Wednesday, March 24, 2010

Weekend Warfronts

With the 1.3.4 patch, Mythic moved a bunch of scenarios out of the campaign and placed them in the Weekend Warfront rotation.  I think we've done 4 or 5 of them so far... wow, has it been that long already?  How have they been and were they a good idea?

For the most part, I think they have been an excellent addition to WAR.  The core scenarios are still a lot of fun for me, since they were some of the best to begin with.  A 'new' one every weekend is actually quite refreshing.  Based on the activity, it seems a lot of players feel the same.

One of the Weekend Warfront benefits is it gives a 10% renown and xp bonus.  I like to take advantage of this and get some time in on my alts.  Another nice things about these scenarios is that they are still active during a city siege.  It gives an alternative if you don't feel like defending your capital.

Of course, there is always room for improvement:

Ironclad.  This 6 vs 6 scenario was the first in the rotation, but we have not seen it again yet.  Since it is unique in what it offers, I hope we will tend to see it more often in the rotation.

Rewards.  It turns out I was way off with my reward prediction.  So far the rewards have been static, with the elite granting more emblems and the rest being potions.  More reward variety would be a welcome addition. 

Tasks.  The tasks required to complete the Warfront have been hit or miss.  Most of the time, they are just too difficult for a casual player like myself to finish.  Last week's list was much better as it had us killing 50 members of each race. 

Mythic has hinted that they may use the Warfront scenario as a way to experiment with rulesets.  I'm looking forward to when they do mix things up a bit.