Tuesday, March 23, 2010

1.3.5 Class Changes Part 2

Last week I posted about some of the upcoming class changes in store for 1.3.5.  Bright Wizards and Sorcerers drew the short straw and had some abilities altered and damage reduced.  Rune Priests and Zealots will be seeing some of their abilities buffed.

Flash of Chaos and Grungni's Gift.  These healing abilities are an important part of both classes.  They are an instant cast heal, which allows RP's and Zealots to cast on the move.  Mobility is one of my favorite aspects of the Rune Priest. In 1.3.5 the AP cost may be reduced by half, which will be very helpful.  The base healing amount is also getting a bump to make it even more useful.

Leaping Alteration and Rune of Serenity. These abilities are sort of like AoE HoT's (heal over time).  When cast on an ally, it will jump to nearby friendly players.  Even in its current sub-par state I tend to use it quite a bit.  It allows me to get some heals on players not in my group, with little effort.  In 1.3.5 it's base healing will get a nice boost making it more effective. 

The Rune Priest and Zealot are considered by many to be at the bottom of the healing ladder.  Warrior Priests/DoK's and Shaman/AM's can all heal very well and bring more damage and utility to a fight.  These changes are a step in the right direction, as the RP/Zealot is supposed to be one of the better pure healers. 

As you can tell, Mythic is not going overboard with their buffs or nerfs.  The changes to the BW/Sorcs should not cause anyone to quit/re-roll just as the RP/Zealot ones should not cause the Flavor of the Month effect.  We may find that these changes do not go far enough, but it is a step in the right direction.

NOTE:  These changes are subject to change, as Mythic has shown they take player feedback seriously.