Any Dwarf worth his salt likes a good siege weapon. I am no exception and a firm believer in massive firepower to solve problems. Whether that be Destruction or a difficult can of beans, a big freakin' cannon usually takes care of it.
I had always thought that WAR's siege weapons were decent. That was until I gave WoW's Lake Wintergrasp (LW) a try. I found the way LW handles siege weapons to be much more fun than WAR. Check out this video clip (no sound) brought to you by Werit Spieldorf:
In LW, there is no zooming in when use a siege weapon. You still get a full view of your surrounding and of your interface. This is very important, as there are so many times in WAR where you just don't know what is going on around you. You don't always get messages or warnings either.
Also, notice how you see your projectile. Unlike WAR, I actually feel like I am firing a weapon in LW. In WAR's system, you do see a slow moving cannonball, but really, it just doesn't feel right due to the zooming. The impact of the projectile is also better in LW. When making the video clip, I was having fun just lobbing the projectiles into empty space.
What can WAR do to improve their siege weapons?
No zooming. For me, it just ruins the experience. I would like to be able to see what is happening around me and my interface.
Use a visible projectile. It may be unrealistic, but it helps make it feel like you are firing a weapon.
Better impact graphics. It should feel like I just hit the ground with a large weapon of destruction.
All Siege Weapons should be AoE. Locking on to a target with a cannon just isn't that fun. Ballistas and other non-splash damage should do an AoE cone of damage.
There is a lot of potential to make Siege Weapons more fun. In the upcoming Bitter Rivals live event, they will introduce Flame Cannons and Giants as new siege weapons. If we can just improve the experience of using a siege weapon, they should become a big part of WAR.
Note: I am thinking of doing more multimedia content (i.e. Video ) for this blog, what do you think?
I had always thought that WAR's siege weapons were decent. That was until I gave WoW's Lake Wintergrasp (LW) a try. I found the way LW handles siege weapons to be much more fun than WAR. Check out this video clip (no sound) brought to you by Werit Spieldorf:
In LW, there is no zooming in when use a siege weapon. You still get a full view of your surrounding and of your interface. This is very important, as there are so many times in WAR where you just don't know what is going on around you. You don't always get messages or warnings either.
Also, notice how you see your projectile. Unlike WAR, I actually feel like I am firing a weapon in LW. In WAR's system, you do see a slow moving cannonball, but really, it just doesn't feel right due to the zooming. The impact of the projectile is also better in LW. When making the video clip, I was having fun just lobbing the projectiles into empty space.
What can WAR do to improve their siege weapons?
No zooming. For me, it just ruins the experience. I would like to be able to see what is happening around me and my interface.
Use a visible projectile. It may be unrealistic, but it helps make it feel like you are firing a weapon.
Better impact graphics. It should feel like I just hit the ground with a large weapon of destruction.
All Siege Weapons should be AoE. Locking on to a target with a cannon just isn't that fun. Ballistas and other non-splash damage should do an AoE cone of damage.
There is a lot of potential to make Siege Weapons more fun. In the upcoming Bitter Rivals live event, they will introduce Flame Cannons and Giants as new siege weapons. If we can just improve the experience of using a siege weapon, they should become a big part of WAR.
Note: I am thinking of doing more multimedia content (i.e. Video ) for this blog, what do you think?


