Monday, September 30, 2013

Should I Play WAR?

I was recently rummaging around my desk and I came across an unopened 60 day WAR timecard.  I got a few of them back when they were on sale from Amazon.  I think they were half price.  Hard to pass up a deal like that.

With WAR closing on December 18th, I've started to think about whether or not I want to use it.  On one hand, I've already spent the money so why not use it.  On the other hand, it is tough to get up the motivation to play a game that is shutting down.

It also doesn't help that Mythic has not said a word about any special events.  Usually games which shut down have some sort of in-game send off.  It does not appear that Mythic is going that route though.  So I am torn about whether to spend the time, which is really the limiting factor here, in the game before its demise.

What do you guys think about playing games until they are powered off?

Friday, September 27, 2013

Video Game Limbo or Something Worse?

I'm currently in an odd spot when it comes to console games.  I have a bunch still to finish on my XBox 360, but I have no desire to purchase any more, like GTA5.  For some reason I've never been able to get into the GTA series.  Maybe it is all the driving around, I don't know.

With the next generation of consoles coming up pretty soon, I just have no desire to pick up any games for the current generation.  I pre-ordered the XBox One, and Dead Rising 3 to go along with it.  I think that will be the next time I get a new game.

The limbo also applies to PC games.  Right now, I cannot think of any game on the horizon which I want to buy.  Usually there is some game I am looking forward to, but not this time.  There are far off games like ESO, Wildstar and East vs West, but nothing coming up soon.

I really should get around to finishing Skyrim and BioShock Infinity before the XBox One comes out.  I just don't seem to have the motivation yet.  I hope this is not a sign of me growing out of video games.

Wednesday, September 25, 2013

What will Arenas mean for Warzones?

Coming soon to SWTOR (October 1st!) are Arenas.  These are 4 vs 4 matches which feature a 'smart queuing' feature.  They are different than warzones, which are 8 vs 8 and often feature objectives instead of the Arena style deathmatch.

So what will happen to the warzone queue once arenas are live?  I think it will mean bad news for warzones.  If I learned one thing from Warhammer Online, players would rather fight than wait around.  The arenas will pop faster because they only require 4 vs 4.  The smart queue mechanism will also make the matches more 'fair' by trying to ensure even roles.

There is some hope warzones though, mainly in the form of Huttball. With a new version on the way (datamined) they provide a unique experience.  I do enjoy Huttball more so than the other warzones, but sadly there is no way to queue just for certain matches.

Me, I'll probably end up queuing just for Ranked Warzones.  They should be quick to pop, and quick to finish.  That's just what I am looking for from instanced PvP these days.  We'll see if that lasts though.  When you add a ranked component to the matches players tend to take things much more seriously.  And by seriously, I mean they can become unbearable trolls.  That was never really a problem in regular warzones, so they have that going for them.

Tuesday, September 24, 2013

Could Sega continue the WAR?

Is it possible that Sega ( a Warhammer IP holder ) could pick up Warhammer Online?  Mehlindi over at WAR4EVER thinks it would be a good idea.  While I would love to see the game go on,  it seems like a long shot to me.  Although, the shutdown notice did phrase the sun setting in an odd way... is someone else going to be operating it?
we will no longer be operating Warhammer Online
Head on over to WAR4EVER to read the whole article.

Monday, September 23, 2013

WAR's Legacy

With WAR closing down, it got me to thinking about how it has affected my life.  Sure, it is just a game, but it actually did a lot for me other than just provide me with countless hours of entertainment.  It also has a legacy in the MMO industry, but I'll leave that for another time (or writer).

Blog.  This blog was started because of WAR.  I had been looking for an excuse to create one, and once WAR came along I had something I wanted to write about.  The blog has since expanded to cover a lot of different things, but WAR still has the most posts by a very large margin.  It has served me well as a creative outlet.

Projects.  Writing about WAR is nice and all, but the game inspired me to create some other projects.  When WARDB went down, the community needed another item database.  I ended up creating the Arsenal of WAR to fill the gap.  It was my first 'major' web project.  It also got me into programming WAR addons a bit.

The Arsenal of WAR gave me the experience I needed to create other projects, like Dev Spy and Sites with Benefits. Overall, I have learned quite a bit about web programming thanks to WAR.

Friends.  I've made many friends because of WAR.  Bother players and developers.  I still keep in contact with some of my guild mates.  I also got to meet a number of WAR developers over the years due to being invited down to Mythic.  Then there is the Core Tester program, which let me get to know some of the devs and other players even better.

So how has WAR impacted your life?

Friday, September 20, 2013

SWTOR Space, Patch or Expansion?

For the past couple of weeks I've written a lot about SWTOR and their new space feature.  Most of it has come from data-mined information.  The only official information we have received from BioWare was that teaser video.  That's not totally true, there was also an interesting job posting which was looking for temporary game testers for early October.  They are to test a new PvP experience, which I can only assume is the space system.

So is this new space system going to be a regular old patch (2.5) or a full blown paid expansion?

My personal opinion is that it will be a patch.

Teaser.  When BioWare has released teasers, they have always been for stuff we were going to see in the near future.  I would expect an expansion to be farther out than the next patch cycle.  I think we knew about Makeb for longer than 6 - 8 weeks ahead of time.

2.5 Patch.  So far, we don't officially know anything about the next patch.  The video teaser is the only hint we have about upcoming SWTOR content, so I think that means it is coming up next.

Features.  As cool as the new space system is shaping up to be, I don't think it is big enough to bill as an expansion.  It could turn out to be a single warzone, at least to start out with.  There would be no new Story content or level cap adjustments.  Those are generally associated with expansions.

Rise of the Hutt Cartel.  This one works against my theory of it being a patch.  BioWare has started to give out Rise of the Hutt Cartel for free.  This behavior might indicate that another expansion is coming up soon.  Then again, it might just be a coincidence.

All that being said,  they could still sell this content as a mini-expansion.  This is the kind of thing I would definitely pay for, even as a subscriber.  My personal opinion is that it will be free though, and included in patch 2.5 coming in late November.


Wednesday, September 18, 2013

The End of WAR

Today we found out that Warhammer Online will be shutting its doors on December 18th.  I wish I could say I was surprised, but the silence over the past few months couldn't have meant anything else. I have not played the game for a while, but not a week (or day usually) goes by that I still don't think about it.

This blog was started because of Warhammer Online, and most of my readership was gained because of it.  I have at least 1,000 posts on the topic of WAR.  I've enjoyed every minute of playing the game and also writing about it.  I've made a bunch of friends because of the game as well.  So while I wish WAR's story had a different ending, I have no regrets over the time spent involved with the game.

I'm going to re-post something I wrote a while ago in the hopes WAR devs come across this post.  WAR helped me through some difficult times, which I will always appreciate.

----

In honor of WAR's 4th Birthday I am going to do something I never do on this blog, get personal.  I've avoided doing it for years, as it is just the kind of person I am.  But this is a story I want to share and explains why WAR will always be special to me.

Around 2006, my wife and I decided to try and have a baby.  Everyone makes it look so easy to do, but in our case it was not.  Eventually, with the help of Doctors we were able to get pregnant.  Now, I am a naturally nervous person... always have been.  This event turned that up a few notches for sure, but we were very happy.

Sadly, that all ended one day in an Emergency Room.  It ended up being an Ectopic pregnancy, and my wife was rushed to surgery.  Needless to say, we lost the baby and it it was looking like my wife would be unable to have another.

Fast forward a year or so... medical science (IVF) is an amazing thing these days.  With the help of more doctors and even more money my wife was expecting again.  If I was nervous before, now I was scared out of my mind that something bad was going to happen.

This is where WAR came into the picture.  It still had a bit to go before launch, but reading all about it and starting this blog to write about it provided the perfect distraction.  The timing could not have been better, as the same week WAR went live my first daughter was born. Like WAR, she is now 4 years old.

