Friday, December 19, 2008

Keep Improvement: Door Control

It is no secret that the Keeps in WAR leave much to be desired. They do look good, but they are linear and really just boring. There is no real strategy beyond covering the postern doors and pushing your way in. There is a lot of potential here though.

Idea: When the outer keep doors come down, a location becomes available for capture. When this location is controlled by the owner realm for X amount of time, the door will respawn. If the enemy controls it, it will delay the door being rebuilt. By default, NPC guards would spawn as well. Securing the door control would be important, as your enemy could lock you in and your reinforcements out of the keep.

An alternative approach would be to have this location be able to be captured at all times. This would allow those classes that can enter through the postern door (if this is ever fixed) to be able to try and take control over the door. In this case, rather then the doors disappearing, it may just weaken them.

Benefits: Provides more incentive to split the attacking and defending forces. The battle would also be more dynamic, as it will not be centered solely on the inner keep door at this point.

Issues: The keep layout (except Fortresses and a few T4 keeps) are too small to support multiple locations. A couple of warbands could easily Swarm these locations, or respond quickly to any attack with massive force. Defending this area may be a lost cause, as you will be separated from the main defensive force in the inner keep. On the flip side, it would provide an objective for reinforcements to assault.

I am sure there are other issues for this idea, can you think of any?

1 comments:

I say add actual siege warfare.. catapults inside and outside the keep, orcapults that launch people into the keep but take time to reload. Wall that can be destroyed. I believe Dark Age had some of that didn't it? maybe I'm wrong. They built Dark Age, they oughta know how to do it again.

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