With the holiday season behind us, many companies are returning to life. This includes BioWare Mythic, who has been mostly silent for the last few weeks. Warhammer's community manager, Andy, made a post describing what some of the current staff is up to regarding the game. Read on for the details.
You can find the full post here. Below are a few of the items I found interesting.
ORvR Anti AFK measures currently in testing.
The lengths players will go to not play a game never ceases to amaze me. I'm pretty sure this will involve some sort of activity timer and a no-renown buff. Should help some, but doesn't affect most players.
Revamping the Packmaster Play As Skaven class to make it more utilitarian and globally useful.
I'm very happy to see this change. With Packmasters more attractive, it should help Rat Ogres too. I'm hoping they get some general healing abilities since it would give us non-healers a new play experience.
Evaluating pre RR81 RvR Weapon Costs, looking into further reducing their costs.
With the new renown curve, this is necessary. Players renown will outpace the weapons pretty quickly.
Internal design and testing on Single Target Healing changes. Potentially reducing cast time of AM, SHA, RP and ZLT single target high value heals (long cast time), improving single target healing capabilities of WP/DoK and moving WP/DoK melee lifetap into the appropriate Mastery Paths (melee healing).
With single target healers being quicker to cast, it should help make them more attractive than group heals.
Community team is also recruiting new Core Testers (please see thread here for more information: http://social.bioware.com/forum/1/topic/232/index/5617424)
They are looking for new core testers. You will get to give early feedback on potential changes, but you will also be blamed for any problems some players have with the game.