Tuesday, February 21, 2012

Scenario Mechanics

Last week, a new Developer Discussion thread was created.  This time, it was to discuss ideas for new scenario mechanics.  The original reason for the thread was previous talks about shortening some scenarios like 6 vs 6 Caledor Woods.   The only topic that wasn't on the table was separate queues for pugs vs premades.

Other than the separation of premades and pickups, what other suggestions and ideas do you guys have to help make scenarios a more fast-paced, exciting experience?

As much as I hate to say it, my idea would be for a Surrender mechanic.  I hate to surrender and would much rather fight to the death but sometimes it just makes sense.  If you are out-geared, out-renowned and out-teamworked there really is not much you can do.  That way, everyone can move on with their lives and do something more enjoyable other than being camped.

It should work similar to how it does in League of legends.  No option to surrender for X amount of time ( 5 minutes ).  When you can surrender, it will take maybe 75% of the players to approve it.  The losers should get next to nothing as far as rewards go.  The winners should get a max-point award ( 500 usually ).

How feasible is this suggestion?  I'm not sure.  I have a feeling it would be a pretty big change since it would involve a voting mechanic which I don't think exists in the game.