Tuesday, January 29, 2013

Illyriad Impressions

For the last few weeks, I have been trying out a new game: Illyriad.  It's not something I'd normally play, but twitter folk were talking about it so I figured I'd five it a shot.  It's a browser based game (HTML 5 I believe) where you build up a kingdom in an expansive persistent world.

I'll cut straight to the point.  So far, I have not had much fun in the game.  Don't get me wrong, there are a lot of things to do, but as of yet none of them are very interesting.  Actions such as improving a resource and researching new technologies take time (up to days) to complete.

Since I have started playing, all I've been doing is logging in, improving resources and setting up research.  This has gone on for weeks and I have yet to experience any other part of the game.  There is a military and sovereignty system (expand to other parcels of land), but I need to have a larger population and meet other requirements in order to experience those.  For example, my Storehouse needs to be upgraded 15 times before I can research Sovereignty.

As I have dabbled in making web games, Illyriad has taught me an important lesson.  I need to give the player interesting decisions to make as early in their experience as possible.  Upgrading resources and building for several weeks has not been very interesting.

There is a microtransaction system called Prestige.  It lets you take some shortcuts, but nothing overpowering that i have seen so far.  You can even get this currency free for logging in once a day.  I have not used any of the prestige I started out with yet either.

Illyriad may have a lot of depth once I get past the building up stage, but I'm not sure that i am going to make it that far.  I would like to mention its very kind community though.  They are quite helpful and tend to be very generous.  I asked a question, got a good answer and someone sent me a bunch of resources.