the number of kills or spying you have committed on a specific school. Before the war, the Headmasters of the other schools decide whether they want to support either side. If your headmaster doesn’t support a school your friend belongs too, you cannot enter that war and help them out. Oh, and the Headmaster is a player that has earned that title, but can still lose it. The battle itself is also a complex beast filled with Boss Fights against NPC Bosses from schools as well as the actual players of the schools.  Even the supporting schools have their own smaller Bosses enter fights. The rewards here vary on individual score, more points for killing a high-member of the school as opposed to a lower disciple.

Guilds can declare wars on other guilds that own domains or properties in Age of Wushu. Coming out the victor can result in more rewards and even possession of the valuable property as well. There are also other guild-like wars. Guilds can escort cargo or subsequently rob cargo during the day. These acts against the other guilds are some reasons that guild wars could also start. And then there are Surprise attacks on guild properties. You can choose to stand guard at your guild or be a pyro and set fire to other guild’s buildings.

6)  Are you rewarded for killing other players?

You do not get loot from killing or kidnapping other players, unless that player has a bounty on them or the killing is part of a battle scenario. In normal situations, killing another player results in a reputation or infamy increase that goes towards the Life accomplishments in the game, unlocking new titles, tasks, or fashion sets.


7)  Is there anything for players to fight over at the 'end game'?

The closest thing that I can think of is the School Position battles. Schools will always be vying to be the best. This impacts all the other PvP events and wars I mentioned earlier, creating a catalyst for starting wars or getting revenge on other schools that made you mad in a guild escort or in general. Even the hierarchy within schools can be challenged. It can be quite a political struggle within communities.


8)  What's this I hear about you being able to kidnap other players and sell them?

HA!  This is funny. I show people the water running and wall running and they will be amazed. Then I briefly mention kidnapping and everything else pales in comparison now.

When you log out of Age of Wushu, your character stays in-game. It takes on the role of an offline NPC. These roles vary from sweeping a store floor, Offline Stall to sell goods, or patrolling your school. It depends on a lot of things. While offline you gain EXP to cultivate and level up specific skills later and you can earn a small amount of silver for the “jobs” you did. Being offline leaves you vulnerable to the fun of kidnapping. I’m online and I walk up to your offline role and use a knockout powder. Depending on how wise and strong you are and the strength of me and my powder, I can fail and paralyze myself for about a minute, looking like a big fool in the middle of a city, OR I can drug you and toss you into a bag and run off with you.
I now have a small window to get you to a store, a quarry, or someplace that will give me money for you. In that time I am fair game for people to stop me and rescue you AND even some players can kill me then take you and sell you themselves.

You sign in and are in a servitude situation where you have a debuff (no gear or money is stolen) you can choose to wait the buff out or spend money to get out of servitude. Kidnapping adds to the infamy and bounty situations I mentioned earlier. You get more money for players that have been offline longer. The max time an Offline NPC is active 24hrs though. This is too prevent a person from quitting and building up a year of exp and currency for being offline.


9)  Is there anything else you would like to add about PvP in Age of Wushu?

There is a lot more to talk about this game and some things I am still learning day by day. I am amazed at the depth this game has in it. From  dungeons to even more detailed talks about professions, to a rumor I am hearing about Dance Battles. Just get ready for a lot to do in this game. I know we have an early access deal which you can learn about on our site www.ageofwushu.com and I strongly advise this. There is so much to do, you don’t want to be left behind when it goes F2P early next year. Get in while you can.



Tuesday, December 4, 2012

Mobbed Mobs

With the launch of WAR's 1.4.8 patch, players were able to convert their 20+ RvR currencies down to a single one: the War Crest.  As you can see below, the money changers (shouldn't they have been in Sigmar's Temple?)  are being kept quite busy.



Khaine's Hypergate

One of SWTOR's big features for the upcoming 1.6 patch is a new warzone called Ancient Hypergate.  It's a bit of a departure from the other warzones, as player kills will grant points.  The basic idea behind the warzone is as follows:

combination of a 2 point objective map, team death match, and a multi-flag game of capture-the-flag. Each of the two energy pylons is synchronized on a power cycle. At the end of this cycle, each pylon discharges energy into the gate of the faction that controls its objective point. Holding one or both of the pylons directly leads to gaining points at the end of each cycle. The amount of energy discharged is based on the amount of enemies defeated during that specific power cycle.

Sound familiar?  It should.  It's similar to Khaine's Embrace in Warhammer Online.




The WAR version is a bit simpler in comparison, but also features two capture points and a deadly explosion.  Khaine's Embrace is a fun warzone, so I'm glad to see the idea behind it being used in SWTOR.  There is something very satisfying about trapping your enemies within the explosion.





I'm looking forward to trying out SWTOR's version soon, from the video above it looks very fun.

Monday, December 3, 2012

1.4.8 Goes Live, War Crest Conversion

Warhammer Online's 1.4.8 patch goes live today!  The major feature of this patch is the introduction of a single RvR currency, the War Crest.  All vendors have been converted to used this new currency, so all of your old crests and insignia's will need to be converted.

Converting them to War Crests is easy.  Just head over to your capital city where the RvR gear is currently sold.  There you will find two vendors, one for crests/medallions and the other for insignia's/emblems.




Next, you'll purchase bags using your old currency.




Finally, you'll convert the bags (ctrl-right click) which will result in War Crests!




Be sure to check out the full patch notes.

Friday, November 30, 2012

Limit Theory

Ah Kickstarter, where would the space sim genre be without you?  Limit Theory is a new project which holds a lot of promise.  It relies heavily on procedural generated content in order to provide an endless universe to explore.  Along with an endless amount of different solar systems, the universe will be teeming with life and activity.




I had to really think about supporting this project.  Don't get me wrong, it looks fantastic, but it is being done by a single guy who has not released a game before.  He has some experience from school and winning a contest, but that's not really the same as releasing a full fledged game.  In the end, I decided to take the risk and support Limit Theory.

Thursday, November 29, 2012

FireFall Closed Beta Key Raffle

It turns out I have a few FireFall Closed beta key invites stored up. These are invites for the closed beta, not the stress tests.  How can you get your hands on one?  Just complete some of the Sites with Benefits Missions and buy a ticket.  The raffle ends about 24 hours from the time of this post.  Good luck!

Contest is now over, check back for more soon!

To get started, just sign-in using the widget on the right.

Special Missions:

Tweet Open Beta.  Send out a tweet about the Sites with Benefits Open beta!

Facebook Like.  Like Sites with Benefits?  Give it a Facebook Like.

Wednesday, November 28, 2012

New WAR Vendor

When 1.4.8 launches (Monday!) a new vendor will have taken up shop near the RvR Equipment vendors. His title is Novelty Vendor, but what he sells is anything but.  WAR 1.4.8 introduces a new single RvR currency, the War Crest.  It can be spent on armors, weapons, and the goods this new vendor provides.

Let's take a look at what he has for sale...




The pocket items have some interesting bonuses:  200% XP, turn off XP gain, 200% Renown gain, and 200% Influence gain.  These items decay in 8 hours, except for the XP-Off item which does not decay.

