Friday, November 30, 2012

Limit Theory

Ah Kickstarter, where would the space sim genre be without you?  Limit Theory is a new project which holds a lot of promise.  It relies heavily on procedural generated content in order to provide an endless universe to explore.  Along with an endless amount of different solar systems, the universe will be teeming with life and activity.




I had to really think about supporting this project.  Don't get me wrong, it looks fantastic, but it is being done by a single guy who has not released a game before.  He has some experience from school and winning a contest, but that's not really the same as releasing a full fledged game.  In the end, I decided to take the risk and support Limit Theory.

Thursday, November 29, 2012

FireFall Closed Beta Key Raffle

It turns out I have a few FireFall Closed beta key invites stored up. These are invites for the closed beta, not the stress tests.  How can you get your hands on one?  Just complete some of the Sites with Benefits Missions and buy a ticket.  The raffle ends about 24 hours from the time of this post.  Good luck!

Contest is now over, check back for more soon!

To get started, just sign-in using the widget on the right.

Special Missions:

Tweet Open Beta.  Send out a tweet about the Sites with Benefits Open beta!

Facebook Like.  Like Sites with Benefits?  Give it a Facebook Like.

Wednesday, November 28, 2012

New WAR Vendor

When 1.4.8 launches (Monday!) a new vendor will have taken up shop near the RvR Equipment vendors. His title is Novelty Vendor, but what he sells is anything but.  WAR 1.4.8 introduces a new single RvR currency, the War Crest.  It can be spent on armors, weapons, and the goods this new vendor provides.

Let's take a look at what he has for sale...




The pocket items have some interesting bonuses:  200% XP, turn off XP gain, 200% Renown gain, and 200% Influence gain.  These items decay in 8 hours, except for the XP-Off item which does not decay.

For 40,000 War Crests you can purchase a Funerary Shroud!  There are 3, each which a different active affect.  They all provide 3 talisman slots and +172 resists.  They are the ultimate Back (unless you want to keep a set bonus going.  Previously, you could only obtain these in the Land of the Dead by opening spawns out in the world.




The other two types are shrouds are available as well.  The Head Shot is a barber shop token.  Call to WAR allows you to teleport back to the city and has 5 charges.   And my favorite... the Burning Elixir!  This turns you, temporarily  into an Aspect of fire and much fun can be had.






They have also added a number of dyes, including rare ones, to the new vendor.

Overall, I really like the selection.  There will be plenty to spend your War Crests on, especially if you still need your armor and scenario weapons.  The Novelty vendor is just icing on the cake.

Tuesday, November 27, 2012

Sites with Benefits Open Beta

I'm happy to announce that one of my projects, Sites with Benefits, is ready for Open Beta.  I've been using it on this blog for a while now and run several contests.  It has worked out nicely.  To help you get started with SwB, I made a video describing how to get the widget installed.





Sites with Benefits is a widget that allows you to reward your readers for doing various activities on your site.   There are currently 15 missions which include several kinds of social media sharing all the way to creating and submitting youtube videos.

Missions.  SwB currently supports the following missions:  Follow Twitter Account, Send Tweet, Leave a Comment (Disqus), Visit a Link, Daily Visit, First Sign In, Create a Video, Submit a URL, Submit to Reddit, Facebook Like, Share Video, Share Link, Google Plus One, Do a Poll and Answer Trivia.

Customize.  You can pick the colors and icons (via url)  that the widget will use.

Points.  Completing the above Missions will give your users points which are for your site only.

Rewards.  SwB supports 3 types of rewards.  Codes, Free-Form and Loot.  Codes can be a list of one time use, or a single key which can be used a number of times. Free-form rewards allow you to cover any non-code kind of reward.  Loot, which is still a work in progress, allows you to grant users bonuses (like increased point gain).

Rewards can be given out in two ways: direct and lottery (raffle).  Direct means the user redeems points to get a code.  Lottery allows them to redeem points for a chance at the prize.  The winners will be automatically drawn and codes given out when the lottery expires.

Easy Sign-In.  Sites with benefits lets you login with the following accounts:  Facebook, Twitter, Google, AOL, Disqus, and Yahoo.

To get started, go to http://www.siteswithbenefits.com and sign-in.  Click on the Publisher tab and create a site!

Monday, November 26, 2012

It's about time

As we near SWTOR's first anniversary, I have finally hit the level cap of 50!  I take things pretty slow, and SWTOR was no exception.  With the focus on Legacy and Alts, it just made it even harder to dedicate myself to one character.
It soon became apparent that BioWare was putting a major focus on adding content to the endgame like Operations and new Daily zones.  The addition of HK-51, which starts in the newly added Section X area, is another major motivator.

So I buckled down and got my Trooper to 50.  I have not completed Chapter 3 of my class story yet as I am taking a small breather and catching up my crafting. The question now is, what's next for Werit the Trooper?

Gear.  Before hitting the new Daily Zones, I'd like to improve my gear via crafting.  My Armstech is at 400, so I am working toward making Advanced Commando Barrel 22's for me and my companions.  My Jedi Knight can make Armoring mods (and Mods), so I will do the same with him.  

Daily Zones.  I plan on doing The Black Hole and Section X at least once just to check them out.  

HK-51.  Got to get my very own Assassin Droid!

PvP.  My Valor currently is at Level 37.  I'd like to get that up a bit, at least to 40 soon so I can start getting into the better gear.

Story Mode Operations.  Currently, only two of SWTOR's Operations have a Group Finder enabled Story Mode: Eternity Vault and Karraga's Palace.  I'd like to run through these just to see the bosses and environments. 

After all of that, it's probably back to playing on my alts.






Thursday, November 22, 2012

Hint #3

It's time for the 3rd and final hint for the Easter Egg Mission of the WAR Game Time Giveaway.  Hopefully this will lead you to the spot where you can take a screenshot.  Just upload it to any place you like, then submit the URL.  Once approved, you'll get your 150 points!

In the land of the Dark Elves, five horned creatures gather for a feast under the cover of night by a Menhir Stone.

Hint #3:  Golden Tor.

Hint #2:  Some things only happen at night.

Hint #1: The Blighted Isle

Good luck!

Wednesday, November 21, 2012

SWTOR 1.6 Data Dump

It's that time again!  yesterday, BioWare pushed the 1.6 patch to the PTS.  I was pretty shocked to see it there, as 1.5 just launched.  I'm not complaining though, but this is how a guy gets spoiled :)  The big ticket items this patch are a new warzone, Ancient Hypergates, and new space missions which are supposed to be quite challenging.

Interesting entries:
  • abl.mtx.pack.holiday.life_day_pack. A new pack for the store?
  • seline.  Not sure what this is and what it has to do with PvP.

