Monday, we meet again. You are the bane of the working mans existence. A perfectly pleasant weekend, ended by your arrival. Much like onions in my cheesesteak, you are not welcome. You have inspired a new Werit segment, where I will complain and moan about certain topics.
Today's topic is trash. I am not talking about this kind of trash. I am speaking of the worthless, frustrating, crap enemies that game developers put in their dungeons prior to boss fights.
The reason I most often see for including these poor souls is for 'pacing'. What that really means is 'How can we waste your time even more?' I don't mind trash, the first time. When you make players run dungeons multiple times (raid treadmill) it ceases to become fun.
They don't drop anything useful usually, and if they do it will likely not be useful to anyone. They are not challenging beyond the first time. It adds nothing to the immersion, because they don't matter. The only reason we are doing them is to get to the bosses. If we could skip them, I am sure we would. Although, there are plenty of sadistic individuals who would want to kill them for the rep grind (which is likely the subject of another gripe).
I find it hard to believe that the developers can find that the trash adds fun to repeated dungeon runs. I know it has killed a lot of my interest in raiding. Boss fights are fun, trash fights are not. Please, share your hate of trash, misery loves company.
MENACE - Dev Diary #21
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