For 40,000 War Crests you can purchase a Funerary Shroud!  There are 3, each which a different active affect.  They all provide 3 talisman slots and +172 resists.  They are the ultimate Back (unless you want to keep a set bonus going.  Previously, you could only obtain these in the Land of the Dead by opening spawns out in the world.




The other two types are shrouds are available as well.  The Head Shot is a barber shop token.  Call to WAR allows you to teleport back to the city and has 5 charges.   And my favorite... the Burning Elixir!  This turns you, temporarily  into an Aspect of fire and much fun can be had.






They have also added a number of dyes, including rare ones, to the new vendor.

Overall, I really like the selection.  There will be plenty to spend your War Crests on, especially if you still need your armor and scenario weapons.  The Novelty vendor is just icing on the cake.

Tuesday, November 27, 2012

Sites with Benefits Open Beta

I'm happy to announce that one of my projects, Sites with Benefits, is ready for Open Beta.  I've been using it on this blog for a while now and run several contests.  It has worked out nicely.  To help you get started with SwB, I made a video describing how to get the widget installed.





Sites with Benefits is a widget that allows you to reward your readers for doing various activities on your site.   There are currently 15 missions which include several kinds of social media sharing all the way to creating and submitting youtube videos.

Missions.  SwB currently supports the following missions:  Follow Twitter Account, Send Tweet, Leave a Comment (Disqus), Visit a Link, Daily Visit, First Sign In, Create a Video, Submit a URL, Submit to Reddit, Facebook Like, Share Video, Share Link, Google Plus One, Do a Poll and Answer Trivia.

Customize.  You can pick the colors and icons (via url)  that the widget will use.

Points.  Completing the above Missions will give your users points which are for your site only.

Rewards.  SwB supports 3 types of rewards.  Codes, Free-Form and Loot.  Codes can be a list of one time use, or a single key which can be used a number of times. Free-form rewards allow you to cover any non-code kind of reward.  Loot, which is still a work in progress, allows you to grant users bonuses (like increased point gain).

Rewards can be given out in two ways: direct and lottery (raffle).  Direct means the user redeems points to get a code.  Lottery allows them to redeem points for a chance at the prize.  The winners will be automatically drawn and codes given out when the lottery expires.

Easy Sign-In.  Sites with benefits lets you login with the following accounts:  Facebook, Twitter, Google, AOL, Disqus, and Yahoo.

To get started, go to http://www.siteswithbenefits.com and sign-in.  Click on the Publisher tab and create a site!

Monday, November 26, 2012

It's about time

As we near SWTOR's first anniversary, I have finally hit the level cap of 50!  I take things pretty slow, and SWTOR was no exception.  With the focus on Legacy and Alts, it just made it even harder to dedicate myself to one character.
It soon became apparent that BioWare was putting a major focus on adding content to the endgame like Operations and new Daily zones.  The addition of HK-51, which starts in the newly added Section X area, is another major motivator.

So I buckled down and got my Trooper to 50.  I have not completed Chapter 3 of my class story yet as I am taking a small breather and catching up my crafting. The question now is, what's next for Werit the Trooper?

Gear.  Before hitting the new Daily Zones, I'd like to improve my gear via crafting.  My Armstech is at 400, so I am working toward making Advanced Commando Barrel 22's for me and my companions.  My Jedi Knight can make Armoring mods (and Mods), so I will do the same with him.  

Daily Zones.  I plan on doing The Black Hole and Section X at least once just to check them out.  

HK-51.  Got to get my very own Assassin Droid!

PvP.  My Valor currently is at Level 37.  I'd like to get that up a bit, at least to 40 soon so I can start getting into the better gear.

Story Mode Operations.  Currently, only two of SWTOR's Operations have a Group Finder enabled Story Mode: Eternity Vault and Karraga's Palace.  I'd like to run through these just to see the bosses and environments. 

After all of that, it's probably back to playing on my alts.






Thursday, November 22, 2012

Hint #3

It's time for the 3rd and final hint for the Easter Egg Mission of the WAR Game Time Giveaway.  Hopefully this will lead you to the spot where you can take a screenshot.  Just upload it to any place you like, then submit the URL.  Once approved, you'll get your 150 points!

In the land of the Dark Elves, five horned creatures gather for a feast under the cover of night by a Menhir Stone.

Hint #3:  Golden Tor.

Hint #2:  Some things only happen at night.

Hint #1: The Blighted Isle

Good luck!

Wednesday, November 21, 2012

SWTOR 1.6 Data Dump

It's that time again!  yesterday, BioWare pushed the 1.6 patch to the PTS.  I was pretty shocked to see it there, as 1.5 just launched.  I'm not complaining though, but this is how a guy gets spoiled :)  The big ticket items this patch are a new warzone, Ancient Hypergates, and new space missions which are supposed to be quite challenging.

Interesting entries:
  • abl.mtx.pack.holiday.life_day_pack. A new pack for the store?
  • seline.  Not sure what this is and what it has to do with PvP.

There is not much about the space missions because they were included with the 1.4 patch:

qst.space_combat.50.m03h.imperial.farcradlestrike
qst.space_combat.50.m03h.republic.regnantstationassault
qst.space_combat.50.m04h.imperial.kabal_station_defense
qst.space_combat.50.m04h.republic.ardis_outpost_fortification
qst.space_combat.50.m05h.imperial.kanz_minefield
qst.space_combat.50.m05h.republic.new_cov_asteroid_field
qst.space_combat.50.m07h.imperial.duma_strike
qst.space_combat.50.m07h.republic.baros_ambush
qst.space_combat.50.m08h.imperial.lorta_escort
qst.space_combat.50.m08h.republic.hypori_escort
qst.space_combat.50.m09h.imperial.cha_raaba_assault
qst.space_combat.50.m09h.republic.thanium_disruption

-------------------
1.6:

abl.itm.vanity_pet.bird.crested_orokeet
abl.itm.vanity_pet.bird.crested_orokeet/2/0
abl.itm.vanity_pet.bird.crested_orokeet/2/1
abl.mtx.pack.holiday.life_day_pack
abl.mtx.pack.holiday.life_day_pack/2/0
abl.mtx.pack.holiday.life_day_pack/2/1
abl.mtx.toy.holiday_2012.life_day_orb/5/0
abl.mtx.toy.holiday_2012.life_day_orb/5/1
abl.mtx.toy.pack.fireworks_pack
abl.mtx.toy.pack.fireworks_pack/2/0
abl.mtx.toy.pack.fireworks_pack/2/1
abl.placeables.qtr.1x4.pvp.seline.gather_energy
abl.placeables.qtr.1x4.pvp.seline.gather_energy/5/0
abl.placeables.qtr.1x4.pvp.seline.gather_energy/5/1
abl.placeables.qtr.1x4.pvp.seline.gather_energy/5/2
abl.placeables.qtr.1x4.pvp.seline.use_objective/13/0
abl.placeables.qtr.1x4.pvp.seline.use_objective/13/1
abl.placeables.qtr.1x4.pvp.seline.use_objective/13/2
abl.placeables.qtr.1x4.pvp.seline.use_objective/13/3
abl.placeables.qtr.1x4.pvp.seline.use_objective_purple
abl.placeables.qtr.1x4.pvp.seline.use_objective_purple/5/0
abl.placeables.qtr.1x4.pvp.seline.use_objective_purple/5/1
abl.placeables.qtr.1x4.pvp.seline.use_objective_purple/5/2
abl.placeables.qtr.1x4.pvp.seline.use_objective_purple/5/3
abl.qtr.1x4.pvp.seline.cap_obj_points/4/0
abl.qtr.1x4.pvp.seline.cap_obj_points/4/1
abl.qtr.1x4.pvp.seline.dispel_energy_orbs
abl.qtr.1x4.pvp.seline.dispel_energy_orbs/2/0
abl.qtr.1x4.pvp.seline.dispel_energy_orbs/2/1
abl.qtr.1x4.pvp.seline.east_obj_area/6/0
abl.qtr.1x4.pvp.seline.east_obj_area/6/1
abl.qtr.1x4.pvp.seline.energy_orb_carrier
abl.qtr.1x4.pvp.seline.energy_orb_carrier/7/0
abl.qtr.1x4.pvp.seline.energy_orb_carrier/7/1
abl.qtr.1x4.pvp.seline.energy_orb_carrier/7/2
abl.qtr.1x4.pvp.seline.energy_orb_carrier/7/3
abl.qtr.1x4.pvp.seline.expanding_explosion/11/0
abl.qtr.1x4.pvp.seline.expanding_explosion/11/1
abl.qtr.1x4.pvp.seline.explosion/13/0
abl.qtr.1x4.pvp.seline.explosion/13/1
abl.qtr.1x4.pvp.seline.explosion/13/2
abl.qtr.1x4.pvp.seline.id_team_a/12/0
abl.qtr.1x4.pvp.seline.id_team_a/12/1
abl.qtr.1x4.pvp.seline.id_team_a/12/2
abl.qtr.1x4.pvp.seline.id_team_a/12/3
abl.qtr.1x4.pvp.seline.id_team_a/12/4
abl.qtr.1x4.pvp.seline.id_team_b/10/0
abl.qtr.1x4.pvp.seline.id_team_b/10/1
abl.qtr.1x4.pvp.seline.id_team_b/10/2
abl.qtr.1x4.pvp.seline.id_team_b/10/3
abl.qtr.1x4.pvp.seline.id_team_b/10/4
abl.qtr.1x4.pvp.seline.kill/5/0
abl.qtr.1x4.pvp.seline.kill/5/1
abl.qtr.1x4.pvp.seline.objective_kill_credit_defense/5/0
abl.qtr.1x4.pvp.seline.objective_kill_credit_defense/5/1
abl.qtr.1x4.pvp.seline.objective_kill_credit_offense/4/0
abl.qtr.1x4.pvp.seline.objective_kill_credit_offense/4/1
abl.qtr.1x4.pvp.seline.orb_cap_obj_points
abl.qtr.1x4.pvp.seline.orb_cap_obj_points/2/0
abl.qtr.1x4.pvp.seline.orb_cap_obj_points/2/1
abl.qtr.1x4.pvp.seline.safe/12/0
abl.qtr.1x4.pvp.seline.safe/12/1
abl.qtr.1x4.pvp.seline.unsafe/4/0
abl.qtr.1x4.pvp.seline.unsafe/4/1
abl.qtr.1x4.pvp.seline.west_obj_area/7/0
abl.qtr.1x4.pvp.seline.west_obj_area/7/1
abl.qtr.1x6.endgame.imperial.datapad_advanced_gear
abl.qtr.1x6.endgame.imperial.datapad_advanced_gear/2/0
abl.qtr.1x6.endgame.imperial.datapad_advanced_gear/2/1
abl.qtr.1x6.endgame.imperial.datapad_group_finder
abl.qtr.1x6.endgame.imperial.datapad_group_finder/3/0
abl.qtr.1x6.endgame.imperial.datapad_group_finder/3/1
abl.qtr.1x6.endgame.republic.datapad_advanced_gear
abl.qtr.1x6.endgame.republic.datapad_advanced_gear/2/0
abl.qtr.1x6.endgame.republic.datapad_advanced_gear/2/1
abl.qtr.1x6.endgame.republic.datapad_group_finder
abl.qtr.1x6.endgame.republic.datapad_group_finder/2/0
abl.qtr.1x6.endgame.republic.datapad_group_finder/2/1
cdx.qtr.1x4.achievements.pvp.hypergate.pick_up_orb
cdx.qtr.1x4.achievements.pvp.hypergate.turn_in_orb
cdx.qtr.1x6.achievements.space.imperial.m03h.bonus_annihilate
cdx.qtr.1x6.achievements.space.imperial.m03h.bonus_eliminate
cdx.qtr.1x6.achievements.space.imperial.m03h.bonus_pilot
cdx.qtr.1x6.achievements.space.imperial.m04h.bonus_annihilate
cdx.qtr.1x6.achievements.space.imperial.m04h.bonus_eliminate
cdx.qtr.1x6.achievements.space.imperial.m04h.bonus_pilot
cdx.qtr.1x6.achievements.space.imperial.m05h.bonus_annihilate
cdx.qtr.1x6.achievements.space.imperial.m05h.bonus_eliminate
cdx.qtr.1x6.achievements.space.imperial.m05h.bonus_pilot
cdx.qtr.1x6.achievements.space.imperial.m07h.bonus_annihilate
cdx.qtr.1x6.achievements.space.imperial.m07h.bonus_cripple
cdx.qtr.1x6.achievements.space.imperial.m08h.bonus_annihilate
cdx.qtr.1x6.achievements.space.imperial.m08h.bonus_eliminate
cdx.qtr.1x6.achievements.space.imperial.m09h.bonus_pilot
cdx.qtr.1x6.achievements.space.republic.m03h.bonus_annihilate
cdx.qtr.1x6.achievements.space.republic.m03h.bonus_eliminate
cdx.qtr.1x6.achievements.space.republic.m03h.bonus_pilot
cdx.qtr.1x6.achievements.space.republic.m04h.bonus_annihilate
cdx.qtr.1x6.achievements.space.republic.m04h.bonus_eliminate
cdx.qtr.1x6.achievements.space.republic.m04h.bonus_pilot
cdx.qtr.1x6.achievements.space.republic.m05h.bonus_annihilate
cdx.qtr.1x6.achievements.space.republic.m05h.bonus_eliminate