There is not much about the space missions because they were included with the 1.4 patch:

qst.space_combat.50.m03h.imperial.farcradlestrike
qst.space_combat.50.m03h.republic.regnantstationassault
qst.space_combat.50.m04h.imperial.kabal_station_defense
qst.space_combat.50.m04h.republic.ardis_outpost_fortification
qst.space_combat.50.m05h.imperial.kanz_minefield
qst.space_combat.50.m05h.republic.new_cov_asteroid_field
qst.space_combat.50.m07h.imperial.duma_strike
qst.space_combat.50.m07h.republic.baros_ambush
qst.space_combat.50.m08h.imperial.lorta_escort
qst.space_combat.50.m08h.republic.hypori_escort
qst.space_combat.50.m09h.imperial.cha_raaba_assault
qst.space_combat.50.m09h.republic.thanium_disruption

-------------------
1.6:

abl.itm.vanity_pet.bird.crested_orokeet
abl.itm.vanity_pet.bird.crested_orokeet/2/0
abl.itm.vanity_pet.bird.crested_orokeet/2/1
abl.mtx.pack.holiday.life_day_pack
abl.mtx.pack.holiday.life_day_pack/2/0
abl.mtx.pack.holiday.life_day_pack/2/1
abl.mtx.toy.holiday_2012.life_day_orb/5/0
abl.mtx.toy.holiday_2012.life_day_orb/5/1
abl.mtx.toy.pack.fireworks_pack
abl.mtx.toy.pack.fireworks_pack/2/0
abl.mtx.toy.pack.fireworks_pack/2/1
abl.placeables.qtr.1x4.pvp.seline.gather_energy
abl.placeables.qtr.1x4.pvp.seline.gather_energy/5/0
abl.placeables.qtr.1x4.pvp.seline.gather_energy/5/1
abl.placeables.qtr.1x4.pvp.seline.gather_energy/5/2
abl.placeables.qtr.1x4.pvp.seline.use_objective/13/0
abl.placeables.qtr.1x4.pvp.seline.use_objective/13/1
abl.placeables.qtr.1x4.pvp.seline.use_objective/13/2
abl.placeables.qtr.1x4.pvp.seline.use_objective/13/3
abl.placeables.qtr.1x4.pvp.seline.use_objective_purple
abl.placeables.qtr.1x4.pvp.seline.use_objective_purple/5/0
abl.placeables.qtr.1x4.pvp.seline.use_objective_purple/5/1
abl.placeables.qtr.1x4.pvp.seline.use_objective_purple/5/2
abl.placeables.qtr.1x4.pvp.seline.use_objective_purple/5/3
abl.qtr.1x4.pvp.seline.cap_obj_points/4/0
abl.qtr.1x4.pvp.seline.cap_obj_points/4/1
abl.qtr.1x4.pvp.seline.dispel_energy_orbs
abl.qtr.1x4.pvp.seline.dispel_energy_orbs/2/0
abl.qtr.1x4.pvp.seline.dispel_energy_orbs/2/1
abl.qtr.1x4.pvp.seline.east_obj_area/6/0
abl.qtr.1x4.pvp.seline.east_obj_area/6/1
abl.qtr.1x4.pvp.seline.energy_orb_carrier
abl.qtr.1x4.pvp.seline.energy_orb_carrier/7/0
abl.qtr.1x4.pvp.seline.energy_orb_carrier/7/1
abl.qtr.1x4.pvp.seline.energy_orb_carrier/7/2
abl.qtr.1x4.pvp.seline.energy_orb_carrier/7/3
abl.qtr.1x4.pvp.seline.expanding_explosion/11/0
abl.qtr.1x4.pvp.seline.expanding_explosion/11/1
abl.qtr.1x4.pvp.seline.explosion/13/0
abl.qtr.1x4.pvp.seline.explosion/13/1
abl.qtr.1x4.pvp.seline.explosion/13/2
abl.qtr.1x4.pvp.seline.id_team_a/12/0
abl.qtr.1x4.pvp.seline.id_team_a/12/1
abl.qtr.1x4.pvp.seline.id_team_a/12/2
abl.qtr.1x4.pvp.seline.id_team_a/12/3
abl.qtr.1x4.pvp.seline.id_team_a/12/4
abl.qtr.1x4.pvp.seline.id_team_b/10/0
abl.qtr.1x4.pvp.seline.id_team_b/10/1
abl.qtr.1x4.pvp.seline.id_team_b/10/2
abl.qtr.1x4.pvp.seline.id_team_b/10/3
abl.qtr.1x4.pvp.seline.id_team_b/10/4
abl.qtr.1x4.pvp.seline.kill/5/0
abl.qtr.1x4.pvp.seline.kill/5/1
abl.qtr.1x4.pvp.seline.objective_kill_credit_defense/5/0
abl.qtr.1x4.pvp.seline.objective_kill_credit_defense/5/1
abl.qtr.1x4.pvp.seline.objective_kill_credit_offense/4/0
abl.qtr.1x4.pvp.seline.objective_kill_credit_offense/4/1
abl.qtr.1x4.pvp.seline.orb_cap_obj_points
abl.qtr.1x4.pvp.seline.orb_cap_obj_points/2/0
abl.qtr.1x4.pvp.seline.orb_cap_obj_points/2/1
abl.qtr.1x4.pvp.seline.safe/12/0
abl.qtr.1x4.pvp.seline.safe/12/1
abl.qtr.1x4.pvp.seline.unsafe/4/0
abl.qtr.1x4.pvp.seline.unsafe/4/1
abl.qtr.1x4.pvp.seline.west_obj_area/7/0
abl.qtr.1x4.pvp.seline.west_obj_area/7/1
abl.qtr.1x6.endgame.imperial.datapad_advanced_gear
abl.qtr.1x6.endgame.imperial.datapad_advanced_gear/2/0
abl.qtr.1x6.endgame.imperial.datapad_advanced_gear/2/1
abl.qtr.1x6.endgame.imperial.datapad_group_finder
abl.qtr.1x6.endgame.imperial.datapad_group_finder/3/0
abl.qtr.1x6.endgame.imperial.datapad_group_finder/3/1
abl.qtr.1x6.endgame.republic.datapad_advanced_gear
abl.qtr.1x6.endgame.republic.datapad_advanced_gear/2/0
abl.qtr.1x6.endgame.republic.datapad_advanced_gear/2/1
abl.qtr.1x6.endgame.republic.datapad_group_finder
abl.qtr.1x6.endgame.republic.datapad_group_finder/2/0
abl.qtr.1x6.endgame.republic.datapad_group_finder/2/1
cdx.qtr.1x4.achievements.pvp.hypergate.pick_up_orb
cdx.qtr.1x4.achievements.pvp.hypergate.turn_in_orb
cdx.qtr.1x6.achievements.space.imperial.m03h.bonus_annihilate
cdx.qtr.1x6.achievements.space.imperial.m03h.bonus_eliminate
cdx.qtr.1x6.achievements.space.imperial.m03h.bonus_pilot
cdx.qtr.1x6.achievements.space.imperial.m04h.bonus_annihilate
cdx.qtr.1x6.achievements.space.imperial.m04h.bonus_eliminate
cdx.qtr.1x6.achievements.space.imperial.m04h.bonus_pilot
cdx.qtr.1x6.achievements.space.imperial.m05h.bonus_annihilate
cdx.qtr.1x6.achievements.space.imperial.m05h.bonus_eliminate
cdx.qtr.1x6.achievements.space.imperial.m05h.bonus_pilot
cdx.qtr.1x6.achievements.space.imperial.m07h.bonus_annihilate
cdx.qtr.1x6.achievements.space.imperial.m07h.bonus_cripple
cdx.qtr.1x6.achievements.space.imperial.m08h.bonus_annihilate
cdx.qtr.1x6.achievements.space.imperial.m08h.bonus_eliminate
cdx.qtr.1x6.achievements.space.imperial.m09h.bonus_pilot
cdx.qtr.1x6.achievements.space.republic.m03h.bonus_annihilate