A couple years later when my wife was pregnant again, WAR was still there to provide a distraction so I didn't constantly worry.  Everything went fine that time too :)

So thank you to Mythic and all those who work(ed) on WAR.  You and your game helped me through some very rough times.  I will always be grateful for that.  Happy Birthday!

Roku, League of Legends, and Me

Over the weekend, I joined the 21st century and picked myself up a Roku 2XD from Best Buy.  It's a small interent streaming appliance.  Up until now, I never really had a need for one.  That was before I read about Riot making a special League of Legends LCS channel.  It works pretty well, with a lot of previous matches being on there for viewing too.

I've watched LoL on my TV before, by connecting my tablet to it and that worked ok.  It was a bit finicky though, so I was on the lookout for a better solution.  I basically showed my browser screen on the TV.  The Roku does not have an official Twitch channel, but there is an unofficial version.  You just add the channel, https://owner.roku.com/add/TwitchTV, and voila, it works pretty great.

Besides watching League of Legends on there, I've also been using its Amazon Instant Video channel.  We have Amazon prime, so we get a lot of videos for free.  We also tend to purchase them for my kinds to watch on their Kindle Fire's.  They are all available through the Roku too, so we can watch them on the tablets or on whatever TV the Roku is attached too.

I'm a little worried that the kids will hog the Roku, so there is a chance we might need a second on.  Luckily the Roku 2XD is pretty cheap at $60 (compared to the $100 Roku 3).  I even took the Roku to the farthest reaches of the house away from the wireless access point and the streaming still seemed to work great.  Overall, I am quite pleased with my purchase.  

Tuesday, September 17, 2013

SWTOR 2.3.3 Data Dump

I'm back with another Data Dump for SWTOR!  I've been remiss doing these posts since swtor_miner on reddit has been doing a better job.  However, things are a bit busy this week, so I'll go ahead and do it.

What stands out to me this week is all the space content.  Who knows if this was intended to be in the live files.  Report has it some space missions are broken, and this might be the cause.  Anyway, there is some fascinating content in the files.

Crew Skills.  I don't mean crafting, it appears as if your ship might get a 'crew' abilities.

New Daily Area.  Looks like we are getting a new daily area, Kuat.

Space Exhaustion.  It also looks like space will have borders, where you will get exhaustion if you venture too far.

Space Achievements.  There are a whole bunch of achievements for the space system.  Some involved 'crew' again.

I'm sure I missed some nuggets of info, see the data for yourself.