cdx.qtr.1x6.achievements.space.republic.m05h.bonus_pilot
cdx.qtr.1x6.achievements.space.republic.m07h.bonus_annihilate
cdx.qtr.1x6.achievements.space.republic.m07h.bonus_cripple
cdx.qtr.1x6.achievements.space.republic.m08h.bonus_annihilate
cdx.qtr.1x6.achievements.space.republic.m08h.bonus_eliminate
cdx.qtr.1x6.achievements.space.republic.m09h.bonus_pilot
dyn.qtr.1x4.pvp.seline.energy_orb_platform
dyn.qtr.1x4.pvp.seline.final_bombers
dyn.qtr.1x4.pvp.seline.relative_forcefield
epp.qtr.1x4.pvp.seline.energy_orb_carrier
hyd.qtr.1x4.pvp.seline.energy_orb_1
hyd.qtr.1x4.pvp.seline.energy_orb_2
hyd.qtr.1x4.pvp.seline.energy_orb_3
hyd.qtr.1x4.pvp.seline.energy_orb_4
hyd.qtr.1x4.pvp.seline.gold_orb_trigger
hyd.qtr.1x4.pvp.seline.purple_orb_trigger
hyd.qtr.1x6.endgame.imperial.advanced_gear
hyd.qtr.1x6.endgame.imperial.group_finder
hyd.qtr.1x6.endgame.imperial.inst_gear_vendor_agent
hyd.qtr.1x6.endgame.imperial.inst_gear_vendor_hunter
hyd.qtr.1x6.endgame.imperial.inst_gear_vendor_inquisitor
hyd.qtr.1x6.endgame.imperial.inst_gear_vendor_warrior
hyd.qtr.1x6.endgame.imperial.trig_mail_mission
hyd.qtr.1x6.endgame.republic.advanced_gear
hyd.qtr.1x6.endgame.republic.group_finder
hyd.qtr.1x6.endgame.republic.inst_gear_vendor_consular
hyd.qtr.1x6.endgame.republic.inst_gear_vendor_knight
hyd.qtr.1x6.endgame.republic.inst_gear_vendor_smuggler
hyd.qtr.1x6.endgame.republic.inst_gear_vendor_trooper
hyd.qtr.1x6.endgame.republic.trig_mail_mission
hyd.qtr.1x6.endgame.shared.group_finder
hyd.qtr.1x6.endgame.shared.mail_advanced_gear
hyd.qtr.1x6.space.imperial.inst_achievements
hyd.qtr.1x6.space.republic.inst_achievements
itm.mtx.lgc.prk.travel_bonus.speeder_1_life_day_bundle
itm.mtx.pack.holiday.life_day_pack
itm.mtx.toys.packs.fireworks_finale_pack
itm.mtx.toys.packs.fireworks_fountain_pack
itm.mtx.toys.packs.fireworks_imperial_pack
itm.mtx.toys.packs.fireworks_pack
itm.mtx.toys.packs.fireworks_republic_pack
itm.qtr.1x6.endgame.imperial.datapad_advanced_gear
itm.qtr.1x6.endgame.imperial.datapad_group_finder
itm.qtr.1x6.endgame.republic.datapad_advanced_gear
itm.qtr.1x6.endgame.republic.datapad_group_finder
mpn.qtr.1x6.endgame.imperial.supplies_wing
mpn.qtr.1x6.endgame.republic.supplies_wing
plc.qtr.1x4.pvp.seline.energy_orb_platform
plc.qtr.1x4.pvp.seline.final_bombers
plc.qtr.1x4.pvp.seline.team_a_relative_forcefield
plc.qtr.1x4.pvp.seline.team_b_relative_forcefield
qst.qtr.1x6.endgame.imperial.advanced_gear_agent
qst.qtr.1x6.endgame.imperial.advanced_gear_hunter
qst.qtr.1x6.endgame.imperial.advanced_gear_inquisitor
qst.qtr.1x6.endgame.imperial.advanced_gear_warrior
qst.qtr.1x6.endgame.imperial.group_finder_tutorial
qst.qtr.1x6.endgame.republic.advanced_gear_consular
qst.qtr.1x6.endgame.republic.advanced_gear_knight
qst.qtr.1x6.endgame.republic.advanced_gear_smuggler
qst.qtr.1x6.endgame.republic.advanced_gear_trooper
qst.qtr.1x6.endgame.republic.group_finder_tutorial
qst.qtr.1x6.endgame.shared.mail_advanced_gear
qst.space_combat.50.m03h.imperial.bonus.annihilate_the_enemy
qst.space_combat.50.m03h.imperial.bonus.eliminate_enemy_frigates
qst.space_combat.50.m03h.imperial.bonus.no_pilot_stands_a_chance
qst.space_combat.50.m03h.republic.bonus.annihilate_the_enemy
qst.space_combat.50.m03h.republic.bonus.eliminate_enemy_frigates
qst.space_combat.50.m03h.republic.bonus.no_pilot_stands_a_chance
qst.space_combat.50.m04h.imperial.bonus.annihilate_the_enemy
qst.space_combat.50.m04h.imperial.bonus.no_pilot_stands_a_chance
qst.space_combat.50.m04h.republic.bonus.annihilate_the_enemy
qst.space_combat.50.m04h.republic.bonus.no_pilot_stands_a_chance
qst.space_combat.50.m05h.imperial.bonus.annihilate_the_enemy
qst.space_combat.50.m05h.imperial.bonus.eliminate_enemy_frigates
qst.space_combat.50.m05h.imperial.bonus.no_pilot_stands_a_chance
qst.space_combat.50.m05h.republic.bonus.annihilate_the_enemy
qst.space_combat.50.m05h.republic.bonus.eliminate_enemy_frigates
qst.space_combat.50.m05h.republic.bonus.no_pilot_stands_a_chance
qst.space_combat.50.m07h.imperial.bonus.annihilate_the_enemy
qst.space_combat.50.m07h.imperial.bonus.cripple_their_forces
qst.space_combat.50.m07h.republic.bonus.annihilate_the_enemy
qst.space_combat.50.m07h.republic.bonus.cripple_their_forces
qst.space_combat.50.m08h.imperial.bonus.annihilate_the_enemy
qst.space_combat.50.m08h.imperial.bonus.eliminate_enemy_frigates
qst.space_combat.50.m08h.republic.bonus.annihilate_the_enemy
qst.space_combat.50.m08h.republic.bonus.eliminate_enemy_frigates
qst.space_combat.50.m09h.imperial.bonus.no_pilot_stands_a_chance
qst.space_combat.50.m09h.republic.bonus.no_pilot_stands_a_chance
spn.qtr.1x4.pvp.seline.energy_orb_platform_01
spn.qtr.1x4.pvp.seline.energy_orb_platform_02
spn.qtr.1x4.pvp.seline.energy_orb_platform_03
spn.qtr.1x4.pvp.seline.energy_orb_platform_04
spn.qtr.1x4.pvp.seline.final_bombers
spn.qtr.1x4.pvp.seline.team_a_relative_forcefield
spn.qtr.1x4.pvp.seline.team_b_relative_forcefield