cdx.qtr.1x6.achievements.space.republic.m03h.bonus_eliminate
cdx.qtr.1x6.achievements.space.republic.m03h.bonus_pilot
cdx.qtr.1x6.achievements.space.republic.m04h.bonus_annihilate
cdx.qtr.1x6.achievements.space.republic.m04h.bonus_eliminate
cdx.qtr.1x6.achievements.space.republic.m04h.bonus_pilot
cdx.qtr.1x6.achievements.space.republic.m05h.bonus_annihilate
cdx.qtr.1x6.achievements.space.republic.m05h.bonus_eliminate
cdx.qtr.1x6.achievements.space.republic.m05h.bonus_pilot
cdx.qtr.1x6.achievements.space.republic.m07h.bonus_annihilate
cdx.qtr.1x6.achievements.space.republic.m07h.bonus_cripple
cdx.qtr.1x6.achievements.space.republic.m08h.bonus_annihilate
cdx.qtr.1x6.achievements.space.republic.m08h.bonus_eliminate
cdx.qtr.1x6.achievements.space.republic.m09h.bonus_pilot
dyn.qtr.1x4.pvp.seline.energy_orb_platform
dyn.qtr.1x4.pvp.seline.final_bombers
dyn.qtr.1x4.pvp.seline.relative_forcefield
epp.qtr.1x4.pvp.seline.energy_orb_carrier
hyd.qtr.1x4.pvp.seline.energy_orb_1
hyd.qtr.1x4.pvp.seline.energy_orb_2
hyd.qtr.1x4.pvp.seline.energy_orb_3
hyd.qtr.1x4.pvp.seline.energy_orb_4
hyd.qtr.1x4.pvp.seline.gold_orb_trigger
hyd.qtr.1x4.pvp.seline.purple_orb_trigger
hyd.qtr.1x6.endgame.imperial.advanced_gear
hyd.qtr.1x6.endgame.imperial.group_finder
hyd.qtr.1x6.endgame.imperial.inst_gear_vendor_agent
hyd.qtr.1x6.endgame.imperial.inst_gear_vendor_hunter
hyd.qtr.1x6.endgame.imperial.inst_gear_vendor_inquisitor
hyd.qtr.1x6.endgame.imperial.inst_gear_vendor_warrior
hyd.qtr.1x6.endgame.imperial.trig_mail_mission
hyd.qtr.1x6.endgame.republic.advanced_gear
hyd.qtr.1x6.endgame.republic.group_finder
hyd.qtr.1x6.endgame.republic.inst_gear_vendor_consular
hyd.qtr.1x6.endgame.republic.inst_gear_vendor_knight
hyd.qtr.1x6.endgame.republic.inst_gear_vendor_smuggler
hyd.qtr.1x6.endgame.republic.inst_gear_vendor_trooper
hyd.qtr.1x6.endgame.republic.trig_mail_mission
hyd.qtr.1x6.endgame.shared.group_finder
hyd.qtr.1x6.endgame.shared.mail_advanced_gear
hyd.qtr.1x6.space.imperial.inst_achievements
hyd.qtr.1x6.space.republic.inst_achievements
itm.mtx.lgc.prk.travel_bonus.speeder_1_life_day_bundle
itm.mtx.pack.holiday.life_day_pack
itm.mtx.toys.packs.fireworks_finale_pack
itm.mtx.toys.packs.fireworks_fountain_pack
itm.mtx.toys.packs.fireworks_imperial_pack
itm.mtx.toys.packs.fireworks_pack
itm.mtx.toys.packs.fireworks_republic_pack
itm.qtr.1x6.endgame.imperial.datapad_advanced_gear
itm.qtr.1x6.endgame.imperial.datapad_group_finder
itm.qtr.1x6.endgame.republic.datapad_advanced_gear
itm.qtr.1x6.endgame.republic.datapad_group_finder
mpn.qtr.1x6.endgame.imperial.supplies_wing
mpn.qtr.1x6.endgame.republic.supplies_wing
plc.qtr.1x4.pvp.seline.energy_orb_platform
plc.qtr.1x4.pvp.seline.final_bombers
plc.qtr.1x4.pvp.seline.team_a_relative_forcefield
plc.qtr.1x4.pvp.seline.team_b_relative_forcefield
qst.qtr.1x6.endgame.imperial.advanced_gear_agent
qst.qtr.1x6.endgame.imperial.advanced_gear_hunter
qst.qtr.1x6.endgame.imperial.advanced_gear_inquisitor
qst.qtr.1x6.endgame.imperial.advanced_gear_warrior
qst.qtr.1x6.endgame.imperial.group_finder_tutorial
qst.qtr.1x6.endgame.republic.advanced_gear_consular
qst.qtr.1x6.endgame.republic.advanced_gear_knight
qst.qtr.1x6.endgame.republic.advanced_gear_smuggler
qst.qtr.1x6.endgame.republic.advanced_gear_trooper
qst.qtr.1x6.endgame.republic.group_finder_tutorial
qst.qtr.1x6.endgame.shared.mail_advanced_gear
qst.space_combat.50.m03h.imperial.bonus.annihilate_the_enemy
qst.space_combat.50.m03h.imperial.bonus.eliminate_enemy_frigates
qst.space_combat.50.m03h.imperial.bonus.no_pilot_stands_a_chance
qst.space_combat.50.m03h.republic.bonus.annihilate_the_enemy
qst.space_combat.50.m03h.republic.bonus.eliminate_enemy_frigates
qst.space_combat.50.m03h.republic.bonus.no_pilot_stands_a_chance
qst.space_combat.50.m04h.imperial.bonus.annihilate_the_enemy
qst.space_combat.50.m04h.imperial.bonus.no_pilot_stands_a_chance
qst.space_combat.50.m04h.republic.bonus.annihilate_the_enemy
qst.space_combat.50.m04h.republic.bonus.no_pilot_stands_a_chance
qst.space_combat.50.m05h.imperial.bonus.annihilate_the_enemy
qst.space_combat.50.m05h.imperial.bonus.eliminate_enemy_frigates
qst.space_combat.50.m05h.imperial.bonus.no_pilot_stands_a_chance
qst.space_combat.50.m05h.republic.bonus.annihilate_the_enemy
qst.space_combat.50.m05h.republic.bonus.eliminate_enemy_frigates
qst.space_combat.50.m05h.republic.bonus.no_pilot_stands_a_chance
qst.space_combat.50.m07h.imperial.bonus.annihilate_the_enemy
qst.space_combat.50.m07h.imperial.bonus.cripple_their_forces
qst.space_combat.50.m07h.republic.bonus.annihilate_the_enemy
qst.space_combat.50.m07h.republic.bonus.cripple_their_forces
qst.space_combat.50.m08h.imperial.bonus.annihilate_the_enemy
qst.space_combat.50.m08h.imperial.bonus.eliminate_enemy_frigates
qst.space_combat.50.m08h.republic.bonus.annihilate_the_enemy
qst.space_combat.50.m08h.republic.bonus.eliminate_enemy_frigates
qst.space_combat.50.m09h.imperial.bonus.no_pilot_stands_a_chance
qst.space_combat.50.m09h.republic.bonus.no_pilot_stands_a_chance
spn.qtr.1x4.pvp.seline.energy_orb_platform_01
spn.qtr.1x4.pvp.seline.energy_orb_platform_02
spn.qtr.1x4.pvp.seline.energy_orb_platform_03
spn.qtr.1x4.pvp.seline.energy_orb_platform_04
spn.qtr.1x4.pvp.seline.final_bombers
spn.qtr.1x4.pvp.seline.team_a_relative_forcefield
spn.qtr.1x4.pvp.seline.team_b_relative_forcefield