abl.agent.resuscitation_probe/6/0
abl.agent.resuscitation_probe/6/1
abl.agent.resuscitation_probe/6/2
abl.agent.resuscitation_probe/6/3
abl.agent.resuscitation_probe/6/4
abl.agent.resuscitation_probe/6/5
abl.agent.resuscitation_probe/6/6
abl.bounty_hunter.onboard_aed/6/0
abl.bounty_hunter.onboard_aed/6/1
abl.bounty_hunter.onboard_aed/6/2
abl.bounty_hunter.onboard_aed/6/3
abl.bounty_hunter.onboard_aed/6/4
abl.bounty_hunter.onboard_aed/6/5
abl.bounty_hunter.onboard_aed/6/6
abl.companion.tools.defibrillator_kit.tier_1/1/0
abl.companion.tools.defibrillator_kit.tier_1/1/1
abl.companion.tools.defibrillator_kit.tier_1/1/2
abl.itm.potion.seeker_droid.hot_cold.built_in_hot_cold_enchancement_buff_rank_00/7/0
abl.itm.potion.seeker_droid.hot_cold.built_in_hot_cold_enchancement_buff_rank_00/7/1
abl.itm.potion.seeker_droid.hot_cold.built_in_hot_cold_enchancement_buff_rank_00/7/2
abl.itm.potion.seeker_droid.hot_cold.built_in_hot_cold_enchancement_buff_rank_01/6/0
abl.itm.potion.seeker_droid.hot_cold.built_in_hot_cold_enchancement_buff_rank_01/6/1
abl.itm.potion.seeker_droid.hot_cold.built_in_hot_cold_enchancement_buff_rank_01/6/2
abl.itm.vanity_pet.dog.exoboar_a01v01
abl.itm.vanity_pet.dog.exoboar_a01v01/4/0
abl.itm.vanity_pet.dog.exoboar_a01v01/4/1
abl.itm.vanity_pet.dog.exoboar_a01v02
abl.itm.vanity_pet.dog.exoboar_a01v02/4/0
abl.itm.vanity_pet.dog.exoboar_a01v02/4/1
abl.itm.vanity_pet.dog.exoboar_a01v03
abl.itm.vanity_pet.dog.exoboar_a01v03/4/0
abl.itm.vanity_pet.dog.exoboar_a01v03/4/1
abl.itm.vanity_pet.frigate.imp_destroyer
abl.itm.vanity_pet.frigate.imp_destroyer/4/0
abl.itm.vanity_pet.frigate.imp_destroyer/4/1
abl.itm.vanity_pet.frigate.imp_destroyer_passive
abl.itm.vanity_pet.frigate.imp_destroyer_passive/3/0
abl.itm.vanity_pet.frigate.imp_destroyer_passive/3/1
abl.itm.vanity_pet.manka_cat.manka_a02_v05
abl.itm.vanity_pet.manka_cat.manka_a02_v05/4/0
abl.itm.vanity_pet.manka_cat.manka_a02_v05/4/1
abl.itm.vanity_pet.wraid.lobel_a01v06/5/0
abl.itm.vanity_pet.wraid.lobel_a01v06/5/1
abl.jedi_consular.revive/5/0
abl.jedi_consular.revive/5/1
abl.jedi_consular.revive/5/2
abl.jedi_consular.revive/5/3
abl.jedi_consular.revive/5/4
abl.jedi_consular.revive/5/5
abl.jedi_consular.revive/5/6
abl.mtx.pack.pursuer_pack
abl.mtx.pack.pursuer_pack/3/0
abl.mtx.pack.pursuer_pack/3/1
abl.mtx.toy.kolto_drop
abl.mtx.toy.kolto_drop/5/0
abl.mtx.toy.kolto_drop/5/1
abl.player.mount.mtx.creature.varactyl.varactyl_v02
abl.player.mount.mtx.creature.varactyl.varactyl_v02/4/0
abl.player.mount.mtx.creature.varactyl.varactyl_v02/4/1
abl.player.mount.mtx.creature.varactyl.varactyl_v02/4/2
abl.player.mount.mtx.creature.varactyl.varactyl_v03
abl.player.mount.mtx.creature.varactyl.varactyl_v03/3/0
abl.player.mount.mtx.creature.varactyl.varactyl_v03/3/1
abl.player.mount.mtx.creature.varactyl.varactyl_v03/3/2
abl.player.mount.mtx.creature.varactyl.varactyl_v04
abl.player.mount.mtx.creature.varactyl.varactyl_v04/3/0
abl.player.mount.mtx.creature.varactyl.varactyl_v04/3/1
abl.player.mount.mtx.creature.varactyl.varactyl_v04/3/2
abl.player.mount.mtx.hoverbike.sprinter_1
abl.player.mount.mtx.hoverbike.sprinter_1/4/0
abl.player.mount.mtx.hoverbike.sprinter_1/4/1
abl.player.mount.mtx.hoverbike.sprinter_1/4/2
abl.player.mount.mtx.hoverbike.sprinter_2
abl.player.mount.mtx.hoverbike.sprinter_2/4/0
abl.player.mount.mtx.hoverbike.sprinter_2/4/1
abl.player.mount.mtx.hoverbike.sprinter_2/4/2
abl.player.mount.mtx.hoverbike.sprinter_3
abl.player.mount.mtx.hoverbike.sprinter_3/4/0
abl.player.mount.mtx.hoverbike.sprinter_3/4/1
abl.player.mount.mtx.hoverbike.sprinter_3/4/2
abl.player.mount.mtx.hoverbike.sprinter_4
abl.player.mount.mtx.hoverbike.sprinter_4/4/0
abl.player.mount.mtx.hoverbike.sprinter_4/4/1
abl.player.mount.mtx.hoverbike.sprinter_4/4/2
abl.player.mount.mtx.speederbike.aggressor_02
abl.player.mount.mtx.speederbike.aggressor_02/4/0
abl.player.mount.mtx.speederbike.aggressor_02/4/1
abl.player.mount.mtx.speederbike.aggressor_02/4/2
abl.player.mount.mtx.speederbike.ikas_1/5/0
abl.player.mount.mtx.speederbike.ikas_1/5/1
abl.player.mount.mtx.speederbike.ikas_1/5/2
abl.player.mount.mtx.speederbike.ikas_2/5/0
abl.player.mount.mtx.speederbike.ikas_2/5/1
abl.player.mount.mtx.speederbike.ikas_2/5/2
abl.player.mount.mtx.speederbike.mantis_4/5/0
abl.player.mount.mtx.speederbike.mantis_4/5/1
abl.player.mount.mtx.speederbike.mantis_4/5/2
abl.pvp.warzone.id_team_a_generic/3/0
abl.pvp.warzone.id_team_a_generic/3/1
abl.sith_inquisitor.reanimation/5/0
abl.sith_inquisitor.reanimation/5/1
abl.sith_inquisitor.reanimation/5/2
abl.sith_inquisitor.reanimation/5/3
abl.sith_inquisitor.reanimation/5/4
abl.sith_inquisitor.reanimation/5/5
abl.sith_inquisitor.reanimation/5/6
abl.smuggler.heartrigger_patch/7/0
abl.smuggler.heartrigger_patch/7/1
abl.smuggler.heartrigger_patch/7/2
abl.smuggler.heartrigger_patch/7/3
abl.smuggler.heartrigger_patch/7/4
abl.smuggler.heartrigger_patch/7/5
abl.smuggler.heartrigger_patch/7/6
abl.space_combat.freeflight.blaster_imperial_heavy/10/0
abl.space_combat.freeflight.blaster_imperial_heavy/10/1
abl.space_combat.freeflight.blaster_imperial_light/9/0
abl.space_combat.freeflight.blaster_imperial_light/9/1
abl.space_combat.freeflight.blaster_imperial_medium/10/0
abl.space_combat.freeflight.blaster_imperial_medium/10/1
abl.space_combat.freeflight.blaster_republic_heavy/9/0
abl.space_combat.freeflight.blaster_republic_heavy/9/1
abl.space_combat.freeflight.blaster_republic_light/9/0
abl.space_combat.freeflight.blaster_republic_light/9/1
abl.space_combat.freeflight.blaster_republic_medium/10/0
abl.space_combat.freeflight.blaster_republic_medium/10/1
abl.space_combat.freeflight.chargeupweapons.imperial_medium_onactivate
abl.space_combat.freeflight.chargeupweapons.imperial_medium_onactivate/16/0
abl.space_combat.freeflight.chargeupweapons.imperial_medium_onactivate/16/1
abl.space_combat.freeflight.chargeupweapons.imperial_medium_onhit
abl.space_combat.freeflight.chargeupweapons.imperial_medium_onhit/13/0
abl.space_combat.freeflight.chargeupweapons.imperial_medium_onhit/13/1
abl.space_combat.freeflight.chargeupweapons.republic_medium_onactivate
abl.space_combat.freeflight.chargeupweapons.republic_medium_onactivate/22/0
abl.space_combat.freeflight.chargeupweapons.republic_medium_onactivate/22/1
abl.space_combat.freeflight.chargeupweapons.republic_medium_onhit
abl.space_combat.freeflight.chargeupweapons.republic_medium_onhit/13/0
abl.space_combat.freeflight.chargeupweapons.republic_medium_onhit/13/1
abl.space_combat.freeflight.controllers.imperial.heavy
abl.space_combat.freeflight.controllers.imperial.heavy/3/0
abl.space_combat.freeflight.controllers.imperial.heavy/3/1
abl.space_combat.freeflight.controllers.imperial.light
abl.space_combat.freeflight.controllers.imperial.light/3/0
abl.space_combat.freeflight.controllers.imperial.light/3/1
abl.space_combat.freeflight.controllers.imperial.medium
abl.space_combat.freeflight.controllers.imperial.medium/3/0