Tuesday, November 20, 2012

In-Game Potion Giveaway

Podd IC, of Global MMO, is holding a contest for Warhammer Online.  The winner gets a load of potions (see full list here) worth about 5,000 gold.  All you have to do to enter is register for his website.  It should be noted that this is limited to players on Karak-Norn (Order).

He also made a gold making guide and a PvP potion guide.





1.4.8 Detailed

Warhammer Online's 1.4.8 patch is nearing completion, so lead designer Keaven Freeman hit the forums with a detailed post about the upcoming patch.  1.4.8 is mostly about consolidating all of the RvR currencies into a single one, the War Crest.

We already knew that, but what we didn't know was several new drops were added for player kills.  these contain larger numbers of War Crests than normal.  This includes the ultra-rare War Chest which gives 2,500 War Crests! To go along with the unified currency, to prevent cross-realm farming they will only drop in contested areas (includes scenarios, city etc).






Gear Progression.  The team has also added new gear for players who might still be progressing.

A new arrival to the War Camps is the Griffon Supplier, and the Raven Host Supplier, for Order and Destruction respectively. These take the place of the old Quartermasters, and will assist newcomers by supplying them with “standard issue” gear when they first enter the area. This isn't exceptional gear, and may even be passed over depending on what uncommon and rare drops you've been able to acquire, but you never know.

1.4.8 will be hitting the PTS this week, and hopefully going live on November 28th!


Monday, November 19, 2012

Growing with the Players

So I was doing some thinking today, where all my ideas happen, in the bathroom.  I have a lot of game code from various projects laying around.  Some of it Unity, some of it web based.  Most of the web based code has led to working projects like Arsenal of WAR, Dev Spy and Sites with Benefits.  The game side, not so much.

Part of the reason is, of course, making games is hard work.  Another reason is it can take a lot of work and time before what you made is actually usable.  People using what I make is a big motivator for me. The web projects are often quick to get going and easy to build upon.  So why can't I do this with games?

So my idea was to try and take that approach with game development.  Make a nugget of a game, get a few players and build the game as they play the game.  I'll ignore the technical challenge of database wipes and such for now.  The direction of the game would be heavily influenced by the players playing it.

In my example would be a space-based economic game.  At it's core it would need:  a Travel system and a Trading system.  Now, I have both of those completed in several different projects.    The idea behind the game would be basically the same.  You're in a new age and stellar trading has just gotten started.

Do players want more to explore, build new ships, and so on?  That is what would be added as they play the game.  In an ideal world, it would all be laid out before the player.  But much like the game itself, it would instead grow with the players.

My initial thought is to make it web-based to start, but develop it in a way that Unity can be used as a front end (aha, all that Unity code could be used!).  Web-based is very quick in comparison, and much better suited to displaying lots of information.

Just an idea I had and wanted to get written down.  


WAR Game Time Giveaway Update

We are entering the final week of the WAR Game Time Giveaway.  Up for grabs is a 60-Day WAR Time Card, Booster Pet codes and Specialized Training codes.  The last one gives each character on your account a free XP level.  Since this is the last week, I have added a couple of new missions.  Most of them don't even require you to have a subscription going.

To get started, just sign in to the widget on the right.

Visit WAR on Reddit.  Since the original Warhammer Online subreddit was never really used, I created a new one, go check it out!

Like this Giveaway.  Like the Giveaway, let it be known on Facebook!

Name that Event.  A trivia question!  Get it right and receive enough points to get a lottery ticket.

Easter Egg.  There have been 2 more hints for the Easter Egg hunt, with another one coming on Tuesday.  Have you figured it out yet?  Just snap a screenshot of it and 150 points are yours.

The giveaway will end on November 26th.

The final hint has been posted!

Friday, November 16, 2012

Hint #2

The Easter Egg hunt for the WAR Game Time Giveaway continues!  Your mission is to witness this special event and snap a screenshot.  Then, using the Sites with Benefits widget on the right, you submit the URL of the image.  It'll get you an easy 150 points.

Last weeks hint placed the event in The Blighted Isle, Tier 1.  Here is this weeks hint:

Some things only happen at night.

Good luck!

Reminder:  There are plenty of missions you can do even if you are not subscribed to the game.

Thursday, November 15, 2012

F2P and 1.5 Have Arrived

Today, SWTOR goes free to play (and 1.5 arrives).  It will be interesting to see how many people jump back into the game and what will happen to the servers.  I plan on keeping my subscription, so hopefully their priority queue stuff works out.

I will be sitting on approximately 2600 Cartel Coins when the servers go up.  I really have not given much thought on what to spend them on.  You see, I am a bit of a hoarder when it comes to virtual items and currency.  I'll drop two grand on a computer, but a few hundred tokens?  I can't pull the trigger.

The Cartel Packs ( Black Market and Crime Lord ) are one likely possibility, but just like any other form of gambling, I could be out of coins very quickly.  Unlocking legacy perks is another option.  The experience ones are tempting, as it would save me some credits.  As is the ship board items like the GTN terminal.   Although, I don't spend that much time on my ship.

My Trooper is now level 48.  I did not make my goal of 50, but I should be there within a weeks time.  Then I can start my HK-51 quest line and possibly do a Story Mode Operation.  After that, I could try and get my Valor (pvp up a bit, or just play on my alts.

Wednesday, November 14, 2012

SWTOR Data Dump: Store

With SWTOR going F2P tomorrow I figured I'd look through the latest store items.  Some of this has been seen in previous data dumps, but there are some interesting additions which give a glimpse into SWTOR's plans.

Some interesting things...
  • More Packs:  Blockade Runner, Skip Jack, and Space Pirate.  They are space themed, so maybe they will be available when the new space missions are?
  • Revan/Bastila Gear
  • Snowblower Mount?  
  • As seen by SWTOR Spy, Rise of the Hutt Cartel was mentioned. 
------------------

