Monday, August 24, 2015

Enter Camelot Unchained

Late last week, I finally got around to backing the Camelot Unchained project.  It's been around two years since it started.  Wow, has it been that long really?  It has gone quick.  Anyway,  the main reason I didn't back at the start was the sheer amount of time it takes to make a MMO.  Putting money up for something I may not get to play (in any form) for several years is a tough proposition for me.

However,  the game is going strong and beta is coming up soon.  There was a delay, and the new date has not been announced yet.    However, it is a timeframe that I am more comfortable with.

Long ago, when Warhammer Online was still alive and kicking, I had a plan.  I've always been a two subscription MMO kinda player.  I wanted them to be WAR for PvP and SWTOR for PvE.  I've been missing the front part of that equation though.  With Camelot Unchained on the horizon, I will hopefully be able to fix it.

The thing I really like about CU is their philosophy of not pleasing every MMO segment.  They want a RvR focused MMO and that's what players are going to get.  It's all about that.  No PvE areas like we had in WAR.  That's fine with me as I never really ventured out of the RvR lakes.

The development team is quite open, so that should keep me busy until Beta happens.