Wednesday, December 14, 2011

Day Two of SWTOR

The first day of Early Game Access for Star Wars: The Old Republic has passed.  From my perspective, it was flawless.  Of course, I did get in during the first wave which makes me more positive about the whole situation. I encountered no lag, bugs or server issues at all.  I think that is a first for a MMO 'launch.'

Most of the unhappiness around the community stems from BioWare's staggered invites.  Instead of just opening the doors to 1 million plus pre-orders, they are letting people in a little at a time.  It's all based on when you redeemed your pre-order code, as has been known for a long time.  Those waiting are a bit upset, but from a server stability standpoint: so far so good.

I had a lot of fun on my Trooper, Quentin.  I am really enjoying the story and the atmosphere of Ord Mantell.  The Trooper feels entirely different from his mirror (Bounty Hunter) and all of the other classes I played in beta.  Each story feeling different is certainly one of the games strengths.

Today I plan on finishing up Ord Mantell then starting Coruscant. I currently feel a bit like one of the guys in Die Hard 2, we'll see how it goes with this final mission.  Here is a look at my Trooper at the end of day one:




Just picked up his first Custom grade weapon:  Republic Command Carbine. I could upgrade this bad boy indefinitely, but I won't be using it once I go Commando.  Then I get a mean Assault Blaster!