abl.mtx.consumable.credit_boom
abl.mtx.consumable.credit_boom/4/0
abl.mtx.consumable.credit_boom/4/1
abl.mtx.consumable.fleet_pass
abl.mtx.consumable.fleet_pass/2/0
abl.mtx.consumable.fleet_pass/2/1
abl.mtx.consumable.legacy_moment_cooldown
abl.mtx.consumable.legacy_moment_cooldown/4/0
abl.mtx.consumable.legacy_moment_cooldown/4/1
abl.mtx.consumable.open_lootbox
abl.mtx.consumable.open_lootbox/2/0
abl.mtx.consumable.open_lootbox/2/1
abl.mtx.consumable.social_boost.major
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abl.mtx.consumable.social_boost.major/9/1
abl.mtx.consumable.social_boost.minor
abl.mtx.consumable.social_boost.minor/9/0
abl.mtx.consumable.social_boost.minor/9/1
abl.mtx.consumable.valor_boost.major
abl.mtx.consumable.valor_boost.major/8/0
abl.mtx.consumable.valor_boost.major/8/1
abl.mtx.consumable.valor_boost.minor
abl.mtx.consumable.valor_boost.minor/8/0
abl.mtx.consumable.valor_boost.minor/8/1
abl.mtx.consumable.warzone_commendation.major
abl.mtx.consumable.warzone_commendation.major/4/0
abl.mtx.consumable.warzone_commendation.major/4/1
abl.mtx.consumable.warzone_commendation.minor
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abl.mtx.consumable.warzone_commendation.minor/4/1
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abl.mtx.consumable.xp_boosts.class.minor
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abl.mtx.consumable.xp_boosts.class.minor/6/1
abl.mtx.consumable.xp_boosts.exploration.major
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abl.mtx.consumable.xp_boosts.exploration.minor/6/1
abl.mtx.consumable.xp_boosts.flashpoint.major
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abl.mtx.consumable.xp_boosts.flashpoint.minor
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abl.mtx.consumable.xp_boosts.flashpoint.minor/6/1
abl.mtx.consumable.xp_boosts.generic.major
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abl.mtx.consumable.xp_boosts.generic.major/6/1
abl.mtx.consumable.xp_boosts.generic.minor
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abl.mtx.consumable.xp_boosts.generic.minor/6/1
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abl.mtx.consumable.xp_boosts.space.minor/6/1
abl.mtx.consumable.xp_boosts.warzone.major
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abl.mtx.consumable.xp_boosts.warzone.minor
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abl.mtx.consumable.xp_boosts.warzone.minor/7/1
abl.mtx.emote.flourish
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abl.mtx.pack.blockade_runner_pack
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abl.mtx.pack.booster_opening
abl.mtx.pack.booster_opening/3/0
abl.mtx.pack.booster_opening/3/1
abl.mtx.pack.crime_lord_pack
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abl.mtx.pack.crime_lord_pack/2/1
abl.mtx.pack.skip_tracer_pack
abl.mtx.pack.skip_tracer_pack/2/0
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abl.mtx.pack.space_pirate_pack
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abl.mtx.relic.glove
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abl.mtx.relic.glove/5/1
abl.mtx.relic.glove/5/2
abl.mtx.relic.glove/5/3
abl.mtx.relic.revan_passive
abl.mtx.relic.revan_passive/3/0
abl.mtx.relic.revan_passive/3/1
abl.mtx.relic.revans_cowl
abl.mtx.relic.revans_cowl/8/0
abl.mtx.relic.revans_cowl/8/1
abl.mtx.relic.revans_cowl/8/2
abl.mtx.relic.revans_cowl/8/3
abl.mtx.relic.revans_cowl_stranger_cast
abl.mtx.relic.revans_cowl_stranger_cast/4/0
abl.mtx.relic.revans_cowl_stranger_cast/4/1
abl.mtx.title.blockade_runner
abl.mtx.title.blockade_runner/2/0
abl.mtx.title.blockade_runner/2/1
abl.mtx.title.cartel_collector
abl.mtx.title.cartel_collector/2/0
abl.mtx.title.cartel_collector/2/1
abl.mtx.title.crime_lord
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abl.mtx.title.skip_tracer
abl.mtx.title.skip_tracer/2/0
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abl.mtx.title.space_pirate
abl.mtx.title.space_pirate/2/0
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abl.mtx.toy.ball_toss
abl.mtx.toy.ball_toss/4/0
abl.mtx.toy.ball_toss/4/1
abl.mtx.toy.carbonite_chamber
abl.mtx.toy.carbonite_chamber/7/0
abl.mtx.toy.carbonite_chamber/7/1
abl.mtx.toy.dueling_banner
abl.mtx.toy.dueling_banner/3/0
abl.mtx.toy.dueling_banner/3/1
abl.mtx.toy.eye_glow_gold
abl.mtx.toy.eye_glow_gold/4/0
abl.mtx.toy.eye_glow_gold/4/1
abl.mtx.toy.eye_glow_red
abl.mtx.toy.eye_glow_red/3/0
abl.mtx.toy.eye_glow_red/3/1
abl.mtx.toy.fireworks.finale
abl.mtx.toy.fireworks.finale/4/0
abl.mtx.toy.fireworks.finale/4/1
abl.mtx.toy.fireworks.first_anniversary
abl.mtx.toy.fireworks.first_anniversary/4/0
abl.mtx.toy.fireworks.first_anniversary/4/1
abl.mtx.toy.fireworks.fountain
abl.mtx.toy.fireworks.fountain/4/0
abl.mtx.toy.fireworks.fountain/4/1
abl.mtx.toy.fireworks.imperial
abl.mtx.toy.fireworks.imperial/4/0
abl.mtx.toy.fireworks.imperial/4/1
abl.mtx.toy.fireworks.open_fireworks_box
abl.mtx.toy.fireworks.open_fireworks_box/2/0
abl.mtx.toy.fireworks.open_fireworks_box/2/1
abl.mtx.toy.fireworks.republic
abl.mtx.toy.fireworks.republic/4/0
abl.mtx.toy.fireworks.republic/4/1
abl.mtx.toy.holiday_2012.holotree
abl.mtx.toy.holiday_2012.holotree/3/0
abl.mtx.toy.holiday_2012.holotree/3/1
abl.mtx.toy.holiday_2012.life_day_orb
abl.mtx.toy.holiday_2012.life_day_orb/3/0
abl.mtx.toy.holiday_2012.life_day_orb/3/1
abl.mtx.toy.holiday_2012.tinsel_bomb
abl.mtx.toy.holiday_2012.tinsel_bomb/4/0
abl.mtx.toy.holiday_2012.tinsel_bomb/4/1
abl.mtx.toy.holiday_2012.tinsel_bomb/4/2
abl.mtx.toy.holoshrub_disguise
abl.mtx.toy.holoshrub_disguise/4/0
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abl.mtx.toy.holostatue_passive
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abl.mtx.toy.holostatue_passive_satele
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abl.mtx.toy.imperial_banner
