Showing posts with label WCPI. Show all posts
Showing posts with label WCPI. Show all posts

Friday, March 27, 2009

Daily Quests or just chores?

For this weeks WCPI, I stumbled across Girl IRL. She makes a case for Daily Quests. These are commonly known to most any WoW player. You can do 25 of them a day. They are usually quick quests that give decent rewards. As it turns out, they were quite popular among WoW players as they were a nice source of gold and reputation.

I never really liked Daily Quests. When I do play WoW, I always try to like them. After a week of doing dailies though, I just can't stand it anymore. They are just too repetitive. they feel more like chores to me than fun.

One recommendation she makes is to have them be of the RvR variety. While this will help, I think the last thing we need is more RvR quests. We have way too many as it is. Instead, there should be a player Kill Collector that will always reward you. Although, I wouldn't mind them so much is we got rid of the glut of RvR quests.

One idea I do like is for it to be a way to introduce crafting items as rewards. Why are there no seeds from RvR?

So what do you think, dailies in RvR?

Thursday, March 19, 2009

Quest improvement and fine art

Yesterday I was writing about improving quests for the upcoming Star trek Online. Today I found a nice article at Blame the Healer about some small improvements that could be made to quests in WAR. Check it out here.

I think they are all fine ideas. The pictures would add some more flavor and could possibly be used to give clues or just clear up confusion. On Mythic's end, it would probably take a bit more work to keep everything up to date.

The 2nd idea, non-linear quests, seems like it should have been used long ago. Many single player games use branching quests, but for some reason MMO's do not. It may have to do with itemization. Quests are often used to get a player to an appropriate gear level, when you add choices a character may end up gimping themselves unintentionally. However there are many quests which just give money rewards, so I'm sure there is room for this.

The third idea is crafting quests. This sounds like a good idea if it is given out in an appropriate way. Giving players quests they cannot do is not very common in the MMO world. That's what may happen, unless it checks the player for their crafting specializations and levels. They could always allow the player to make the potion or give them a way to go get it.

The stick figure comics are also excellent. I really wish I had some shred of artistic talent. So drop by Blame the Healer for a visit.

Wednesday, February 25, 2009

WCPI: Garrison of WAR

The folks over at Warhammer Alliance have started the Warhammer Community Promotion Initiative (WCPI) in order to get the word out about interesting community sites. I have been meaning to do this more as well, so this would be a good time to start.

The Garrison of WAR has a nice post about what they have seen on the test server. I should admit I am a bit jealous. Several of his recent posts were in my mental queue to do, but he beat me to it! I am going to have to speak with the security dwarves and find out if there has been a breach :)

Patch 1.2 has a lot of small details that go along way. The dots used to show your party members on the maps are a great example. On Pre 1.2, they were silver squares, now they are green or red circles. They look much more crisp. Also in the post, I learned they refresh more often. That will be very helpful.

We also get a look at the Open Parties and Warbands windows. This is another great addition which should help get you into the meat grinde.... err fight quicker. I do wish they could integrate the active warbands, across the tiers, into the map overview.

So go check out the Garrison, I will likely be adding him to the blogroll on the sidebar soon too.