abl.space_combat.freeflight.controllers.imperial.medium/3/1
abl.space_combat.freeflight.controllers.republic.heavy
abl.space_combat.freeflight.controllers.republic.heavy/3/0
abl.space_combat.freeflight.controllers.republic.heavy/3/1
abl.space_combat.freeflight.controllers.republic.light
abl.space_combat.freeflight.controllers.republic.light/3/0
abl.space_combat.freeflight.controllers.republic.light/3/1
abl.space_combat.freeflight.controllers.republic.medium
abl.space_combat.freeflight.controllers.republic.medium/2/0
abl.space_combat.freeflight.controllers.republic.medium/2/1
abl.space_combat.freeflight.defensive_maneuver_barrel_roll
abl.space_combat.freeflight.defensive_maneuver_barrel_roll/23/0
abl.space_combat.freeflight.defensive_maneuver_fast_immelmann
abl.space_combat.freeflight.defensive_maneuver_fast_immelmann/23/0
abl.space_combat.freeflight.defensive_maneuver_immelmann
abl.space_combat.freeflight.defensive_maneuver_immelmann/24/0
abl.space_combat.freeflight.primaryweapons.imperial_heavy
abl.space_combat.freeflight.primaryweapons.imperial_heavy/11/0
abl.space_combat.freeflight.primaryweapons.imperial_heavy/11/1
abl.space_combat.freeflight.primaryweapons.imperial_light
abl.space_combat.freeflight.primaryweapons.imperial_light/14/0
abl.space_combat.freeflight.primaryweapons.imperial_light/14/1
abl.space_combat.freeflight.primaryweapons.imperial_medium
abl.space_combat.freeflight.primaryweapons.imperial_medium/12/0
abl.space_combat.freeflight.primaryweapons.imperial_medium/12/1
abl.space_combat.freeflight.primaryweapons.republic_heavy
abl.space_combat.freeflight.primaryweapons.republic_heavy/12/0
abl.space_combat.freeflight.primaryweapons.republic_heavy/12/1
abl.space_combat.freeflight.primaryweapons.republic_light
abl.space_combat.freeflight.primaryweapons.republic_light/16/0
abl.space_combat.freeflight.primaryweapons.republic_light/16/1
abl.space_combat.freeflight.primaryweapons.republic_medium
abl.space_combat.freeflight.primaryweapons.republic_medium/13/0
abl.space_combat.freeflight.primaryweapons.republic_medium/13/1
abl.space_combat.freeflight.secondaryweapons.missile
abl.space_combat.freeflight.secondaryweapons.missile/14/0
abl.space_combat.freeflight.secondaryweapons.missile/14/1
abl.space_combat.freeflight.secondaryweapons.missile_track
abl.space_combat.freeflight.secondaryweapons.missile_track/5/0
abl.space_combat.freeflight.secondaryweapons.missile_track/5/1
abl.space_combat.freeflight.shieldabsorber
abl.space_combat.freeflight.shieldabsorber/2/0
abl.space_combat.freeflight.shieldabsorber/2/1
abl.space_combat.freeflight.turrets.imperial_medium
abl.space_combat.freeflight.turrets.imperial_medium/6/0
abl.space_combat.freeflight.turrets.imperial_medium/6/1
abl.space_combat.freeflight.turrets.republic_medium
abl.space_combat.freeflight.turrets.republic_medium/6/0
abl.space_combat.freeflight.turrets.republic_medium/6/1
abl.space_combat.player.impact
abl.space_combat.player.impact/2/0
abl.space_combat.player.impact/2/1
abl.space_combat.player.pvp.lrm_detonation
abl.space_combat.player.pvp.lrm_detonation/6/0
abl.space_combat.player.pvp.lrm_detonation/6/1
abl.space_combat.player.pvp.lrm_detonation/6/2
abl.space_combat.player.pvp.target_damage_heavy/3/0
abl.space_combat.player.pvp.target_damage_heavy/3/1
abl.space_combat.player.pvp.target_damage_light/2/0
abl.space_combat.player.pvp.target_damage_light/2/1
abl.space_combat.player.pvp.target_damage_medium/2/0
abl.space_combat.player.pvp.target_damage_medium/2/1
abl.space_combat.player.pvp.turret_damage
abl.space_combat.player.pvp.turret_damage/3/0
abl.space_combat.player.pvp.turret_damage/3/1
abl.spvp.crew.active.bypass
abl.spvp.crew.active.bypass/7/0
abl.spvp.crew.active.bypass/7/1
abl.spvp.crew.active.bypass/7/2
abl.spvp.crew.active.concentrated_fire
abl.spvp.crew.active.concentrated_fire/5/0
abl.spvp.crew.active.concentrated_fire/5/1
abl.spvp.crew.active.concentrated_fire/5/2
abl.spvp.crew.active.hard_reset
abl.spvp.crew.active.hard_reset/5/0
abl.spvp.crew.active.hard_reset/5/1
abl.spvp.crew.active.hydro_spanner
abl.spvp.crew.active.hydro_spanner/4/0
abl.spvp.crew.active.hydro_spanner/4/1
abl.spvp.crew.active.in_your_sights
abl.spvp.crew.active.in_your_sights/6/0
abl.spvp.crew.active.in_your_sights/6/1
abl.spvp.crew.active.in_your_sights/6/2
abl.spvp.crew.active.in_your_sights/6/3
abl.spvp.crew.active.lingering_effect
abl.spvp.crew.active.lingering_effect/11/0
abl.spvp.crew.active.lingering_effect/11/1
abl.spvp.crew.active.lingering_effect/11/2
abl.spvp.crew.active.lingering_effect/11/3
abl.spvp.crew.active.lockdown
abl.spvp.crew.active.lockdown/8/0
abl.spvp.crew.active.lockdown/8/1
abl.spvp.crew.active.nullify
abl.spvp.crew.active.nullify/5/0
abl.spvp.crew.active.nullify/5/1
abl.spvp.crew.active.nullify/5/2
abl.spvp.crew.active.running_interference
abl.spvp.crew.active.running_interference/4/0
abl.spvp.crew.active.running_interference/4/1
abl.spvp.crew.active.running_interference/4/2
abl.spvp.crew.active.servo_jammer
abl.spvp.crew.active.servo_jammer/4/0
abl.spvp.crew.active.servo_jammer/4/1
abl.spvp.crew.active.servo_jammer/4/2
abl.spvp.crew.active.slicers_loop
abl.spvp.crew.active.slicers_loop/7/0
abl.spvp.crew.active.slicers_loop/7/1
abl.spvp.crew.active.slicers_loop/7/2
abl.spvp.crew.active.suppression
abl.spvp.crew.active.suppression/4/0
abl.spvp.crew.active.suppression/4/1
abl.spvp.crew.active.suppression/4/2
abl.spvp.crew.active.wingman
abl.spvp.crew.active.wingman/5/0
abl.spvp.crew.active.wingman/5/1
abl.spvp.crew.active.wingman/5/2
abl.spvp.crew.active.wingman/5/3
abl.spvp.damage.systems.auxiliary
abl.spvp.damage.systems.auxiliary/2/0
abl.spvp.damage.systems.auxiliary/2/1
abl.spvp.damage.systems.defensive
abl.spvp.damage.systems.defensive/2/0
abl.spvp.damage.systems.defensive/2/1
abl.spvp.damage.systems.engineering
abl.spvp.damage.systems.engineering/2/0
abl.spvp.damage.systems.engineering/2/1
abl.spvp.damage.systems.primary_weapons
abl.spvp.damage.systems.primary_weapons/3/0
abl.spvp.damage.systems.primary_weapons/3/1
abl.spvp.damage.systems.secondary_weapons
abl.spvp.damage.systems.secondary_weapons/2/0
abl.spvp.damage.systems.secondary_weapons/2/1
abl.spvp.damage.systems.tactical
abl.spvp.damage.systems.tactical/2/0
abl.spvp.damage.systems.tactical/2/1
abl.spvp.drone.repair.passive_aura
abl.spvp.drone.repair.passive_aura/3/0
abl.spvp.drone.repair.passive_aura/3/1
abl.spvp.drone.repair.repair
abl.spvp.drone.repair.repair/10/0
abl.spvp.drone.repair.repair/10/1
abl.spvp.drone.repair.repair/10/2
abl.spvp.drone.repair.repair/10/3
abl.spvp.drone.repair.summon
abl.spvp.drone.repair.summon/7/0
abl.spvp.drone.repair.summon/7/1
abl.spvp.drone.self_destruct
abl.spvp.drone.self_destruct/5/0
abl.spvp.drone.self_destruct/5/1
abl.spvp.drone.sensor_beacon.detonate
abl.spvp.drone.sensor_beacon.detonate/5/0
abl.spvp.drone.sensor_beacon.detonate/5/1
abl.spvp.drone.sensor_beacon.detonate/5/2
abl.spvp.drone.sensor_beacon.summon
abl.spvp.drone.sensor_beacon.summon/10/0
