Monday, February 9, 2015

Duty Officers and R&D

I played a bunch of STO this weekend.  I had to take breaks to do real work ( :( )  and take the kids to see Sponge Bob ( bleh ).  I had a couple of goals in mind, all of which I managed to reach.  I am generally pretty goal oriented when it comes to my MMO's.

Duty Officers.  Available at level 11 (well, more like 12 for me), it gives access to their trading card/crew skill/garrison whatever system.  You collect all sorts of duty officers and send them on missions.  It's a lot more in depth than SWTOR's crew skills, and can be kinda fun.  I like collecting Duty Officers, as there is a large variety and they borrow heavuily from Star Trek lore.  I miss my exocomp Duty officer I have on my Fed character.

Research and Development.  STO has tried a number of crafting systems since it launched.  Is this one any better?  I'm not sure yet.  I unlocked it at level 15 and have just started to play around with it.  I'm not sure I want to start farming crafting materials, so who knows how much I'll be able to do.  It looks like there is a lot to do though.

So it was a pretty successful STO weekend.  I opened up these two systems and did some story related stuff.  During the week my time is more limited, so I'll probably just do a few missions and Duty Officer stuff.