Tuesday, February 3, 2009

Atlantica Online

I had been reading about Atlantica Online (AO) over at Hardcore Casual for some time now. I finally reached the threshold where I had to give it a try. AO is a free to play MMO which does use microtransactions to pay the bills. There are a couple things you should know about me first:

  • I do not like anime and most JRPG style games.
  • I do like party based RPGs, where I can build and arm my team.
So right off the bat AO is conflicting for me. It is very influenced by Anime/JRPG games, but it is also party based with a lot of flexibility. I reached Level 10 and here are my thoughts:

Graphics. The battle graphics are decent and quite workable. The world graphics are not very good looking at all. It feels unfinished. I remember looking out on the ocean and seeing the squared edge of the world, apparently this one is flat and looks like a tile.

Sound. Not sure the best way to describe the sounds in the game. I am going to go with Anime and Street Fighter influenced. Not really what I am looking for in a game. The music was decent though, at least the techno/rock thing they had going.

Combat. This was very refreshing. It reminded me of Final Fantasy type combat. I did enjoy this part of the game, it makes a great change to the normal MMO combat.

UI. The User Interface is pretty awful in my opinion. It is unintuitive, clunk and ugly.

Party. Like I said, I do enjoy making a team and arming them for my playstyle. AO does this pretty well. For example, my party consisted of 3 Swordsmen with shields, who manned the front-line while I (Cannon class) and an Archer stayed on the rear line. Enemies would have to go through my tanks to get to my ranged folks in the back.

Crafting/Enchanting. This is another nice part of the game. I can use a lot of what I loot. If I get 2 shields, I can combine them to make a better shield. It does make the whole loot aspect much more interesting than the standard MMO model.

Grind. Syncaine was not kidding when he said this game was all about grind. That is not a problem if the activities are fun. AO does have a lot of things going on to help avoid the grind feeling.

AO has a lot of good aspects, but not enough to keep me playing. The style, clunky UI and the fact I am busy with other games force me to pass on it. I really like some of the ideas in the game. I would be interested in a polished Western version with a subscription.


I played it a while back and it didn't do much for me, then I read a bunch of positive blog posts about it so I tried it again. And it didn't do much for me again. :)

I keep thinking I need to stick with it longer to get to the good stuff everyone else is seeing. Glad to hear I'm not the only one that wasn't all that impressed.

I'll be honest, going into AO I fully expected to have the same reaction you did. I think getting into a quality guild so early, and having a channel to ask the numerous noob questions I had really helped.

I think the music rocks. Maybe it's because I've been listening to it forever now, but it just works. Fully agree on the graphics/ui and such. It's PS2-ish.

Level 10 is early though, really early. I think the monk merc quest is around level 20, free league pvp starts at 20, and I think you get your 6th merc at 20 as well. But yea, if it did not hook you, not much you can do, right?

@syncaine: Yea, maybe in a different time and place it would. It has some really good ideas. I hope other games take note and incorporate :)

"I remember looking out on the ocean and seeing the squared edge of the world, apparently this one is flat and looks like a tile." I havent met an MMO where the world wasn't one but I may yet find it, like Magellan.

@Thallian: true, but most games try to hide the edges :)

Post a Comment