abl.spvp.drone.sensor_beacon.summon/10/1
abl.spvp.drone.sensor_probe.aoe_debuff
abl.spvp.drone.sensor_probe.aoe_debuff/7/0
abl.spvp.drone.sensor_probe.aoe_debuff/7/1
abl.spvp.drone.sensor_probe.aoe_debuff/7/2
abl.spvp.drone.sensor_probe.aoe_debuff/7/3
abl.spvp.drone.sensor_probe.aoe_debuff/7/4
abl.spvp.drone.sensor_probe.aoe_debuff/7/5
abl.spvp.drone.sensor_probe.passive_aura
abl.spvp.drone.sensor_probe.passive_aura/3/0
abl.spvp.drone.sensor_probe.passive_aura/3/1
abl.spvp.drone.sensor_probe.summon
abl.spvp.drone.sensor_probe.summon/13/0
abl.spvp.drone.sensor_probe.summon/13/1
abl.spvp.drone.sentry_interdiction.interdiction_field
abl.spvp.drone.sentry_interdiction.interdiction_field/6/0
abl.spvp.drone.sentry_interdiction.interdiction_field/6/1
abl.spvp.drone.sentry_interdiction.interdiction_field/6/2
abl.spvp.drone.sentry_interdiction.interdiction_field/6/3
abl.spvp.drone.sentry_interdiction.passive_aura
abl.spvp.drone.sentry_interdiction.passive_aura/3/0
abl.spvp.drone.sentry_interdiction.passive_aura/3/1
abl.spvp.drone.sentry_interdiction.summon
abl.spvp.drone.sentry_interdiction.summon/7/0
abl.spvp.drone.sentry_interdiction.summon/7/1
abl.spvp.drone.sentry_missile.missile
abl.spvp.drone.sentry_missile.missile/9/0
abl.spvp.drone.sentry_missile.missile/9/1
abl.spvp.drone.sentry_missile.passive_aura
abl.spvp.drone.sentry_missile.passive_aura/3/0
abl.spvp.drone.sentry_missile.passive_aura/3/1
abl.spvp.drone.sentry_missile.summon
abl.spvp.drone.sentry_missile.summon/14/0
abl.spvp.drone.sentry_missile.summon/14/1
abl.spvp.engine.barrel_roll
abl.spvp.engine.barrel_roll/14/0
abl.spvp.engine.barrel_roll/14/1
abl.spvp.engine.boost_recharge
abl.spvp.engine.boost_recharge/5/0
abl.spvp.engine.boost_recharge/5/1
abl.spvp.engine.face_target
abl.spvp.engine.face_target/6/0
abl.spvp.engine.face_target/6/1
abl.spvp.engine.koiogran
abl.spvp.engine.koiogran/9/0
abl.spvp.engine.koiogran/9/1
abl.spvp.engine.power_dive
abl.spvp.engine.power_dive/8/0
abl.spvp.engine.power_dive/8/1
abl.spvp.engine.retro_thrusters
abl.spvp.engine.retro_thrusters/9/0
abl.spvp.engine.retro_thrusters/9/1
abl.spvp.engine.smugglers_drift
abl.spvp.engine.smugglers_drift/4/0
abl.spvp.engine.smugglers_drift/4/1
abl.spvp.engine.tensor_field
abl.spvp.engine.tensor_field/9/0
abl.spvp.engine.tensor_field/9/1
abl.spvp.engine.tensor_field/9/2
abl.spvp.engine.xfer_to_shields
abl.spvp.engine.xfer_to_shields/11/0
abl.spvp.engine.xfer_to_shields/11/1
abl.spvp.engine.xfer_to_weapons
abl.spvp.engine.xfer_to_weapons/10/0
abl.spvp.engine.xfer_to_weapons/10/1
abl.spvp.laser.burst_laser.damage
abl.spvp.laser.burst_laser.damage/5/0
abl.spvp.laser.burst_laser.damage/5/1
abl.spvp.laser.heavy_laser.damage
abl.spvp.laser.heavy_laser.damage/3/0
abl.spvp.laser.heavy_laser.damage/3/1
abl.spvp.laser.ion_laser.damage
abl.spvp.laser.ion_laser.damage/3/0
abl.spvp.laser.ion_laser.damage/3/1
abl.spvp.laser.ion_laser.tier_4a
abl.spvp.laser.ion_laser.tier_4a/2/0
abl.spvp.laser.ion_laser.tier_4a/2/1
abl.spvp.laser.ion_laser.tier_4a/2/2
abl.spvp.laser.ion_laser.tier_5a
abl.spvp.laser.ion_laser.tier_5a/6/0
abl.spvp.laser.ion_laser.tier_5a/6/1
abl.spvp.laser.ion_laser.tier_5a/6/2
abl.spvp.laser.ion_laser.tier_5b
abl.spvp.laser.ion_laser.tier_5b/6/0
abl.spvp.laser.ion_laser.tier_5b/6/1
abl.spvp.laser.ion_laser.tier_5b/6/2
abl.spvp.laser.light_laser.damage
abl.spvp.laser.light_laser.damage/3/0
abl.spvp.laser.light_laser.damage/3/1
abl.spvp.laser.mag_cannon.damage
abl.spvp.laser.mag_cannon.damage/3/0
abl.spvp.laser.mag_cannon.damage/3/1
abl.spvp.laser.quad_laser.damage
abl.spvp.laser.quad_laser.damage/3/0
abl.spvp.laser.quad_laser.damage/3/1
abl.spvp.laser.rapid_laser.damage
abl.spvp.laser.rapid_laser.damage/3/0
abl.spvp.laser.rapid_laser.damage/3/1
abl.spvp.laser.sentry_drone_laser.damage
abl.spvp.laser.sentry_drone_laser.damage/3/0
abl.spvp.laser.sentry_drone_laser.damage/3/1
abl.spvp.laser.standard_laser.damage
abl.spvp.laser.standard_laser.damage/3/0
abl.spvp.laser.standard_laser.damage/3/1
abl.spvp.missile.cluster_missiles.lock_on
abl.spvp.missile.cluster_missiles.lock_on/3/0
abl.spvp.missile.cluster_missiles.lock_on/3/1
abl.spvp.missile.cluster_missiles.on_fire
abl.spvp.missile.cluster_missiles.on_fire/8/0
abl.spvp.missile.cluster_missiles.on_fire/8/1
abl.spvp.missile.cluster_missiles.tier_5b
abl.spvp.missile.cluster_missiles.tier_5b/4/0
abl.spvp.missile.concussion_missiles.lock_on
abl.spvp.missile.concussion_missiles.lock_on/3/0
abl.spvp.missile.concussion_missiles.lock_on/3/1
abl.spvp.missile.concussion_missiles.on_fire
abl.spvp.missile.concussion_missiles.on_fire/5/0
abl.spvp.missile.concussion_missiles.on_fire/5/1
abl.spvp.missile.graviton_charges.on_fire
abl.spvp.missile.graviton_charges.on_fire/3/0
abl.spvp.missile.graviton_charges.on_fire/3/1
abl.spvp.missile.graviton_charges.on_fire/3/2
abl.spvp.missile.graviton_charges.on_fire/3/3
abl.spvp.missile.hull_charges.lock_on
abl.spvp.missile.hull_charges.lock_on/2/0
abl.spvp.missile.hull_charges.lock_on/2/1
abl.spvp.missile.hull_charges.on_fire
abl.spvp.missile.hull_charges.on_fire/5/0
abl.spvp.missile.hull_charges.on_fire/5/1
abl.spvp.missile.hull_charges.on_fire/5/2
abl.spvp.missile.ion_missiles.lock_on
abl.spvp.missile.ion_missiles.lock_on/3/0
abl.spvp.missile.ion_missiles.lock_on/3/1
abl.spvp.missile.ion_missiles.on_fire
abl.spvp.missile.ion_missiles.on_fire/5/0
abl.spvp.missile.ion_missiles.on_fire/5/1
abl.spvp.missile.lock_on
abl.spvp.missile.lock_on/4/0
abl.spvp.missile.lock_on/4/1
abl.spvp.missile.proton_torpedoes.lock_on
abl.spvp.missile.proton_torpedoes.lock_on/3/0
abl.spvp.missile.proton_torpedoes.lock_on/3/1
abl.spvp.missile.proton_torpedoes.on_fire
abl.spvp.missile.proton_torpedoes.on_fire/6/0
abl.spvp.missile.proton_torpedoes.on_fire/6/1
abl.spvp.missile.rocket_pod.damage
abl.spvp.missile.rocket_pod.damage/5/0
abl.spvp.missile.rocket_pod.damage/5/1
abl.spvp.missile.rocket_pod.tier_5a
abl.spvp.missile.rocket_pod.tier_5a/6/0
abl.spvp.missile.rocket_pod.tier_5a/6/1
abl.spvp.missile.rocket_pod.tier_5a/6/2
abl.spvp.missile.rocket_pod.tier_5b
abl.spvp.missile.rocket_pod.tier_5b/7/0
abl.spvp.missile.rocket_pod.tier_5b/7/1
abl.spvp.missile.target_painter.impact
abl.spvp.missile.target_painter.impact/4/0
abl.spvp.missile.target_painter.impact/4/1
abl.spvp.missile.target_tracker.impact
abl.spvp.missile.target_tracker.impact/11/0
abl.spvp.missile.target_tracker.impact/11/1
abl.spvp.missile.target_tracker.impact/11/2
abl.spvp.missile.target_tracker.impact/11/3
abl.spvp.missile.target_tracker.impact/11/4
abl.spvp.missile.target_tracker.impact/11/5
abl.spvp.objective.capture
abl.spvp.objective.capture/4/0
abl.spvp.objective.capture/4/1
abl.spvp.railgun.ion_railgun.chargeup
abl.spvp.railgun.ion_railgun.chargeup/4/0
abl.spvp.railgun.ion_railgun.chargeup/4/1
abl.spvp.railgun.ion_railgun.hit
abl.spvp.railgun.ion_railgun.hit/12/0
abl.spvp.railgun.ion_railgun.hit/12/1
abl.spvp.railgun.ion_railgun.hit/12/2
abl.spvp.railgun.plasma_railgun.chargeup
