Thursday, May 27, 2010

Choices

One thing I love about MMO's is the amount of choices they tend to offer.  Race, class, skill trees and gear are just a few choices which are usually offered.  WAR is no exception but puts a PvP spin on theirs.  In the next few weeks, I have some important choices to make involving my Engineer.

My guild was organizing a Lost Vale run on Tuesday night and I went along.  I have never done a real run of LV, so this was the first time I cleared the left and right wings.  It was getting late, so I skipped the middle.  Overall, It was fun but not very challenging. 

Much to my delight, an epic spanner ( Earthkeeper Greatwrench ) dropped.  This turned out to be a nice upgrade from my Onslaught Spanner.  It also raised some questions.  My plan was to get the Invader level scenario weapon to replace my melee weapon.  Now there is really no need to do that.  The scenario weapon does have 2% ranged crit on it, so it is still a little tempting.




Since I won a Warlord weapon during the city siege, I won't need to get the Invader insignia rifle either.  Guess it will be a trophy for me so I can start working on Warlord insignias.  I'm in no rush though, these weapons should last me quite a while.

With these upgrades, Tirew is fast approaching the Ballistics cap of 1050 (1032 at the moment).  To make it even more interesting, I should be able to wear 3 pieces of Warlord soon as well.  Replacing my 2-piece Conqueror set with Warlord/Invader will likely put me over the cap.

Being close to the cap means I can start to look at replacing my talismans and accessories.  My first thought is to get a couple armor talismans into the mix.  I could also use more ranged power which doesn't have a cap.  To improve my survivability, the new accessories could be used as well.

Another decision I am mulling over is whether to use one of the new AP reducing talismans (Aptitude) instead of my Bandolier tactic.  Using the talisman would free up a tactic and a mastery point.  It is awful tempting, but there are some downsides.  The talisman only reduces AP costs by 10% (versus 35% on grenade abilities).  It also decays and costs 25 Officer medallions every 8 hours of game time.

Making these kind of choices is a lot of fun for me.  I don't like seeing templates, best specs and so on.  Figuring out what works and what is fun is a big part of the game in my opinion.  I don't care if what I run is optimal, so long as it is enjoyable.