Monday, July 6, 2015

MMO Costs

The recent Blizzard fiasco where they are only saying Wardlords gets one real content patch got me thinking.  It really does seem like we got more for less in the old days.  WoD was more expensive, higher sub cost in many countries, and arguably delivered less.  The SWTOR expansion were really not that impressive from a size point of view.

I would have thought as the industry matured, and tech improved, it would be cheaper to create content.  That seems not to be the case.  Instead expectations, overhead, and bureaucracy has just increased.  I'm not sure there is any going back to the 'good old days.'  Even indie games have to meet expecatations which just is not easy to do.  This is all compounded by the fact MMO's are obviously not the major bread winners anymore.