Tuesday, November 20, 2012

In-Game Potion Giveaway

Podd IC, of Global MMO, is holding a contest for Warhammer Online.  The winner gets a load of potions (see full list here) worth about 5,000 gold.  All you have to do to enter is register for his website.  It should be noted that this is limited to players on Karak-Norn (Order).

He also made a gold making guide and a PvP potion guide.





1.4.8 Detailed

Warhammer Online's 1.4.8 patch is nearing completion, so lead designer Keaven Freeman hit the forums with a detailed post about the upcoming patch.  1.4.8 is mostly about consolidating all of the RvR currencies into a single one, the War Crest.

We already knew that, but what we didn't know was several new drops were added for player kills.  these contain larger numbers of War Crests than normal.  This includes the ultra-rare War Chest which gives 2,500 War Crests! To go along with the unified currency, to prevent cross-realm farming they will only drop in contested areas (includes scenarios, city etc).






Gear Progression.  The team has also added new gear for players who might still be progressing.

A new arrival to the War Camps is the Griffon Supplier, and the Raven Host Supplier, for Order and Destruction respectively. These take the place of the old Quartermasters, and will assist newcomers by supplying them with “standard issue” gear when they first enter the area. This isn't exceptional gear, and may even be passed over depending on what uncommon and rare drops you've been able to acquire, but you never know.

1.4.8 will be hitting the PTS this week, and hopefully going live on November 28th!


Monday, November 19, 2012

Growing with the Players

So I was doing some thinking today, where all my ideas happen, in the bathroom.  I have a lot of game code from various projects laying around.  Some of it Unity, some of it web based.  Most of the web based code has led to working projects like Arsenal of WAR, Dev Spy and Sites with Benefits.  The game side, not so much.

Part of the reason is, of course, making games is hard work.  Another reason is it can take a lot of work and time before what you made is actually usable.  People using what I make is a big motivator for me. The web projects are often quick to get going and easy to build upon.  So why can't I do this with games?

So my idea was to try and take that approach with game development.  Make a nugget of a game, get a few players and build the game as they play the game.  I'll ignore the technical challenge of database wipes and such for now.  The direction of the game would be heavily influenced by the players playing it.

In my example would be a space-based economic game.  At it's core it would need:  a Travel system and a Trading system.  Now, I have both of those completed in several different projects.    The idea behind the game would be basically the same.  You're in a new age and stellar trading has just gotten started.

Do players want more to explore, build new ships, and so on?  That is what would be added as they play the game.  In an ideal world, it would all be laid out before the player.  But much like the game itself, it would instead grow with the players.

My initial thought is to make it web-based to start, but develop it in a way that Unity can be used as a front end (aha, all that Unity code could be used!).  Web-based is very quick in comparison, and much better suited to displaying lots of information.

Just an idea I had and wanted to get written down.  


WAR Game Time Giveaway Update

We are entering the final week of the WAR Game Time Giveaway.  Up for grabs is a 60-Day WAR Time Card, Booster Pet codes and Specialized Training codes.  The last one gives each character on your account a free XP level.  Since this is the last week, I have added a couple of new missions.  Most of them don't even require you to have a subscription going.

To get started, just sign in to the widget on the right.

Visit WAR on Reddit.  Since the original Warhammer Online subreddit was never really used, I created a new one, go check it out!

Like this Giveaway.  Like the Giveaway, let it be known on Facebook!

Name that Event.  A trivia question!  Get it right and receive enough points to get a lottery ticket.

Easter Egg.  There have been 2 more hints for the Easter Egg hunt, with another one coming on Tuesday.  Have you figured it out yet?  Just snap a screenshot of it and 150 points are yours.

The giveaway will end on November 26th.

The final hint has been posted!

Friday, November 16, 2012

Hint #2

The Easter Egg hunt for the WAR Game Time Giveaway continues!  Your mission is to witness this special event and snap a screenshot.  Then, using the Sites with Benefits widget on the right, you submit the URL of the image.  It'll get you an easy 150 points.

Last weeks hint placed the event in The Blighted Isle, Tier 1.  Here is this weeks hint:

Some things only happen at night.

Good luck!

Reminder:  There are plenty of missions you can do even if you are not subscribed to the game.

Thursday, November 15, 2012

F2P and 1.5 Have Arrived

Today, SWTOR goes free to play (and 1.5 arrives).  It will be interesting to see how many people jump back into the game and what will happen to the servers.  I plan on keeping my subscription, so hopefully their priority queue stuff works out.

I will be sitting on approximately 2600 Cartel Coins when the servers go up.  I really have not given much thought on what to spend them on.  You see, I am a bit of a hoarder when it comes to virtual items and currency.  I'll drop two grand on a computer, but a few hundred tokens?  I can't pull the trigger.