abl.spvp.railgun.plasma_railgun.chargeup/3/0
abl.spvp.railgun.plasma_railgun.chargeup/3/1
abl.spvp.railgun.plasma_railgun.hit
abl.spvp.railgun.plasma_railgun.hit/7/0
abl.spvp.railgun.plasma_railgun.hit/7/1
abl.spvp.railgun.plasma_railgun.hit/7/2
abl.spvp.railgun.plasma_railgun.hit/7/3
abl.spvp.railgun.railgun.chargeup
abl.spvp.railgun.railgun.chargeup/3/0
abl.spvp.railgun.railgun.chargeup/3/1
abl.spvp.railgun.railgun.hit
abl.spvp.railgun.railgun.hit/5/0
abl.spvp.railgun.railgun.hit/5/1
abl.spvp.secondary.ion_burst.on_fire
abl.spvp.secondary.ion_burst.on_fire/3/0
abl.spvp.secondary.ion_burst.on_fire/3/1
abl.spvp.secondary.plama_lance.on_fire
abl.spvp.secondary.plama_lance.on_fire/3/0
abl.spvp.secondary.plama_lance.on_fire/3/1
abl.spvp.shield.charged_plating
abl.spvp.shield.charged_plating/6/0
abl.spvp.shield.charged_plating/6/1
abl.spvp.shield.directional_shield
abl.spvp.shield.directional_shield/10/0
abl.spvp.shield.directional_shield/10/1
abl.spvp.shield.distortion_field
abl.spvp.shield.distortion_field/7/0
abl.spvp.shield.distortion_field/7/1
abl.spvp.shield.feedback_shield
abl.spvp.shield.feedback_shield/9/0
abl.spvp.shield.feedback_shield/9/1
abl.spvp.shield.feedback_shield/9/2
abl.spvp.shield.fortress_shield
abl.spvp.shield.fortress_shield/10/0
abl.spvp.shield.fortress_shield/10/1
abl.spvp.shield.fortress_shield/10/2
abl.spvp.shield.overcharged_shield
abl.spvp.shield.overcharged_shield/8/0
abl.spvp.shield.overcharged_shield/8/1
abl.spvp.shield.quick_recharge
abl.spvp.shield.quick_recharge/9/0
abl.spvp.shield.quick_recharge/9/1
abl.spvp.shield.shield_projector
abl.spvp.shield.shield_projector/7/0
abl.spvp.shield.shield_projector/7/1
abl.spvp.shield.xfer_to_engine
abl.spvp.shield.xfer_to_engine/9/0
abl.spvp.shield.xfer_to_engine/9/1
abl.spvp.systems.aoe_defensive_boost
abl.spvp.systems.aoe_defensive_boost/9/0
abl.spvp.systems.aoe_defensive_boost/9/1
abl.spvp.systems.aoe_offensive_boost
abl.spvp.systems.aoe_offensive_boost/8/0
abl.spvp.systems.aoe_offensive_boost/8/1
abl.spvp.systems.primary_weapon_swap
abl.spvp.systems.primary_weapon_swap/8/0
abl.spvp.systems.primary_weapon_swap/8/1
abl.spvp.systems.secondary_weapon_swap
abl.spvp.systems.secondary_weapon_swap/8/0
abl.spvp.systems.secondary_weapon_swap/8/1
abl.spvp.systems.sensor_sweep
abl.spvp.systems.sensor_sweep/9/0
abl.spvp.systems.sensor_sweep/9/1
abl.spvp.systems.sensor_sweep/9/2
abl.spvp.systems.sensor_sweep/9/3
abl.spvp.systems.sensor_sweep/9/4
abl.spvp.systems.sensor_sweep/9/5
abl.spvp.systems.sensor_sweep/9/6
abl.test.bret.test_crew_ability_01
abl.test.bret.test_crew_ability_01/4/0
abl.test.bret.test_crew_ability_01/4/1
abl.test.mhays.space.imperial_heavyfighter_passive
abl.test.mhays.space.imperial_heavyfighter_passive/8/0
abl.test.mhays.space.imperial_heavyfighter_passive/8/1
abl.test.mhays.space.imperial_heavyfighter_passive/8/2
abl.test.michaelb.space_prototype.objective_01
abl.test.michaelb.space_prototype.objective_01/16/0
abl.test.michaelb.space_prototype.objective_01/16/1
abl.test.michaelb.space_prototype.objective_02
abl.test.michaelb.space_prototype.objective_02/12/0
abl.test.michaelb.space_prototype.objective_02/12/1
abl.test.michaelb.space_prototype.objective_03
abl.test.michaelb.space_prototype.objective_03/12/0
abl.test.michaelb.space_prototype.objective_03/12/1
abl.test.users.bbenedetti.spvp_dm_barrelroll
abl.test.users.bbenedetti.spvp_dm_barrelroll/14/0
abl.test.users.bbenedetti.spvp_dm_barrelroll/14/1
abl.test.users.bbenedetti.spvp_dm_koiogranturn
abl.test.users.bbenedetti.spvp_dm_koiogranturn/6/0
abl.test.users.bbenedetti.spvp_dm_koiogranturn/6/1
abl.test.users.bbenedetti.spvp_dm_powerdive
abl.test.users.bbenedetti.spvp_dm_powerdive/6/0
abl.test.users.bbenedetti.spvp_dm_powerdive/6/1
abl.test.users.bbenedetti.spvp_dm_retrothrusters
abl.test.users.bbenedetti.spvp_dm_retrothrusters/7/0
abl.test.users.bbenedetti.spvp_dm_retrothrusters/7/1
abl.test.users.bbenedetti.spvp_dm_smugglersdrift
abl.test.users.bbenedetti.spvp_dm_smugglersdrift/4/0
abl.test.users.bbenedetti.spvp_dm_smugglersdrift/4/1
abl.test.users.bbenedetti.spvp_dm_turnto
abl.test.users.bbenedetti.spvp_dm_turnto/7/0
abl.test.users.bbenedetti.spvp_dm_turnto/7/1
abl.test.users.djmorris.absorb
abl.test.users.djmorris.absorb/5/0
abl.test.users.djmorris.absorb/5/1
abl.test.users.djmorris.replenish
abl.test.users.djmorris.replenish/4/0
abl.test.users.djmorris.replenish/4/1
abl.test.users.djmorris.summondrone
abl.test.users.djmorris.summondrone/20/0
abl.test.users.djmorris.summondrone/20/1
abl.trooper.emergency_medical_probe/6/0
abl.trooper.emergency_medical_probe/6/1
abl.trooper.emergency_medical_probe/6/2
abl.trooper.emergency_medical_probe/6/3
abl.trooper.emergency_medical_probe/6/4
abl.trooper.emergency_medical_probe/6/5
abl.trooper.emergency_medical_probe/6/6
abl.world_design.environmental.exhaustion.exhaustion_space
abl.world_design.environmental.exhaustion.exhaustion_space/4/0
abl.world_design.environmental.exhaustion.exhaustion_space/4/1
abl.world_design.environmental.exhaustion.exhaustion_space/4/2
abl.world_design.utility.ambient.humanoid_npc_no_combat/6/0
abl.world_design.utility.ambient.humanoid_npc_no_combat/6/1
abl.world_design.utility.ambient.humanoid_npc_no_combat/6/2
ach.spvp.aggegate.crew.acquired_agent_all
ach.spvp.aggegate.crew.acquired_all
ach.spvp.aggegate.crew.acquired_bounty_hunter_all
ach.spvp.aggegate.crew.acquired_consular_all
ach.spvp.aggegate.crew.acquired_imp_all
ach.spvp.aggegate.crew.acquired_inquisitor_all
ach.spvp.aggegate.crew.acquired_knight_all
ach.spvp.aggegate.crew.acquired_misc_all
ach.spvp.aggegate.crew.acquired_rep_all
ach.spvp.aggegate.crew.acquired_smuggler_all
ach.spvp.aggegate.crew.acquired_trooper_all
ach.spvp.aggegate.crew.acquired_warrior_all
ach.spvp.aggegate.general.assisttotal01
ach.spvp.aggegate.general.assisttotal02
ach.spvp.aggegate.general.attacktotal01
ach.spvp.aggegate.general.damagetotal01
ach.spvp.aggegate.general.damagetotal02
ach.spvp.aggegate.general.defendertotal01
ach.spvp.aggegate.general.deliverytotal01
ach.spvp.aggegate.general.destroyassaulttotal01
ach.spvp.aggegate.general.killstreaktotal01
ach.spvp.aggegate.general.killstreaktotal02
ach.spvp.aggegate.general.killtotal01
ach.spvp.aggegate.general.killtotal02
ach.spvp.aggegate.general.matchesplayed_01
ach.spvp.aggegate.general.matchesplayed_02
ach.spvp.aggegate.general.matchesplayed_03
ach.spvp.aggegate.general.matchesplayed_04
ach.spvp.aggegate.general.matchesplayed_05
ach.spvp.aggegate.general.matchesplayedbomber_01
ach.spvp.aggegate.general.matchesplayedbomber_02
ach.spvp.aggegate.general.matchesplayedgunship_01
ach.spvp.aggegate.general.matchesplayedgunship_02
ach.spvp.aggegate.general.matchesplayedinfiltrator_01
ach.spvp.aggegate.general.matchesplayedinfiltrator_02
ach.spvp.aggegate.general.matchesplayedscout_01
ach.spvp.aggegate.general.matchesplayedscout_02
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Monday, September 16, 2013

