Tuesday, January 18, 2011

Signs of Life

During my day off yesterday (yay!), I got to work on bringing some life to the Untitled Game project.  A game world that feels alive is a core part of what I want to accomplish.  I have decided to use Behavior Tree's for the AI, which should provide some nice flexibility.

The screenshots below show the first NPC in the game.  Right now he just travels around using a waypoint system.   Not very exciting, but having things move is pretty important.