The Cartel Packs ( Black Market and Crime Lord ) are one likely possibility, but just like any other form of gambling, I could be out of coins very quickly.  Unlocking legacy perks is another option.  The experience ones are tempting, as it would save me some credits.  As is the ship board items like the GTN terminal.   Although, I don't spend that much time on my ship.

My Trooper is now level 48.  I did not make my goal of 50, but I should be there within a weeks time.  Then I can start my HK-51 quest line and possibly do a Story Mode Operation.  After that, I could try and get my Valor (pvp up a bit, or just play on my alts.

Wednesday, November 14, 2012

SWTOR Data Dump: Store

With SWTOR going F2P tomorrow I figured I'd look through the latest store items.  Some of this has been seen in previous data dumps, but there are some interesting additions which give a glimpse into SWTOR's plans.

Some interesting things...
  • More Packs:  Blockade Runner, Skip Jack, and Space Pirate.  They are space themed, so maybe they will be available when the new space missions are?
  • Revan/Bastila Gear
  • Snowblower Mount?  
  • As seen by SWTOR Spy, Rise of the Hutt Cartel was mentioned. 
------------------

abl.mtx.consumable.credit_boom
abl.mtx.consumable.credit_boom/4/0
abl.mtx.consumable.credit_boom/4/1
abl.mtx.consumable.fleet_pass
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abl.mtx.consumable.fleet_pass/2/1
abl.mtx.consumable.legacy_moment_cooldown
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abl.mtx.consumable.legacy_moment_cooldown/4/1
abl.mtx.consumable.open_lootbox
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abl.mtx.consumable.social_boost.major
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abl.mtx.consumable.social_boost.minor
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abl.mtx.consumable.valor_boost.major
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abl.mtx.pack.booster_opening
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abl.mtx.pack.crime_lord_pack
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abl.mtx.relic.glove
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abl.mtx.relic.revan_passive
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abl.mtx.relic.revans_cowl/8/3
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abl.mtx.toy.eye_glow_red
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abl.mtx.toy.fireworks.finale
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abl.mtx.toy.fireworks.first_anniversary
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abl.mtx.toy.fireworks.fountain
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abl.mtx.toy.fireworks.imperial
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abl.mtx.toy.fireworks.open_fireworks_box
abl.mtx.toy.fireworks.open_fireworks_box/2/0
abl.mtx.toy.fireworks.open_fireworks_box/2/1
abl.mtx.toy.fireworks.republic
abl.mtx.toy.fireworks.republic/4/0
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abl.mtx.toy.holiday_2012.holotree
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abl.mtx.toy.holiday_2012.holotree/3/1
abl.mtx.toy.holiday_2012.life_day_orb
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abl.mtx.toy.holiday_2012.tinsel_bomb
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abl.mtx.toy.incentive.rancor_holoreplica_buff/3/2
abl.mtx.toy.malgus_holo
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abl.mtx.toy.remote_control_starship
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abl.mtx.toy.republic_banner
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abl.mtx.toy.satele_holo
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abl.mtx.unlock.add_medical_probes
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abl.mtx.unlock.learn_title
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abl.mtx.unlock.learn_unlock
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abl.player.mount.mtx.new_model_ddx_02
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abl.player.mount.mtx.snowblower
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abl.player.mount.mtx.ubrikki_elite_brown
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abl.player.mount.mtx.ubrikki_elite_red
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abl.player.mount.mtx.ubrikki_elite_skull_brown
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apn.mtx.vanity_pet.rep_fighter_elite
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cdx.titles.mtx.blockade_runner
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epp.mtx.relic.glove.spawn_in
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epp.mtx.relic.revans_cowl.spawn_in
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epp.mtx.toy.carbonite_chamber
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epp.mtx.toy.eye_glow_dark_side
epp.mtx.toy.eye_glow_light_side
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epp.mtx.toy.fireworks.fountain
epp.mtx.toy.fireworks.imperial
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epp.mtx.toy.holiday_2012.holotree
epp.mtx.toy.holiday_2012.life_day_orb
epp.mtx.toy.holiday_2012.lifeday_orb
epp.mtx.toy.holiday_2012.tinsel_bomb
epp.mtx.toy.holiday_2012.tinsel_bomb_status
epp.mtx.toy.holoshrub_disguise_cast
epp.mtx.toy.holoshrub_disguise_end
epp.mtx.toy.holostatue_passive
epp.mtx.toy.imperial_banner
epp.mtx.toy.incentive.heroes_banner
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epp.mtx.toy.incentive.holorancor_persist
epp.mtx.toy.incentive.holorancor_random_anim
epp.mtx.toy.incentive.party_jawa
epp.mtx.toy.malgus_holo
epp.mtx.toy.remote_control_starship
epp.mtx.toy.republic_banner
epp.mtx.toy.satele_holo
epp.mtx.unlock.add_medical_probes
epp.mtx.unlock.learn_unlock
epp.mtx.vanity_pet_utility.imp_fighter_passive_v1
epp.mtx.vanity_pet_utility.imp_fighter_passive_v2
epp.mtx.vanity_pet_utility.imp_frigate_passive
epp.mtx.vanity_pet_utility.imp_frigate_passive_idle
epp.mtx.vanity_pet_utility.rep_destroyer_passive
epp.mtx.vanity_pet_utility.rep_destroyer_passive_idle
epp.mtx.vanity_pet_utility.rep_fighter_passive_v1
epp.mtx.vanity_pet_utility.rep_fighter_passive_v2
hyd.title.mtx.blockade_runner
hyd.title.mtx.cartel_collector
hyd.title.mtx.crime_lord
hyd.title.mtx.skip_tracer
hyd.title.mtx.space_pirate
ipp.mtx.season1.custom.mask_of_nihilus
ipp.mtx.season1.custom.nihilus.head
