Showing posts with label CoX. Show all posts
Showing posts with label CoX. Show all posts

Friday, January 23, 2009

Free vs Paid Expansions

Is there anything more exciting than new MMO content? Maybe, but for this blog post, no. Most often this new content comes to us via expansions. Sometimes they are free, sometimes they need to be paid for. Each MMO has its own idea of how this should be done. For this post, content additions and expansions are roughly equal.

On the free side you have games like Eve, Star Wars Galaxies and City of Heroes/Villains. They tend to release new content, at decent intervals, for just the cost of the subscription. SWG recently released the Battle for Hoth and an Appearance Tab system. CoX put out Issue 13, which had many improvements.

If you added up all of the free content those games release for a year, would it add up to a paid expansion? I think in many cases it would, but then you would have to add in the fact that you had to wait. Free expansions allow for more additions, quicker which means a more dynamic game.

On the pay side, you have games like WoW and Everquest. These games do put out free content upgrades too, but usually they are few and far between (I am looking at you WoW). When they do put out a paid expansion, it is usually packed full of content and worth the wait. The downside is that paid expansions can be slow to hit the marketplace.

Finally there is the hybrid, like Lord of the Rings Online. They put out free content updates (Book 13 ) pretty regularly and a rather large paid expansion (Mines of Moria).

As far as WAR goes, we will have to wait and see what approach they take. I think it will be a hybrid, but I can't recall where I heard that. They have released 2 new careers so far and have plans to release another two soon. These were cut from launch, but are free content none the less. I can't wait to hear their ideas for a paid expansion.

What kind of expansion do you prefer?

I would have to go for LoRTO. It seems that they are giving their customers the best of both worlds in terms of content. I really do like the free updates, however, I suspect a paid expansion can be very healthy for a game. Maybe it is just psychological, but the expectations are higher when shelling out extra money, regardless of the amount of free content they have been releasing.

Thursday, August 28, 2008

I've got the power


"It's gettin' it's gettin' it's gettin' kinda hectic" - The Power, Snap

I do not play play City of Heroe's/City of Villains much (Ardua does though!). I really like the concept of the game, but I just cannot bring myself to do the PvE grind to the level cap. Not the games fault, just a phase I am going through.

I could not help take interest in the upcoming content release, Issue 13: Architect. The gist of it is:

"Using an intuitive interface similar to the game’s detailed Character Creator, players can create missions from the ground up. Players will determine details ranging from environments, mission objectives, and enemies, to written fiction and character dialogue, giving their stories nearly infinite depth and personalisation."

It is basically player made quests. It is one of the most awesome things I have seen go into a major MMO. There are many creative folks who play MMO's who will take this kind of tool and run with it.

This only other similar system I know of was the SWG Storyteller system. It is very neat in its own right, but was not friendly towards other people participating as quests. This looks like a leap ahead, which is great to hear. Hopefully this will advance user-created content in the MMO industry.