Space Abilities

As we saw in the tutorial image, we get a handful of hot-key abilities to use in space.  From the data mined files, there doesn't look to be a shortage of them either.  Lets take a peek at some of them...

In Your Sights.  "Paints" the current target, causing them to receive 15% more damage for 20s

Sensor Beacon.  Drops a sensor beacon at your current location. The beacon will detect enemies and transmit their location to nearby team members. It will last for <<1>> seconds, or until destroyed, and up to 3 beacons may be active at the same time.

The Sensor Beacon ability is certainly interesting.  It will provide an important tool for scouting.

EMP Burst.  Deliver a large amount of damage to nearby enemies and allies.

Enemies AND allies? Oh my.  Could that mean friendly fire will be enabled.  That should certainly make things interesting.

Tracking Device.  Launches a tracking device at the targeted enemy, which will attach to the target's hull and broadcast their position to all allies within 100 km for 60 seconds.

Another interesting scouting tool.

Graviton Charges.  Graviton charges are launched towards nearby ships and generate an unstable gravity field after attaching to their target. This significantly reduces the speed and maneuverability of the target, and does some mild damage-over-time directly to the hull.

Repair Drone.  Drops a repair drone at your current location. It gradually repairs the hulls of up to three nearby allies. It will last for <<1>> seconds, or until destroyed.

And there we have a 'healing' ability.

There are a lot more abilities listed in the files.  I just chose these examples to give us an idea of what to expect.  I wonder if these abilities are granted by the components that we equip on the ship.  I'm not sure if that is the case or not yet.

Friday, September 13, 2013

Space Progression

One aspect of the new space system which I had not given any thought to was progression.  That was partly due to me just thinking it would use current warzone systems.  It turns out that BioWare may be adding special progression just for this new type of space warzone.  Again, this is all from datamined information so keep in mind that it may not be accurate.

From the files we see:
Ship XP
Fleet XP
You have gained <<1>> fleet requisition points for completing the skirmish.
You have gained <<1>> ship requisition points for <<2>> for completing the skirmish.
You have gained item <<1>> for completing the skirmish.
It looks like two new forms of progression (or currency, or both?) are being added.  I imagine this is how we unlock things like new ships, and as we saw in yesterdays post, new components.  I really like the direction BioWare is going with this.  Instead of just a mini-game, it is shaping up to have enough depth to be a game in itself.

The last line also shows that there will be items.  Could that indicate individual ship components?  I really hope so.   There are a bunch of them in the files.  But more on that later.

Depending on how deep they actually go, I could easily see dedicated space players just like we saw in Star Wars Galaxies.

Thursday, September 12, 2013

Werit talks Space in SWTOR

Over the weekend I was invited to be a guest on the SWTOR podcast, TORWars.  This is the second time I've been on it, previously talking about datamining and some of the content which was uncovered.  This time I was on talking about BioWare's new Space Project.

http://torwars.com/torwars-podcast-165-super-secret/

Like last time, it was a lot of fun.  I love talking about the game, and the TORWars community is great.  I'm really looking forward to the new space system, which seems to be going into testing soon.

Wednesday, September 11, 2013

SWTOR Space Tutorial Image

Over on reddit, swtor_miner has been doing a fantastic job pulling interesting data out of the latest PTS files.  So good, that there really hasn't been a need for me to do it.  He pulled out one very interesting image, a tutorial screen for the new space system.




There is a lot being shown to us in this image.

Controls.  Looks like a pretty standard system.  Not shown is the pitch and yaw though, so I'm going to take a guess and say that the mouse will be responsible for that.  There is also a targeting system, likely used for abilities.

Objectives.  As thought, there will be objectives to capture, which are guarded by some PvE satellites. We just need to destroy the guards and stay near them to capture.  

Shields and Hull.  In the second image we get an idea of what the UI looks like, and I am very impressed.  Ships have a Shield and Hull rating.  I assume the shields will recharge and the hull will need to be repaired.  We saw in the medal list that there is one for repairs, so there will be 'healing' abilities. 

Power Management.  It looks we'll be able to allocate power to different systems.  I'm going to guess Engines, Weapons, and Shields. This will certainly add some depth and strategy to the fights.  

Combat Abilities.  It isn't just point and shoot.  We will have some hot-key abilities too.  

Overall, this image provides us with a good look at what the space system will actually be like.  I am pretty pleased with what I see.  I didn't think we would have this much depth to the system.  Kudos BioWare!

Tuesday, September 10, 2013

I Underestimated BioWare

Space week is now Space two-week!  Just so much information coming out that one week could not contain it.  Last week, I gave my prediction about what BioWare's Super Secret Space Project was going to be.  I wrote that post earlier in the week, and of course some new information came out which made some of my post wrong.  Never have I been so happy to be wrong :)

Warzone.  First, what I got right.  The space project looks like it will be a warzone.  As you can see in the tutorial image below, it shows a scoreboard just like a warzone.




Also, from the UI files we have the following:
Annihilator Medal awarded for dealing 2k damage in a single hit!
Assassin Medal awarded for slaying an enemy player in a one-on-one dog fight!
Combatant Medal awarded for dealing 10k total damage!
Fighter Medal awarded for assisting other players in slaying 5 enemies!
Defense Basic Medal awarded for gaining defender points!
Defense Bronze Medal awarded for gaining 3k defender points!
Defense Silver Medal awarded for gaining 5k defender points!
Defense Gold Medal awarded for gaining 7.5k defender points!
Defense Platinum Medal awarded for gaining 10k defender points!
Defense Diamond Medal awarded for gaining 15k defender points!
Demolisher Medal awarded for dealing 3k damage in a single hit!
Destroyer Medal awarded for dealing 30k total damage!
Guardian Medal awarded for earning 2k Defense without dying once!
Mechanic Medal awarded for delivering 5k in ship repairs!
Offensive Basic Medal awarded for gaining attacker points!
Offense Bronze Medal awarded for gaining 3k attacker points!
Offense Silver Medal awarded for gaining 5k attacker points!
Offense Gold Medal awarded for gaining 7.5k attacker points!
Offense Platinum Medal awarded for gaining 10k attacker points!
Offense Diamond Medal awarded for gaining 15k attacker points!
Paladin Medal awarded for earning 10k Defense without dying once!
Protector Medal awarded for earning 50k defense points!
Quick Draw Medal awarded for delivering 2 killing blows!
Savior Medal awarded for delivering 10k in ship repairs!
Shield Medal awarded for earning 5k defense points!
Ace Medal awarded for delivering 5 killing blows!
Wingman Medal awarded for assisting other players in slaying 10 enemies!
Yep, a whole new medal system to go along with it.  Not to mention there were references to queues and rewards for completing a 'skirmish.' So I am pretty confident that this is something we will be queuing for.  Hopefully it is a brand new queue and not in the existing warzone queue.