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ipp.mtx.season1.custom.revan.head
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itm.mtx.lgc.prk.xp_bonus.class_5
itm.mtx.lgc.prk.xp_bonus.exploration_1
itm.mtx.lgc.prk.xp_bonus.exploration_2
itm.mtx.lgc.prk.xp_bonus.exploration_3
itm.mtx.lgc.prk.xp_bonus.exploration_4
itm.mtx.lgc.prk.xp_bonus.exploration_5
itm.mtx.lgc.prk.xp_bonus.flashpoint_1
itm.mtx.lgc.prk.xp_bonus.flashpoint_2
itm.mtx.lgc.prk.xp_bonus.flashpoint_3
itm.mtx.lgc.prk.xp_bonus.flashpoint_4
itm.mtx.lgc.prk.xp_bonus.flashpoint_5
itm.mtx.lgc.prk.xp_bonus.space_1
itm.mtx.lgc.prk.xp_bonus.space_2
itm.mtx.lgc.prk.xp_bonus.space_3
itm.mtx.lgc.prk.xp_bonus.space_4
itm.mtx.lgc.prk.xp_bonus.space_5
itm.mtx.lgc.prk.xp_bonus.warzone_1
itm.mtx.lgc.prk.xp_bonus.warzone_2
itm.mtx.lgc.prk.xp_bonus.warzone_3
itm.mtx.lgc.prk.xp_bonus.warzone_4
itm.mtx.lgc.prk.xp_bonus.warzone_5
itm.mtx.lgc.unl.alignment.dark
itm.mtx.lgc.unl.alignment.grey
itm.mtx.lgc.unl.alignment.light
itm.mtx.lgc.unl.companion.hk_51
itm.mtx.lgc.unl.level.droid_vendor
itm.mtx.lgc.unl.level.fleet_pass_1
itm.mtx.lgc.unl.level.fleet_pass_2
itm.mtx.lgc.unl.level.fleet_pass_3
itm.mtx.lgc.unl.level.gtn_neutral
itm.mtx.lgc.unl.level.improved_rocket_boost_1
itm.mtx.lgc.unl.level.improved_rocket_boost_2
itm.mtx.lgc.unl.level.jetpack
itm.mtx.lgc.unl.level.mailbox
itm.mtx.lgc.unl.level.quick_travel_1
itm.mtx.lgc.unl.level.quick_travel_2
itm.mtx.lgc.unl.level.quick_travel_3
itm.mtx.lgc.unl.level.training_dummy_raid
itm.mtx.lgc.unl.social.companion_dance
itm.mtx.lgc.unl.social.doublelasers_emote
itm.mtx.lgc.unl.social.tech_emotes
itm.mtx.lgc.unl.social.tool_emotes
itm.mtx.lgc.unl.species.chiss
itm.mtx.lgc.unl.species.cyborg
itm.mtx.lgc.unl.species.human
itm.mtx.lgc.unl.species.miraluka
itm.mtx.lgc.unl.species.mirialan
itm.mtx.lgc.unl.species.rattataki
itm.mtx.lgc.unl.species.sithpureblood
itm.mtx.lgc.unl.species.twilek
itm.mtx.lgc.unl.species.zabrak
itm.mtx.lgc.unl.valor.training_dummy_pvp
itm.mtx.lgc.unl.valor.unarmed1
itm.mtx.lgc.unl.valor.unarmed2
itm.mtx.lgc.unl.valor.unarmed3
itm.mtx.lgc.unl.valor.unarmed4
itm.mtx.license.artifact_equipment
itm.mtx.license.artifact_equipment_account
itm.mtx.license.companion_customization
itm.mtx.license.companion_customization_account
itm.mtx.license.event_equipment
itm.mtx.license.event_equipment_account
itm.mtx.lootboxes.incentive.first_anniversary.fireworks_100
itm.mtx.lootboxes.incentive.first_anniversary.fireworks_5
itm.mtx.lootboxes.incentive.first_anniversary.fireworks_50
itm.mtx.lootboxes.incentive.first_anniversary.fireworks_permanent
itm.mtx.lootboxes.makeb_armor.agent.lower
itm.mtx.lootboxes.makeb_armor.agent.upper
itm.mtx.lootboxes.makeb_armor.bounty_hunter.lower
itm.mtx.lootboxes.makeb_armor.bounty_hunter.upper
itm.mtx.lootboxes.makeb_armor.jedi_consular.lower
itm.mtx.lootboxes.makeb_armor.jedi_consular.upper
itm.mtx.lootboxes.makeb_armor.jedi_knight.lower
itm.mtx.lootboxes.makeb_armor.jedi_knight.upper
itm.mtx.lootboxes.makeb_armor.sith_inquisitor.lower
itm.mtx.lootboxes.makeb_armor.sith_inquisitor.upper
itm.mtx.lootboxes.makeb_armor.sith_warrior.lower
itm.mtx.lootboxes.makeb_armor.sith_warrior.upper
itm.mtx.lootboxes.makeb_armor.smuggler.lower
itm.mtx.lootboxes.makeb_armor.smuggler.upper
itm.mtx.lootboxes.makeb_armor.trooper.lower
itm.mtx.lootboxes.makeb_armor.trooper.upper
itm.mtx.pack.season1x1.black_market_pack
itm.mtx.pack.season1x1.blockade_runner_pack
itm.mtx.pack.season1x1.crime_lord_pack
itm.mtx.pack.season1x1.gold
itm.mtx.pack.season1x1.silver
itm.mtx.pack.season1x1.skip_tracer_pack
itm.mtx.pack.season1x1.space_pirate_pack
itm.mtx.title.blockade_runner
itm.mtx.title.cartel_collector
itm.mtx.title.crime_lord
itm.mtx.title.skip_tracer
itm.mtx.title.space_pirate
itm.mtx.toys.ball_toss
itm.mtx.toys.carbonite_chamber
itm.mtx.toys.carbonite_chamber_bop
itm.mtx.toys.dark_side_eyes
itm.mtx.toys.dueling_banner
itm.mtx.toys.fireworks1
itm.mtx.toys.fireworks2
itm.mtx.toys.fireworks3
itm.mtx.toys.fireworks4
itm.mtx.toys.holiday_2012.holotree
itm.mtx.toys.holiday_2012.life_day_orb
itm.mtx.toys.holiday_2012.tinsel_bomb
itm.mtx.toys.holoshrub_disguise
itm.mtx.toys.imperial_banner
itm.mtx.toys.incentive.first_anniversary.faction_fireworks
itm.mtx.toys.incentive.first_anniversary.faction_fireworks_permalauncher
itm.mtx.toys.incentive.heroes_banner
itm.mtx.toys.incentive.party_jawa
itm.mtx.toys.incentive.rancor_holoreplica
itm.mtx.toys.incentive.rancor_holoreplica_bop
itm.mtx.toys.light_side_eyes
itm.mtx.toys.malgus_holo
itm.mtx.toys.remote_control_starship
itm.mtx.toys.republic_banner
itm.mtx.toys.satele_holo
itm.mtx.update.chapter4_rothc
itm.mtx.upsell.auction_slot
itm.mtx.upsell.auction_slot_account
itm.mtx.upsell.bank_access
itm.mtx.upsell.bank_access_account
itm.mtx.upsell.bank_expansion
itm.mtx.upsell.bank_expansion_account
itm.mtx.upsell.bank_slot
itm.mtx.upsell.bank_slot_account
itm.mtx.upsell.color_match
itm.mtx.upsell.color_match_account
itm.mtx.upsell.crew_skill
itm.mtx.upsell.crew_skill_account
itm.mtx.upsell.guildbank_access
itm.mtx.upsell.guildbank_access_account
itm.mtx.upsell.hide_helmet
itm.mtx.upsell.hide_helmet_account
itm.mtx.upsell.inventory
itm.mtx.upsell.inventory_account
itm.mtx.upsell.legacy_display
itm.mtx.upsell.legacy_display_account
itm.mtx.upsell.quickbar
itm.mtx.upsell.quickbar_account
itm.mtx.upsell.rest_xp
itm.mtx.upsell.title_access
itm.mtx.upsell.title_access_account
itm.mtx.weapon.assaultcannon.high02.a03_v01_core_glow
itm.mtx.weapon.assaultcannon.low02.a03_v01_display
itm.mtx.weapon.blaster.high08.a03_v02_display
itm.mtx.weapon.blaster.low07.a03_v01_scope
itm.mtx.weapon.dualsaber.sithhigh03.a01_v01_core_glow
itm.mtx.weapon.dualsaber.sithlow02.a01_v01_flare
itm.mtx.weapon.electroblade.low02.a01_v01_lava
itm.mtx.weapon.electroblade.low02.a01_v01_purple
itm.mtx.weapon.npcwep.gamorreanaxe.a01_v01
itm.mtx.weapon.rifle.low06.a03_v01_laser_sight
itm.mtx.weapon.rifle.low07.a03_v04_laser_sight
itm.mtx.weapon.rifle.sniperhigh02.a03_v01_display
itm.mtx.weapon.rifle.sniperhigh04.a03_v04_display
itm.mtx.weapon.saber.jedihigh06.a01_v01_core_glow
itm.mtx.weapon.saber.sithhigh05.a01_v01_core_glow
npc.mtx.relic.bastilas_sash
npc.mtx.relic.glove
npc.mtx.relic.revans_cowl
npc.mtx.toy.incentive.rancor_holoreplica
npc.mtx.toy.malgus_holo
npc.mtx.toy.satele_holo
npc.test.will.mtx.relic_stranger
npp.mtx.relic.ancient_glove.force_apparition