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abl.mtx.toy.imperial_banner/3/1
abl.mtx.toy.incentive.heroes_banner
abl.mtx.toy.incentive.heroes_banner/3/0
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abl.mtx.toy.incentive.party_jawa
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abl.mtx.toy.incentive.rancor_holoreplica
abl.mtx.toy.incentive.rancor_holoreplica/5/0
abl.mtx.toy.incentive.rancor_holoreplica/5/1
abl.mtx.toy.incentive.rancor_holoreplica_buff
abl.mtx.toy.incentive.rancor_holoreplica_buff/3/0
abl.mtx.toy.incentive.rancor_holoreplica_buff/3/1
abl.mtx.toy.incentive.rancor_holoreplica_buff/3/2
abl.mtx.toy.malgus_holo
abl.mtx.toy.malgus_holo/8/0
abl.mtx.toy.malgus_holo/8/1
abl.mtx.toy.remote_control_starship
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abl.mtx.toy.republic_banner
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abl.mtx.toy.satele_holo
abl.mtx.toy.satele_holo/8/0
abl.mtx.toy.satele_holo/8/1
abl.mtx.unlock.add_medical_probes
abl.mtx.unlock.add_medical_probes/2/0
abl.mtx.unlock.add_medical_probes/2/1
abl.mtx.unlock.learn_title
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abl.mtx.unlock.learn_unlock
abl.mtx.unlock.learn_unlock/7/0
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abl.mtx.unlock.learn_unlock_player_only
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abl.player.mount.mtx.new_model_ddx_02
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abl.player.mount.mtx.new_model_ddx_02/6/2
abl.player.mount.mtx.new_model_ddx_03
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abl.player.mount.mtx.new_model_ddx_03/7/1
abl.player.mount.mtx.new_model_ddx_03/7/2
abl.player.mount.mtx.snowblower
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abl.player.mount.mtx.snowblower/4/1
abl.player.mount.mtx.snowblower/4/2
abl.player.mount.mtx.ubrikki_elite_brown
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abl.player.mount.mtx.ubrikki_elite_brown/6/1
abl.player.mount.mtx.ubrikki_elite_brown/6/2
abl.player.mount.mtx.ubrikki_elite_red
abl.player.mount.mtx.ubrikki_elite_red/13/0
abl.player.mount.mtx.ubrikki_elite_red/13/1
abl.player.mount.mtx.ubrikki_elite_red/13/2
abl.player.mount.mtx.ubrikki_elite_skull_brown
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abl.player.mount.mtx.ubrikki_elite_skull_brown/6/2
abl.player.mount.mtx.ubrikki_elite_skull_red
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abl.player.mount.mtx.ubrikki_elite_skull_red/6/2
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abl.player.mount.mtx.veh_pl_mt_speeder_wasp_06/6/2
apn.mtx.relic.ancient_glove
apn.mtx.relic.bastilas_sash
apn.mtx.relic.revans_cowl
apn.mtx.toy.holostatue
apn.mtx.toy.holostatue_satele
apn.mtx.toy.incentive.rancor_holoreplica
apn.mtx.vanity_pet.imp_frigate
apn.mtx.vanity_pet.imp_interceptor_elite
apn.mtx.vanity_pet.imp_interceptor_v01
apn.mtx.vanity_pet.rep_destroyer
apn.mtx.vanity_pet.rep_fighter_elite
apn.mtx.vanity_pet.rep_fighter_v01
cdx.titles.mtx.blockade_runner
cdx.titles.mtx.cartel_collector
cdx.titles.mtx.crime_lord
cdx.titles.mtx.skip_tracer
cdx.titles.mtx.space_pirate
epp.mtx.consumable.credit_boom
epp.mtx.consumable.social_boost.major
epp.mtx.consumable.social_boost.minor
epp.mtx.consumable.valor_boost.major
epp.mtx.consumable.valor_boost.minor
epp.mtx.consumable.warzone_commendations.major
epp.mtx.consumable.warzone_commendations.minor
epp.mtx.emote.carbonite_freeze
epp.mtx.emote.dance_1_f
epp.mtx.emote.dance_1_m
epp.mtx.emote.dance_2
epp.mtx.emote.dance_3
epp.mtx.emote.dance_4_f
epp.mtx.emote.dance_4_m
epp.mtx.emote.flourish.agent
epp.mtx.emote.flourish.bounty_hunter
epp.mtx.emote.flourish.jedi_consular
epp.mtx.emote.flourish.jedi_knight
epp.mtx.emote.flourish.sith_inquisitor
epp.mtx.emote.flourish.sith_warrior
epp.mtx.emote.flourish.smuggler
epp.mtx.emote.flourish.trooper
epp.mtx.emote.taunt
epp.mtx.emote.taunt2
epp.mtx.packs.pack_open
epp.mtx.relic.bastilas_sash.heal
epp.mtx.relic.bastilas_sash.heal_target
epp.mtx.relic.bastilas_sash.spawn_in
epp.mtx.relic.glove.cast_loop
epp.mtx.relic.glove.lightning_storm
epp.mtx.relic.glove.spawn_in
epp.mtx.relic.glove.target_impact
epp.mtx.relic.revans_cowl.despawn
epp.mtx.relic.revans_cowl.lightning_cast
epp.mtx.relic.revans_cowl.spawn_in
epp.mtx.toy.ball_toss
epp.mtx.toy.carbonite_chamber
epp.mtx.toy.dueling_banner
epp.mtx.toy.eye_glow_dark_side
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itm.mtx.lgc.prk.affection_bonus.gift_1
itm.mtx.lgc.prk.affection_bonus.gift_2
itm.mtx.lgc.prk.affection_bonus.gift_3
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itm.mtx.lgc.prk.companion.sell_junk_2
itm.mtx.lgc.prk.convenience_bonus.field_respec
itm.mtx.lgc.prk.convenience_bonus.mail_1
itm.mtx.lgc.prk.convenience_bonus.mail_2
itm.mtx.lgc.prk.convenience_bonus.mail_3
itm.mtx.lgc.prk.convenience_bonus.repair_bot_1
itm.mtx.lgc.prk.convenience_bonus.repair_bot_2
itm.mtx.lgc.prk.convenience_bonus.repair_bot_3
itm.mtx.lgc.prk.crafting_bonus_crit_1
itm.mtx.lgc.prk.crafting_bonus_crit_2
itm.mtx.lgc.prk.crafting_bonus_crit_3
itm.mtx.lgc.prk.travel_bonus.planet_capital
itm.mtx.lgc.prk.travel_bonus.planet_daily_belsavis
itm.mtx.lgc.prk.travel_bonus.planet_daily_corellia
itm.mtx.lgc.prk.travel_bonus.planet_fleet_endgame
itm.mtx.lgc.prk.travel_bonus.planet_outlaws_den
itm.mtx.lgc.prk.travel_bonus.speeder_1
itm.mtx.lgc.prk.travel_bonus.speeder_1_bundle
itm.mtx.lgc.prk.travel_bonus.speeder_2
itm.mtx.lgc.prk.travel_bonus.speeder_3
itm.mtx.lgc.prk.xp_bonus.class_1
itm.mtx.lgc.prk.xp_bonus.class_2
itm.mtx.lgc.prk.xp_bonus.class_3
itm.mtx.lgc.prk.xp_bonus.class_4
itm.mtx.lgc.prk.xp_bonus.class_5
itm.mtx.lgc.prk.xp_bonus.exploration_1
itm.mtx.lgc.prk.xp_bonus.exploration_2
itm.mtx.lgc.prk.xp_bonus.exploration_3
itm.mtx.lgc.prk.xp_bonus.exploration_4
