Friday, February 18, 2011

Sensors

This week in the Untitled Game, I added the first real ship component: Sensors.  They will determine at what point you can see other objects.  Large objects, such as Asteroids, will always be visible.  Smaller objects, like ships, will require you to be in range of them.






I also added a screen overlay toggle, so you can see how far your sensor range actually is.  I am planning on adding more depth to the system (falloff, signature size etc). 

At the end of the video I show the Discovery system.  This is a core piece of exploration which I will expand upon later down the line. 

Next up, I am going to take another look at the control system.  Instead of keyboard controls doing thrust and rotation, I may make it point and click.  I'm still on the fence about it though.