Hint #1

Time for a hint about the Easter Egg hunt in the WAR Game Time Giveaway!
The event can be found in the The Blighted Isle.

More hints to come!

Reminder, there are several missions where you can earn points without playing the game.  So don't let that stop you from trying for the game time :)  Just log in to the widget on the right (you can use Twitter, Facebook, Google and more) to get started.  

Tuesday, November 13, 2012

SWTOR Data Dump: Darvannis Raid

Looks like there is a new raid in the works for SWTOR, Darvannis.  While taking a trip through the files, I came across the entries below.  Looks like it is a little bit out, as it is under 1x6.  1x4, which includes HK-51 launches this week!  That probably means it is at least 12 weeks out if they stick to their 6 week release schedule.

Of course, this could never be seen as it is totally unofficial.

-------------------

abl.placeables.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.activate_console
abl.placeables.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.activate_console/2/0
abl.placeables.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.activate_console/2/1
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.aklay.difficulty_1.absorb_sheild
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.aklay.difficulty_1.absorb_sheild/2/0
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.aklay.difficulty_1.absorb_sheild/2/2
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.aklay.difficulty_1.absorb_sheild/2/3
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.aklay.difficulty_1.passive
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.aklay.difficulty_1.passive/1/0
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.aklay.difficulty_1.passive/1/1
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.assassin.difficulty_1.laze_target
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.assassin.difficulty_1.laze_target/4/0
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.assassin.difficulty_1.laze_target/4/1
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.assassin.difficulty_1.laze_target/4/2
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.assassin.difficulty_1.laze_target/4/3
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.assassin.difficulty_1.laze_target/4/4
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.assassin.difficulty_1.laze_target/4/5
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.assassin.difficulty_1.laze_target/4/6
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.assassin.difficulty_1.laze_target/4/7
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.assassin.difficulty_1.passive
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.assassin.difficulty_1.passive/1/0
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.assassin.difficulty_1.passive/1/1
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.assassin.difficulty_1.passive/1/2
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.battledroid.difficulty_1.passive
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.battledroid.difficulty_1.passive/1/0
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.battledroid.difficulty_1.passive/1/1
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.battledroid.difficulty_1.passive/1/2
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.battledroid.difficulty_1.plasma_cell
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.battledroid.difficulty_1.plasma_cell/2/0
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.battledroid.difficulty_1.plasma_cell/2/1
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.battledroid.difficulty_1.plasma_cell/2/2
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.battledroid.difficulty_1.plasma_cell/2/3
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.battledroid.difficulty_1.plasma_cell/2/4
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.console_buff
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.console_buff/2/0
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.console_buff/2/1
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.console_buff_dispel
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.console_buff_dispel/2/0
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.console_buff_dispel/2/1
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.console_droid_identifier
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.console_droid_identifier/3/0
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.console_droid_identifier/3/1
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.console_droid_identifier/3/2
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.console_droid_identifier/3/3
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.console_droid_identifier/3/4
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.console_droid_identifier/3/5
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.console_droid_identifier/3/6
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.console_droid_identifier/3/7
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.instant_kill
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.instant_kill/1/0
abl.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.instant_kill/1/1
apn.npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.aklay
apn.npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.assassin
apn.npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.battledroid
class.npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.aklay
class.npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.assassin
class.npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.battledroid
dyn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.board_piece
dyn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console_background
dyn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console_grid_piece
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_acklay
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_assassin_droid
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_battledroid
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_a1
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_a2
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_a3
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_a4
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_b1
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_b2
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_b3
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_b4
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_c1
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_c2
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_c3
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_c4
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_d1
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_d2
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_d3
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_d4
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_e1
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_e2
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_e3
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_e4
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_f1
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_f2
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_f3
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_f4
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_g1
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_g2
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_g3
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_g4
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_h1
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_h2
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_h3
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_h4
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_i1
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_i2
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_i3
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_i4
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_j1
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_j2
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_j3
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_j4
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_k1
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_k2
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_k3
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_k4
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_l1
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_l2
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_l3
enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_l4
hyd.dyn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.inst_console_grid_transition
hyd.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.inst_board_configurations
hyd.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.inst_board_deactivate
hyd.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.inst_console
hyd.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.toolbox
hyd.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.trig_test
hyd.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.trig_test2
npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.colossus.colossus_droid
npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.acklay
npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.assassin_droid
npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.battledroid
npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.player_acklay
npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.player_assassin_droid
npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.player_battledroid
npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.shadow_dealer
npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.turret
npp.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.shadow_dealer
plc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.board_piece
plc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console_background
plc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console_grid_piece
plc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.state_machine
spn.qtr.1x6.raid.darvannis.enemy.boss.colossus.colossus_droid
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.acklay
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.assassin_droid
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.battledroid
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.board.r1_c1
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.board.r1_c2
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.board.r1_c3
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.board.r1_c4
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.board.r2_c1
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.board.r2_c2
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.board.r2_c3
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.board.r2_c4
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.board.r3_c1
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.board.r3_c2
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.board.r3_c3
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.board.r3_c4
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.board.r4_c1
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.board.r4_c2
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.board.r4_c3
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.board.r4_c4
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console.r1_c1
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console.r1_c2
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console.r1_c3
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console.r1_c4
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console.r2_c1
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console.r2_c2
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console.r2_c3
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console.r2_c4
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console.r3_c1
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console.r3_c2
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console.r3_c3
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console.r3_c4
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console.r4_c1
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console.r4_c2
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console.r4_c3
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console.r4_c4
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console_background
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console_grid_piece
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_acklay
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_assassin_droid
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_battledroid
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.a1
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.a2
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.a3
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.a4
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.a5
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.a6
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.a7
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.a8
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.b1
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.b2
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.b3
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.b4
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.b5
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.b6
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.b7
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.b8
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.k1
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.k2
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.k3
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.k4
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.k5
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.k6
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.k7
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.player_droids.k8
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.shadow_dealer
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.state_machine
spn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.turret

Now, Where Was I?

