I'm still on my mini-vacation, but had to post something on the SWTOR crafting changes. I'll keep this short. Overall, they are fine I guess. Nothing is being done to make the system actually interesting. Instead it's getting less cumbersome, which is a good thing. However, I wasn't happy about everything.
Cybertech's are losing Armoring and Artifice is losing Enhancements. Cybertechs get Enhancements, Artifice's get... nothing? I do not like removing one of the primary products of a crafting profession. Those two things are the main reason I trained those professions. Now, I have other crafters so it isn't a huge deal for me, but it still bugs me. It should be noted that Artifice can still create Hilts which are still important.
So sadly, I was not very impressed with the crafting changes. I still don't see a reason to actually craft gear, don't need it (probably) for the story content which is the big ticket for the expansion.
The Owls Are In The Walls (IYKYK, Right?)
13 hours ago