Customization. Here is where I was wrong.  I set my sights low and figured we would not have any way to customize our ship.  I even thought our ship would be based on our armor class, wrong again.  In the datamined files, we see evidence of exactly the opposite.

Loadout is already ready for battle.
You cannot equip the same component twice, this component is already equipped in another slot.
COMPONENT UPGRADE SYSTEM
Click to unlock this tier of upgrades.You must purchase previous tiers to unlock this tier.(Drag up to ready loadout for battle)(Drag off to remove loadout from ready list)(Loadout is ready for battle)
At least one readied ship is required to be eligible for combat.
So yeah, there looks to be a customization system with unlocks and components.  There is also a lits of a bunch of different ships, but I'll save that for another post.

I clearly underestimated BioWare, and and quite pleased with what I have seen.

Monday, September 9, 2013

Second Chance Heroes Beta Giveaway

We’re running another giveaway over at The Noobist.  This time it’s for the co-op arcade action game, Second Chance Heroes.  We've got a bunch of beta keys to give out.  So Werit, how do I get my hands on one of these keys?  I’m glad you asked, it’s simple.  Go to http://www.noobist.com and click on the Sites with Benefits widget on the right side of the screen, sign in using any of the providers, complete some missions, redeem your points for a beta key.

Why should you play Second Chance Heroes?

The Heroes.  There are a bunch of heroes to choose from and they are adding new ones all the time.  They are also pretty funny and a lot of fun to play.  Take two with you into a level and switch between them at will.  Who doesn't like Queen Elizabeth with a Gatling Gun?

Co-Op.  You can play alone, but it is even more fun if you bring some friends.  Four people can play together at a time.   Here at the Noobist we try to have game night, we spent one of them just hanging out and playing some Second Chance Heroes.

The Levels.  At least some of the levels take place in a shopping mall.  Of course the mall is infested with zombies, vampires and man-eating cheeseburgers.  The artwork is very nice, and the levels have some interactive elements.

Not convinced?  Check out this video:


Friday, September 6, 2013

What SWTOR's Space Project Probably Is

This is the final post of Space Week.  We've gone from the video, through data-mining and to my own selfish desires.  I thought it would be a good idea to finish up with what I think this whole thing will actually turn out to be.

Instanced.  Sadly, I really don't see BioWare putting in a static space area.  It didn't work too well with Ilum, so no reason to think it would be any better in space.  There are all sorts of challenges when it comes to Open RvR, like population, when dealing with a two sided system.

Also, the teaser video really looked like a warzone to me.  You had ships jump in on each side, then go to fight.  Each side also had a capital ship.  Really reminded me of how they did some of the current warzones.

An instance is not necessarily a bad thing, but the scope would be a lot smaller than introducing an open world zone to fight over.

No Customization.  Going on the premise that the space system is a warzone, I don't really see ship customization coming into play.   On the positive side that would mean 'fair' fights.  Your gear wouldn't matter, just how well you fly.  On the down side, that will leave out potential depth.  Who doesn't like to outfit their ship?

I'm also going to go out on a limb and say you will not get to select ship types.  Instead, your armor class will translate into what kind of ship you get to fly.  There is light/medium/heavy versions, just a coincidence?

If either of these prove to be wrong I will be very happy.  So please BioWare, make this post wrong.  I guess we will find out in the coming weeks, as this could be in 2.5.


Thursday, September 5, 2013

What I want from SWTOR's Space Project

It's time to get a little selfish, and possibly unrealistic.  I have a long history with space combat and Star Wars.  It all started way back when on my Dads computer playing X-Wing and then later Star Wars on the ol' Genesis 32x.  I actually don't remember too much, except the awesomeness of flying round shooting tie fighters with backdrops of Star Destroyers.

1)  Capital Ships.  Star Wars has always had amazing capital ship designs.  Star Destroyers especially stick out in my mind.  Any space system has to include some epic ships to fight around.  I'm not asking to control them (although that would be amazing), but they should be involved somehow.

I also remember breaking out the joystick to plat these games.  I still have one around the house somewhere.  There were no hot-key abilities that just worked.  It was all up to how well you handled your craft.  One could argue that there should be these kind of abilities, as Jedi have been known to influence battles with their powers.

2) Skill Based.  I just say skill, instead of normal MMO target based abilities.  The fight should come down to whose a better pilot instead of rotation and what happens to be on cooldown.  From what we know so far, it doesn't appear that gear will come into play ( that's just a guess though).

Then there was Star Wars Galaxies and their Jump to Lightspeed expansion.  I never got into space too much, but dabbled in it a bit.  What I really remember from it was the variety of ships.  You had all the classics and a bunch of newer ones.  Not only could you pick from iconic ships, but you could customize them with gear.

3) Variety.  Right now, based on our limited information, it seems there are just three kinds of ships for each side: light, medium, and heavy.  I'm sure they will get cooler names, but I would love to see more variety in what ships are offered.  Obtaining new ships should be part of the fun.

4) Customization.  I know I said I wanted it to be skill based, but customizing your ship is a lot of fun.  If done correctly, it can add a lot of depth to the game.  Sounds like something that should be crafted and BoE to me.  Just imagine a Shipwright crafting profession... drool...

I honestly can't remember the purpose of space in SWG.  I think it had some greater effect on the PvP side of things.  I could be wrong though.  I know there was a segment of players who spent all their time in space fighting each other, just because.

5) Purpose.  Since it is looking like the new space system will be PvP, it'd be nice if it meant something.   This is just one of those 'not well thought out wishes' kind of things.  To really mean something, it'd have to be a static area and not an instance.

Wednesday, September 4, 2013

What we know about SWTOR's new Space System

Welcome to day two of Space Week!  Yesterday, we watched the video teaser that BioWare put out at PAX Prime.  Just in case you missed it, here it is again...





Video.  The video is pretty short, and does not actually show the UI.  That makes it tough to tell what is a cut scene.  Near the end though, there is gameplay footage!

  • Capital Ships.  There are several shots of capital ships.  They might just be decoration/structures though.
  • Satellites.  A satellite gets blown up.  This could be some sort of PvE content inside what is believe to be a PvP area.  This also ties into some of the data mined information.
  • Locations.  There appear to be stations.  These could be objectives which sides will fight over.  



Data Mined.  Back in late June I wrote an article for TORWars about some interesting space-related findings. We also have some more data-mined information from Reddit.  It's important to note that we lack context for a lot of this, but we can make some good guesses.

  • Freeflight!  No more on-the rails gameplay?
  • Multiple types of space craft.  Looks like there will be light/medium/heavy versions.  
  • Destroyers.  Looks like capital ships might play a role in the new system.
  • PvP. Most of the data suggests it will be a PvP area.
  • Satellite.  There are entries about Satellites, which we may have seen in the video. 
  • Objectives.  There are a couple lines mentioning Imperial and Republic Objectives.
So that's what I have managed to piece together so far.  If I had to guess at what it could all mean, I'd say it's a space based warzone.  Just the way the ships entered the battlefield really makes me think it is an instance.

Tuesday, September 3, 2013

Spaaaaaace Weeeeeeeek!

As the title suggests, I'm pretty excited.  What could possibly get me all worked up you ask?  Well at PAX Prime, up in Seattle, BioWare held a Community Cantina which is basically an informal get together and Q&A.    They also give out thumb drives which often contain hints about what is coming up in SWTOR.

This time, the thumb drives contained just a video.  But what a video it was...





Looks like their super secret space project is actually happening.  In celebration, this week will be all about space and SWTOR :)