Yesterday, I logged into Rift for the first time in a long while.  Probably since launch.  I just can't resist a new expansion, plus I liked what I saw during my tour of the new content.  It's a bit jarring logging into a game after so long, I didn't even know what kind of character I had.

Turns out I had a level 12 Warrior on Seastone (PvP Server).  I thought I had a rogue, but that must have been beta.  He had his points reset and bags full of I don't know what.  Plus, he looked a little bit chilly.




I really need to get him some decent looking armor.  It also looks like I have a free server transfer, so I may get off of the PvP server.  Really don't feel like getting ganked.  When I logged in, I decided to give the Instant Adventure system a try.  It was.... interesting.

It put me in a group very quickly, and before I knew it I was getting experience and quests were advancing.  I was not even with the group yet, so I had no clue what was going on.  I finally caught up with them and they were just slaughtering the quests, must have been mentored down?  Anyway, I finished off level 12 by just doing what I could with my un-allocated souls.

The expansion goes live today, so I'll spend a some more time with the game and see if I can get myself a nice soul build.  Going to hard to resist the tempest soul as it adds a ranged component.

Monday, November 12, 2012

WAR Game Time Giveaway

It's time for another giveaway!  This time it revolves around Warhammer Online: Age of Reckoning.  I've got a bunch of codes to giveaway: 1 60-Day WAR Game Time Code, 3 Specialized Training Codes, and 3 Booster Pet Pack codes.  So, how do you get your hands on these bad boys?  Why do Sites with Benefits missions of course.

The giveaway will end in 2 weeks, on November 26th.  Note:  The codes will be given out via lottery, so buy as many tickets as you want.

The Sites with Benefits widget is on your right.  Just Sign In and get started on the missions.  Use the points to buy lottery tickets. 

There are plenty of missions to do even if you don't currently subscribe to the game.  Spreading the word and sharing videos will earn you enough points for a chance at the Game Card.

This time around we have some special additions.

WAR Easter Egg.  Follow the clues, grab a screenshot, submit it, and win 150 points!  That will buy quite a few lottery tickets.  I'll give out more hints over the next two weeks.  Here is the first hint:

In the land of the Dark Elves, five horned creatures gather for a feast under the cover of night by a Menhir Stone. 

First Hint:  The event can be found in The Blighted Isle.

Second Hint:  Some things only happen at night.

Create a Video.  Record some footage of you doinging whatever it is you do in WAR and upload it to youtube.  It'll net you 100 points and provide some promotion for WAR.  It will be automatically added to the Share Video mission to help get it out there.  Remember, for the system to know it is yours add Sites with Benefits to the video description.

Want to try out Sites with Benefits on your site?  Just log in and check out the Publisher tab.


Friday, November 9, 2012

Choo Choo

I'm weak.  When I get an idea in my head, I just got to make it happen.  This time it was to play Sid Meier's Railedroads! It all started when I started to watch The Men Who Built America on the History Channel.  It's a neat show about people like Vanderbilt, Rockefeller, Ford and the like.  Railroads play a prominent part of the show, so I had to play a game about them.

I know that sometime in the past I bought the game, just like everything else with Sid's name slapped on the box.  I searched my house high and low, found many other old games, but no Railroads!  I still believe it is somewhere around here, but I gave up my search.

The next place I looked for it was on Steam and other digital download sites.  Other than a new Mac port, I was left empty handed.  For some reason they have most other Sid Meier games, but not Railroads!  Not even GOG had it for sale.

I finally went to Amazon, who did have copes for sale and bought one.  Thanks to Amazon Prime, it arrived yesterday.  Initially, I was concerned because it was clear by the packaging that it was not an original copy.  Instead, it was from something called Sold Out Software.  They turned out to be a publisher in the UK, who sell physical copies of old games.  They have a ton of old titles for sale.

Anyway, my quest came to an end as I loaded up the game.  I only was able to play it for a little while, but it is a lot of fun especially since I have been jonsing for some railroading actions.



Thursday, November 8, 2012

A Robot, a Tank and a Superboss

In the latest Developer Dispatch, BioWare lays out some of the details about the upcoming 1.5 patch.  This one is pretty exciting if I do say so myself.  First we have the robot: HK-51.  We'll be able to obtain, probably the best character ever made for a video game, in the upcoming patch!  He looks to be a tank and dps companion.

The video also mentioned a new kind of mount, a tank!  Sure, it is a rare drop from the upcoming Nightmare mode Explosive Conflict Operation, but that doesn't make it less awesome.  Oh how I would love to own one of those, but as a non-raider that isn't going to happen.

Or is it?  Bioware, you want to know what I would buy in the Cartel store?  A tank mount!  Not seen is me virtually throwing my Cartel Coins at the monitor.  I can understand why it might have to be a very rare mount though.  Can you imagine the Fleet packed with tanks?  I still want one though.

There is also a new area opening up for players, Section X.  It's for capped players to do dailies, group quests and take on a world boss (Dreadtooth) who gets bigger and badder with each defeat.  The HK-51 questline also starts here.





Is Free to Play coming with 1.5?   That's a big question which I don't know the answer to.  Ther are talking F2P up, and it is on the PTS... so there is a chance it might be.  What better time than with the HK-51 content?  There is a rumor floating around that F2P will launch with it though.

Wednesday, November 7, 2012

There is no BioWare Mythic, there is only Mythic

It looks like BioWare Mythic has gotten itself newish name: Mythic.  Not Mythic Entertainment, just Mythic. It appears this re-branding is based on the studio's new mobile-centric focus :(  Otherise, it means nothing for us WAR/WoH/DAoC/UO players.

http://uo.com/article/BioWare-Mythic-now-known-Mythic

In the wake of a new focus our studio has recently changed its name from BioWare Mythic to Mythic. Everything else stays the same - our passionate teams will continue to support and develop our existing titles as well as working on some new and exciting projects.