Tuesday, July 3, 2012

I think TSW is...

You know, I still don't know what to make of The Secret World.  I played a healthy amount over the weekend and am still undecided.  My Templar (Werit) is still doing work around downtown Kingsmouth.  For a small general area, there is a ton of stuff to do.

I have a load of AP, which I dumped all into Assault Rifles.  I still have 8 or so left to spend, but that will go into the Support category for Assault Rifles.  Thanks to some kind readers on Bio Break, I learned that I could equip more than one weapon with the Assault Rifle.  I had a preconceived notion that it was a 2h weapon.

I also learned about Decks and figured Soldier would be a good goal to work towards as I learned the system.  It also looks like it provides a nice clothing reward once you complete it.  Crafting has been a bit tedious so far, but I am just learning about it.  Splitting stacks and placing them so they form a shape is not really doing it for me.

My time over the last day or so has been spent on the Kingsmouth Code investigation quest.  It has been challenging, mainly due to being trained by countless games that came before not to think.  As my mind bends toward the TSW way of doing things, it started to get a little easier.  I still needed to use Google for one step though, and the Help channel.

Tip:  Use their website.  http://www.kingsmouth.com/

You know what is starting to get old?  Walking around town and aggro-ing zombies.  Just leave me alone, you can't kill me.  I'll admit it, I've died just so I can rez closer to where I want to go.

I've also noticed, at least at the stage of the game where I am, that the whole Faction element is absent.  Right now it feels like just a label and does not add any flavor to the gameplay.  Maybe that will change as I progress through the main quest, we'll see.

It is certainly an interesting game.  I still don't know if I will play beyond my first 30 days.