itm.mtx.lgc.prk.xp_bonus.exploration_5
itm.mtx.lgc.prk.xp_bonus.flashpoint_1
itm.mtx.lgc.prk.xp_bonus.flashpoint_2
itm.mtx.lgc.prk.xp_bonus.flashpoint_3
itm.mtx.lgc.prk.xp_bonus.flashpoint_4
itm.mtx.lgc.prk.xp_bonus.flashpoint_5
itm.mtx.lgc.prk.xp_bonus.space_1
itm.mtx.lgc.prk.xp_bonus.space_2
itm.mtx.lgc.prk.xp_bonus.space_3
itm.mtx.lgc.prk.xp_bonus.space_4
itm.mtx.lgc.prk.xp_bonus.space_5
itm.mtx.lgc.prk.xp_bonus.warzone_1
itm.mtx.lgc.prk.xp_bonus.warzone_2
itm.mtx.lgc.prk.xp_bonus.warzone_3
itm.mtx.lgc.prk.xp_bonus.warzone_4
itm.mtx.lgc.prk.xp_bonus.warzone_5
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itm.mtx.lgc.unl.alignment.light
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itm.mtx.lgc.unl.level.fleet_pass_3
itm.mtx.lgc.unl.level.gtn_neutral
itm.mtx.lgc.unl.level.improved_rocket_boost_1
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itm.mtx.lgc.unl.level.jetpack
itm.mtx.lgc.unl.level.mailbox
itm.mtx.lgc.unl.level.quick_travel_1
itm.mtx.lgc.unl.level.quick_travel_2
itm.mtx.lgc.unl.level.quick_travel_3
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itm.mtx.lgc.unl.social.companion_dance
itm.mtx.lgc.unl.social.doublelasers_emote
itm.mtx.lgc.unl.social.tech_emotes
itm.mtx.lgc.unl.social.tool_emotes
itm.mtx.lgc.unl.species.chiss
itm.mtx.lgc.unl.species.cyborg
itm.mtx.lgc.unl.species.human
itm.mtx.lgc.unl.species.miraluka
itm.mtx.lgc.unl.species.mirialan
itm.mtx.lgc.unl.species.rattataki
itm.mtx.lgc.unl.species.sithpureblood
itm.mtx.lgc.unl.species.twilek
itm.mtx.lgc.unl.species.zabrak
itm.mtx.lgc.unl.valor.training_dummy_pvp
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itm.mtx.license.event_equipment
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itm.mtx.lootboxes.incentive.first_anniversary.fireworks_100
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itm.mtx.lootboxes.incentive.first_anniversary.fireworks_50
itm.mtx.lootboxes.incentive.first_anniversary.fireworks_permanent
itm.mtx.lootboxes.makeb_armor.agent.lower
itm.mtx.lootboxes.makeb_armor.agent.upper
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itm.mtx.lootboxes.makeb_armor.bounty_hunter.upper
itm.mtx.lootboxes.makeb_armor.jedi_consular.lower
itm.mtx.lootboxes.makeb_armor.jedi_consular.upper
itm.mtx.lootboxes.makeb_armor.jedi_knight.lower
itm.mtx.lootboxes.makeb_armor.jedi_knight.upper
itm.mtx.lootboxes.makeb_armor.sith_inquisitor.lower
itm.mtx.lootboxes.makeb_armor.sith_inquisitor.upper
itm.mtx.lootboxes.makeb_armor.sith_warrior.lower
itm.mtx.lootboxes.makeb_armor.sith_warrior.upper
itm.mtx.lootboxes.makeb_armor.smuggler.lower
itm.mtx.lootboxes.makeb_armor.smuggler.upper
itm.mtx.lootboxes.makeb_armor.trooper.lower
itm.mtx.lootboxes.makeb_armor.trooper.upper
itm.mtx.pack.season1x1.black_market_pack
itm.mtx.pack.season1x1.blockade_runner_pack
itm.mtx.pack.season1x1.crime_lord_pack
itm.mtx.pack.season1x1.gold
itm.mtx.pack.season1x1.silver
itm.mtx.pack.season1x1.skip_tracer_pack
itm.mtx.pack.season1x1.space_pirate_pack
itm.mtx.title.blockade_runner
itm.mtx.title.cartel_collector
itm.mtx.title.crime_lord
itm.mtx.title.skip_tracer
itm.mtx.title.space_pirate
itm.mtx.toys.ball_toss
itm.mtx.toys.carbonite_chamber
itm.mtx.toys.carbonite_chamber_bop
itm.mtx.toys.dark_side_eyes
itm.mtx.toys.dueling_banner
itm.mtx.toys.fireworks1
itm.mtx.toys.fireworks2
itm.mtx.toys.fireworks3
itm.mtx.toys.fireworks4
itm.mtx.toys.holiday_2012.holotree
itm.mtx.toys.holiday_2012.life_day_orb
itm.mtx.toys.holiday_2012.tinsel_bomb
itm.mtx.toys.holoshrub_disguise
itm.mtx.toys.imperial_banner
itm.mtx.toys.incentive.first_anniversary.faction_fireworks
itm.mtx.toys.incentive.first_anniversary.faction_fireworks_permalauncher
itm.mtx.toys.incentive.heroes_banner
itm.mtx.toys.incentive.party_jawa
itm.mtx.toys.incentive.rancor_holoreplica
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itm.mtx.toys.light_side_eyes
itm.mtx.toys.malgus_holo
itm.mtx.toys.remote_control_starship
itm.mtx.toys.republic_banner
itm.mtx.toys.satele_holo
itm.mtx.update.chapter4_rothc
itm.mtx.upsell.auction_slot
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itm.mtx.upsell.bank_access
itm.mtx.upsell.bank_access_account
itm.mtx.upsell.bank_expansion
itm.mtx.upsell.bank_expansion_account
itm.mtx.upsell.bank_slot
itm.mtx.upsell.bank_slot_account
itm.mtx.upsell.color_match
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itm.mtx.upsell.crew_skill
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itm.mtx.upsell.guildbank_access
itm.mtx.upsell.guildbank_access_account
itm.mtx.upsell.hide_helmet
itm.mtx.upsell.hide_helmet_account
itm.mtx.upsell.inventory
itm.mtx.upsell.inventory_account
itm.mtx.upsell.legacy_display
itm.mtx.upsell.legacy_display_account
itm.mtx.upsell.quickbar
itm.mtx.upsell.quickbar_account
itm.mtx.upsell.rest_xp
itm.mtx.upsell.title_access
itm.mtx.upsell.title_access_account
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itm.mtx.weapon.assaultcannon.low02.a03_v01_display
itm.mtx.weapon.blaster.high08.a03_v02_display
itm.mtx.weapon.blaster.low07.a03_v01_scope
itm.mtx.weapon.dualsaber.sithhigh03.a01_v01_core_glow
itm.mtx.weapon.dualsaber.sithlow02.a01_v01_flare
itm.mtx.weapon.electroblade.low02.a01_v01_lava
itm.mtx.weapon.electroblade.low02.a01_v01_purple
itm.mtx.weapon.npcwep.gamorreanaxe.a01_v01
itm.mtx.weapon.rifle.low06.a03_v01_laser_sight
itm.mtx.weapon.rifle.low07.a03_v04_laser_sight
itm.mtx.weapon.rifle.sniperhigh02.a03_v01_display
itm.mtx.weapon.rifle.sniperhigh04.a03_v04_display
itm.mtx.weapon.saber.jedihigh06.a01_v01_core_glow
itm.mtx.weapon.saber.sithhigh05.a01_v01_core_glow
npc.mtx.relic.bastilas_sash
npc.mtx.relic.glove
npc.mtx.relic.revans_cowl
npc.mtx.toy.incentive.rancor_holoreplica
npc.mtx.toy.malgus_holo
npc.mtx.toy.satele_holo
npc.test.will.mtx.relic_stranger
npp.mtx.relic.ancient_glove.force_apparition